raze-gles/source/common
Christoph Oelckers bad57f6a5f - clear pspAsArray at the beginning of a save/load operation, not at the end.
If done at the end it may leave behind some stale data if saving or loading fails for some reason.
2021-09-12 18:17:50 +02:00
..
2d - backend update from GZDoom 2021-08-14 10:04:45 +02:00
audio - backported some fixes in the common backend from GZDoom 2021-08-03 13:00:09 +02:00
console - backend update from GZDoom 2021-08-14 10:04:45 +02:00
cutscenes - flag SW's cutscenes as 'boss death only'. 2021-08-13 22:25:13 +02:00
engine - clear pspAsArray at the beginning of a save/load operation, not at the end. 2021-09-12 18:17:50 +02:00
filesystem - Fix invocation name in FileSystem::GetLongName() error output. 2021-08-23 18:55:42 +10:00
fonts - backend update from GZDoom 2021-08-14 10:04:45 +02:00
menu Merge branch 'blood-qavrework' 2021-08-23 11:02:09 +10:00
models - backend update from GZDoom 2021-08-14 10:04:45 +02:00
objects - made the scripted version of Blood's status bar functional. 2021-05-12 21:50:02 +02:00
platform - backend update from GZDoom. 2021-08-11 10:28:21 +02:00
rendering - backend update from GZDoom 2021-08-14 10:04:45 +02:00
scripting - backend update from GZDoom 2021-08-14 10:04:45 +02:00
statusbar - allow switching between the two Duke BigFonts and fix Y in Duke's BigFont13. 2021-05-31 21:20:31 +02:00
textures - backend update from GZDoom 2021-08-14 10:04:45 +02:00
thirdparty - fixed endless loop in replay gain analyzer when getting passed music with an unhandled sample rate. 2021-07-11 09:11:59 +02:00
utility - give TMap a proper move constructor and assignment operator. 2021-08-23 19:05:31 +02:00