raze-gles/source/common
Christoph Oelckers 0e19d4262e - savegame and mapinfo cleanup in DN3D and RR frontends.
Also added an "end game" flag to the mapinfo. For those who like to assemble single levels into custom episodes. More features for that to come. ;)
2019-12-10 22:22:59 +01:00
..
2d - the primary Blood menus are working. 2019-12-01 15:31:08 +01:00
console - changed licenses in a few files. 2019-12-09 17:29:31 +01:00
filesystem - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
fonts - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
menu - savegame and mapinfo cleanup in DN3D and RR frontends. 2019-12-10 22:22:59 +01:00
music - changed licenses in a few files. 2019-12-09 17:29:31 +01:00
textures - transitioned RR to the new mapinfo 2019-12-10 00:31:55 +01:00
utility - some string rework 2019-12-09 01:00:46 +01:00
compositesaveame.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
compositesavegame.cpp - fixed savegame issues. 2019-11-14 21:07:43 +01:00
gameconfigfile.cpp - fixed key binding 2019-11-06 20:34:00 +01:00
gameconfigfile.h - startup cleanup. 2019-11-01 00:32:56 +01:00
gamecontrol.cpp - savegame and mapinfo cleanup in DN3D and RR frontends. 2019-12-10 22:22:59 +01:00
gamecontrol.h - externalized the controller bindings and removed all code responsible for maintaining them separately. 2019-12-02 18:33:11 +01:00
gamecvars.cpp - some string rework 2019-12-09 01:00:46 +01:00
gamecvars.h - fixed stuff and cleaned out most of the old menu code. 2019-12-05 19:00:40 +01:00
gamemain.cpp - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
i_specialpaths.h - various fixes and improvements related to file location management: 2019-11-02 00:38:30 +01:00
initfs.cpp - always add movie and music subdirectories. 2019-12-07 00:57:45 +01:00
inputstate.cpp - moved the application of in_mousebias and in_mousedeadzone into the backend code. 2019-12-03 20:58:43 +01:00
inputstate.h - fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced. 2019-11-28 19:35:35 +01:00
keyboard.h - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
mapinfo.h - savegame and mapinfo cleanup in DN3D and RR frontends. 2019-12-10 22:22:59 +01:00
ns.h - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
openaudio.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
openaudio.h - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
quotemgr.h - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
quotes.cpp - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
rts.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
rts.h - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00
savegamehelp.cpp - savegame and mapinfo cleanup in DN3D and RR frontends. 2019-12-10 22:22:59 +01:00
savegamehelp.h - savegame and mapinfo cleanup in DN3D and RR frontends. 2019-12-10 22:22:59 +01:00
searchpaths.cpp - code cleanup 2019-12-09 01:39:40 +01:00
secrets.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
secrets.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
statistics.cpp - some string rework 2019-12-09 01:00:46 +01:00
statistics.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
version.h - major work on savegame code 2019-11-27 00:41:26 +01:00