mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 04:50:42 +00:00
c1c01f0e0b
DONT_BUILD. git-svn-id: https://svn.eduke32.com/eduke32@4541 1a8010ca-5511-0410-912e-c29ae57300e0
584 lines
26 KiB
C
584 lines
26 KiB
C
/*
|
|
SDL_mixer: An audio mixer library based on the SDL library
|
|
Copyright (C) 1997-2009 Sam Lantinga
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Library General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 2 of the License, or (at your option) any later version.
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Library General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Library General Public
|
|
License along with this library; if not, write to the Free
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
Sam Lantinga
|
|
slouken@libsdl.org
|
|
*/
|
|
|
|
/* $Id: SDL_mixer.h 4211 2008-12-08 00:27:32Z slouken $ */
|
|
|
|
#ifndef _SDL_MIXER_H
|
|
#define _SDL_MIXER_H
|
|
|
|
#include "SDL_types.h"
|
|
#include "SDL_rwops.h"
|
|
#include "SDL_audio.h"
|
|
#include "SDL_endian.h"
|
|
#include "SDL_version.h"
|
|
#include "begin_code.h"
|
|
|
|
/* Set up for C function definitions, even when using C++ */
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
|
|
*/
|
|
#define SDL_MIXER_MAJOR_VERSION 1
|
|
#define SDL_MIXER_MINOR_VERSION 2
|
|
#define SDL_MIXER_PATCHLEVEL 8
|
|
|
|
/* This macro can be used to fill a version structure with the compile-time
|
|
* version of the SDL_mixer library.
|
|
*/
|
|
#define SDL_MIXER_VERSION(X) \
|
|
{ \
|
|
(X)->major = SDL_MIXER_MAJOR_VERSION; \
|
|
(X)->minor = SDL_MIXER_MINOR_VERSION; \
|
|
(X)->patch = SDL_MIXER_PATCHLEVEL; \
|
|
}
|
|
|
|
/* Backwards compatibility */
|
|
#define MIX_MAJOR_VERSION SDL_MIXER_MAJOR_VERSION
|
|
#define MIX_MINOR_VERSION SDL_MIXER_MINOR_VERSION
|
|
#define MIX_PATCHLEVEL SDL_MIXER_PATCHLEVEL
|
|
#define MIX_VERSION(X) SDL_MIXER_VERSION(X)
|
|
|
|
/* This function gets the version of the dynamically linked SDL_mixer library.
|
|
it should NOT be used to fill a version structure, instead you should
|
|
use the SDL_MIXER_VERSION() macro.
|
|
*/
|
|
extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void);
|
|
|
|
|
|
/* The default mixer has 8 simultaneous mixing channels */
|
|
#ifndef MIX_CHANNELS
|
|
#define MIX_CHANNELS 8
|
|
#endif
|
|
|
|
/* Good default values for a PC soundcard */
|
|
#define MIX_DEFAULT_FREQUENCY 22050
|
|
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
|
#define MIX_DEFAULT_FORMAT AUDIO_S16LSB
|
|
#else
|
|
#define MIX_DEFAULT_FORMAT AUDIO_S16MSB
|
|
#endif
|
|
#define MIX_DEFAULT_CHANNELS 2
|
|
#define MIX_MAX_VOLUME 128 /* Volume of a chunk */
|
|
|
|
/* The internal format for an audio chunk */
|
|
typedef struct Mix_Chunk {
|
|
int allocated;
|
|
Uint8 *abuf;
|
|
Uint32 alen;
|
|
Uint8 volume; /* Per-sample volume, 0-128 */
|
|
} Mix_Chunk;
|
|
|
|
/* The different fading types supported */
|
|
typedef enum {
|
|
MIX_NO_FADING,
|
|
MIX_FADING_OUT,
|
|
MIX_FADING_IN
|
|
} Mix_Fading;
|
|
|
|
typedef enum {
|
|
MUS_NONE,
|
|
MUS_CMD,
|
|
MUS_WAV,
|
|
MUS_MOD,
|
|
MUS_MID,
|
|
MUS_OGG,
|
|
MUS_MP3,
|
|
MUS_MP3_MAD,
|
|
MUS_FLAC,
|
|
} Mix_MusicType;
|
|
|
|
/* The internal format for a music chunk interpreted via mikmod */
|
|
typedef struct _Mix_Music Mix_Music;
|
|
|
|
/* Open the mixer with a certain audio format */
|
|
extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels,
|
|
int chunksize);
|
|
|
|
/* Dynamically change the number of channels managed by the mixer.
|
|
If decreasing the number of channels, the upper channels are
|
|
stopped.
|
|
This function returns the new number of allocated channels.
