raze-gles/source
Christoph Oelckers 0de4b134da - stripped out most of the software renderer.
Now that the camera textures can be handled through the hardware renderer this isn't needed anymore.
2020-03-29 14:55:09 +02:00
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blood - stripped out most of the software renderer. 2020-03-29 14:55:09 +02:00
build - stripped out most of the software renderer. 2020-03-29 14:55:09 +02:00
common - stripped out most of the software renderer. 2020-03-29 14:55:09 +02:00
duke3d - stripped out most of the software renderer. 2020-03-29 14:55:09 +02:00
exhumed - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
glbackend - render camera textures with the hardware renderer. 2020-03-29 14:01:46 +02:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - removed screen tilting code for software renderer. 2020-03-29 08:36:39 +02:00
rr - stripped out most of the software renderer. 2020-03-29 14:55:09 +02:00
sw - render camera textures with the hardware renderer. 2020-03-29 14:01:46 +02:00
thirdparty Merge fix16.cpp and fix16_str.cpp 2020-03-20 17:29:20 +01:00
CMakeLists.txt - stripped out most of the software renderer. 2020-03-29 14:55:09 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00