|
|
*/
|
|
extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans);
|
|
|
|
/* Find out what the actual audio device parameters are.
|
|
This function returns 1 if the audio has been opened, 0 otherwise.
|
|
*/
|
|
extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels);
|
|
|
|
/* Load a wave file or a music (.mod .s3m .it .xm) file */
|
|
extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc);
|
|
#define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1)
|
|
extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file);
|
|
|
|
/* Load a music file from an SDL_RWop object (Ogg and MikMod specific currently)
|
|
Matt Campbell (matt@campbellhome.dhs.org) April 2000 */
|
|
extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *rw);
|
|
|
|
/* Load a wave file of the mixer format from a memory buffer */
|
|
extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem);
|
|
|
|
/* Load raw audio data of the mixer format from a memory buffer */
|
|
extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len);
|
|
|
|
/* Free an audio chunk previously loaded */
|
|
extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk);
|
|
extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music);
|
|
|
|
/* Find out the music format of a mixer music, or the currently playing
|
|
music, if 'music' is NULL.
|
|
*/
|
|
extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music);
|
|
|
|
/* Set a function that is called after all mixing is performed.
|
|
This can be used to provide real-time visual display of the audio stream
|
|
or add a custom mixer filter for the stream data.
|
|
*/
|
|
extern DECLSPEC void SDLCALL Mix_SetPostMix(void (*mix_func)
|
|
(void *udata, Uint8 *stream, int len), void *arg);
|
|
|
|
/* Add your own music player or additional mixer function.
|
|
If 'mix_func' is NULL, the default music player is re-enabled.
|
|
*/
|
|
extern DECLSPEC void SDLCALL Mix_HookMusic(void (*mix_func)
|
|
(void *udata, Uint8 *stream, int len), void *arg);
|
|
|
|
/* Add your own callback when the music has finished playing.
|
|
This callback is only called if the music finishes naturally.
|
|
*/
|
|
extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (*music_finished)(void));
|
|
|
|
/* Get a pointer to the user data for the current music hook */
|
|
extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void);
|
|
|
|
/*
|
|
* Add your own callback when a channel has finished playing. NULL
|
|
* to disable callback. The callback may be called from the mixer's audio
|
|
* callback or it could be called as a result of Mix_HaltChannel(), etc.
|
|
* do not call SDL_LockAudio() from this callback; you will either be
|
|
* inside the audio callback, or SDL_mixer will explicitly lock the audio
|
|
* before calling your callback.
|
|
*/
|
|
extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (*channel_finished)(int channel));
|
|
|
|
|
|
/* Special Effects API by ryan c. gordon. (icculus@icculus.org) */
|
|
|
|
#define MIX_CHANNEL_POST -2
|
|
|
|
/* This is the format of a special effect callback:
|
|
*
|
|
* myeffect(int chan, void *stream, int len, void *udata);
|
|
*
|
|
* (chan) is the channel number that your effect is affecting. (stream) is
|
|
* the buffer of data to work upon. (len) is the size of (stream), and
|
|
* (udata) is a user-defined bit of data, which you pass as the last arg of
|
|
* Mix_RegisterEffect(), and is passed back unmolested to your callback.
|
|
* Your effect changes the contents of (stream) based on whatever parameters
|
|
* are significant, or just leaves it be, if you prefer. You can do whatever
|
|
* you like to the buffer, though, and it will continue in its changed state
|
|
* down the mixing pipeline, through any other effect functions, then finally
|
|
* to be mixed with the rest of the channels and music for the final output
|
|
* stream.
|
|
*
|
|
* DO NOT EVER call SDL_LockAudio() from your callback function!
|
|
*/
|
|
typedef void (*Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata);
|
|
|
|
/*
|
|
* This is a callback that signifies that a channel has finished all its
|
|
* loops and has completed playback. This gets called if the buffer
|
|
* plays out normally, or if you call Mix_HaltChannel(), implicitly stop
|
|
* a channel via Mix_AllocateChannels(), or unregister a callback while
|
|
* it's still playing.
|
|
*
|
|
* DO NOT EVER call SDL_LockAudio() from your callback function!
|
|
*/
|
|
typedef void (*Mix_EffectDone_t)(int chan, void *udata);
|
|
|
|
|
|
/* Register a special effect function. At mixing time, the channel data is
|
|
* copied into a buffer and passed through each registered effect function.
|
|
* After it passes through all the functions, it is mixed into the final
|
|
* output stream. The copy to buffer is performed once, then each effect
|
|
* function performs on the output of the previous effect. Understand that
|
|
* this extra copy to a buffer is not performed if there are no effects
|
|
* registered for a given chunk, which saves CPU cycles, and any given
|
|
* effect will be extra cycles, too, so it is crucial that your code run
|
|
* fast. Also note that the data that your function is given is in the
|
|
* format of the sound device, and not the format you gave to Mix_OpenAudio(),
|
|
* although they may in reality be the same. This is an unfortunate but
|
|
* necessary speed concern. Use Mix_QuerySpec() to determine if you can
|
|
* handle the data before you register your effect, and take appropriate
|
|
* actions.
|
|
* You may also specify a callback (Mix_EffectDone_t) that is called when
|
|
* the channel finishes playing. This gives you a more fine-grained control
|
|
* than Mix_ChannelFinished(), in case you need to free effect-specific
|
|
* resources, etc. If you don't need this, you can specify NULL.
|
|
* You may set the callbacks before or after calling Mix_PlayChannel().
|
|
* Things like Mix_SetPanning() are just internal special effect functions,
|
|
* so if you are using that, you've already incurred the overhead of a copy
|
|
* to a separate buffer, and that these effects will be in the queue with
|
|
* any functions you've registered. The list of registered effects for a
|
|
* channel is reset when a chunk finishes playing, so you need to explicitly
|
|
* set them with each call to Mix_PlayChannel*().
|
|
* You may also register a special effect function that is to be run after
|
|
* final mixing occurs. The rules for these callbacks are identical to those
|
|
* in Mix_RegisterEffect, but they are run after all the channels and the
|
|
* music have been mixed into a single stream, whereas channel-specific
|
|
* effects run on a given channel before any other mixing occurs. These
|
|
* global effect callbacks are call "posteffects". Posteffects only have
|
|
* their Mix_EffectDone_t function called when they are unregistered (since
|
|
* the main output stream is never "done" in the same sense as a channel).
|
|
* You must unregister them manually when you've had enough. Your callback
|
|
* will be told that the channel being mixed is (MIX_CHANNEL_POST) if the
|
|
* processing is considered a posteffect.
|
|
*
|
|
* After all these effects have finished processing, the callback registered
|
|
* through Mix_SetPostMix() runs, and then the stream goes to the audio
|
|
* device.
|
|
*
|
|
* DO NOT EVER call SDL_LockAudio() from your callback function!
|
|
*
|
|
* returns zero if error (no such channel), nonzero if added.
|
|
* Error messages can be retrieved from Mix_GetError().
|
|
*/
|
|
extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f,
|
|
Mix_EffectDone_t d, void *arg);
|
|
|
|
|
|
/* You may not need to call this explicitly, unless you need to stop an
|
|
* effect from processing in the middle of a chunk's playback.
|
|
* Posteffects are never implicitly unregistered as they are for channels,
|
|
* but they may be explicitly unregistered through this function by
|
|
* specifying MIX_CHANNEL_POST for a channel.
|
|
* returns zero if error (no such channel or effect), nonzero if removed.
|
|
* Error messages can be retrieved from Mix_GetError().
|
|
*/
|
|
extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f);
|
|
|
|
|
|
/* You may not need to call this explicitly, unless you need to stop all
|
|
* effects from processing in the middle of a chunk's playback. Note that
|
|
* this will also shut off some internal effect processing, since
|
|
* Mix_SetPanning() and others may use this API under the hood. This is
|
|
* called internally when a channel completes playback.
|
|
* Posteffects are never implicitly unregistered as they are for channels,
|
|
* but they may be explicitly unregistered through this function by
|
|
* specifying MIX_CHANNEL_POST for a channel.
|
|
* returns zero if error (no such channel), nonzero if all effects removed.
|
|
* Error messages can be retrieved from Mix_GetError().
|
|
*/
|
|
extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel);
|
|
|
|
|
|
#define MIX_EFFECTSMAXSPEED "MIX_EFFECTSMAXSPEED"
|
|
|
|
/*
|
|
* These are the internally-defined mixing effects. They use the same API that
|
|
* effects defined in the application use, but are provided here as a
|
|
* convenience. Some effects can reduce their quality or use more memory in
|
|
* the name of speed; to enable this, make sure the environment variable
|
|
* MIX_EFFECTSMAXSPEED (see above) is defined before you call
|
|
* Mix_OpenAudio().
|
|
*/
|
|
|
|
|
|
/* Set the panning of a channel. The left and right channels are specified
|
|
* as integers between 0 and 255, quietest to loudest, respectively.
|
|
*
|
|
* Technically, this is just individual volume control for a sample with
|
|
* two (stereo) channels, so it can be used for more than just panning.
|
|
* If you want real panning, call it like this:
|
|
*
|
|
* Mix_SetPanning(channel, left, 255 - left);
|
|
*
|
|
* ...which isn't so hard.
|
|
*
|
|
* Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
|
|
* the panning will be done to the final mixed stream before passing it on
|
|
* to the audio device.
|
|
*
|
|
* This uses the Mix_RegisterEffect() API internally, and returns without
|
|
* registering the effect function if the audio device is not configured
|
|
* for stereo output. Setting both (left) and (right) to 255 causes this
|
|
* effect to be unregistered, since that is the data's normal state.
|
|
*
|
|
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
|
|
* nonzero if panning effect enabled. Note that an audio device in mono
|
|
* mode is a no-op, but this call will return successful in that case.
|
|
* Error messages can be retrieved from Mix_GetError().
|
|
*/
|
|
extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right);
|
|
|
|
|
|
/* Set the position of a channel. (angle) is an integer from 0 to 360, that
|
|
* specifies the location of the sound in relation to the listener. (angle)
|
|
* will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260).
|
|
* Angle 0 is due north, and rotates clockwise as the value increases.
|
|
* For efficiency, the precision of this effect may be limited (angles 1
|
|
* through 7 might all produce the same effect, 8 through 15 are equal, etc).
|
|
* (distance) is an integer between 0 and 255 that specifies the space
|
|
* between the sound and the listener. The larger the number, the further
|
|
* away the sound is. Using 255 does not guarantee that the channel will be
|
|
* culled from the mixing process or be completely silent. For efficiency,
|
|
* the precision of this effect may be limited (distance 0 through 5 might
|
|
* all produce the same effect, 6 through 10 are equal, etc). Setting (angle)
|
|
* and (distance) to 0 unregisters this effect, since the data would be
|
|
* unchanged.
|
|
*
|
|
* If you need more precise positional audio, consider using OpenAL for
|
|
* spatialized effects instead of SDL_mixer. This is only meant to be a
|
|
* basic effect for simple "3D" games.
|
|
*
|
|
* If the audio device is configured for mono output, then you won't get
|
|
* any effectiveness from the angle; however, distance attenuation on the
|
|
* channel will still occur. While this effect will function with stereo
|
|
* voices, it makes more sense to use voices with only one channel of sound,
|
|
* so when they are mixed through this effect, the positioning will sound
|
|
* correct. You can convert them to mono through SDL before giving them to
|
|
* the mixer in the first place if you like.
|
|
*
|
|
* Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
|
|
* the positioning will be done to the final mixed stream before passing it
|
|
* on to the audio device.
|
|
*
|
|
* This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning().
|
|
*
|
|
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
|
|
* nonzero if position effect is enabled.
|
|
* Error messages can be retrieved from Mix_GetError().
|
|
*/
|
|
extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance);
|
|
|
|
|
|
/* Set the "distance" of a channel. (distance) is an integer from 0 to 255
|
|
* that specifies the location of the sound in relation to the listener.
|
|
* Distance 0 is overlapping the listener, and 255 is as far away as possible
|
|
* A distance of 255 does not guarantee silence; in such a case, you might
|
|
* want to try changing the chunk's volume, or just cull the sample from the
|
|
* mixing process with Mix_HaltChannel().
|
|
* For efficiency, the precision of this effect may be limited (distances 1
|
|
* through 7 might all produce the same effect, 8 through 15 are equal, etc).
|
|
* (distance) is an integer between 0 and 255 that specifies the space
|
|
* between the sound and the listener. The larger the number, the further
|
|
* away the sound is.
|
|
* Setting (distance) to 0 unregisters this effect, since the data would be
|
|
* unchanged.
|
|
* If you need more precise positional audio, consider using OpenAL for
|
|
* spatialized effects instead of SDL_mixer. This is only meant to be a
|
|
* basic effect for simple "3D" games.
|
|
*
|
|
* Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
|
|
* the distance attenuation will be done to the final mixed stream before
|
|
* passing it on to the audio device.
|
|
*
|
|
* This uses the Mix_RegisterEffect() API internally.
|
|
*
|
|
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
|
|
* nonzero if position effect is enabled.
|
|
* Error messages can be retrieved from Mix_GetError().
|
|
*/
|
|
extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance);
|
|
|
|
|
|
/*
|
|
* !!! FIXME : Haven't implemented, since the effect goes past the
|
|
* end of the sound buffer. Will have to think about this.
|
|
* --ryan.
|
|
*/
|
|
#if 0
|
|
/* Causes an echo effect to be mixed into a sound. (echo) is the amount
|
|
* of echo to mix. 0 is no echo, 255 is infinite (and probably not
|
|
* what you want).
|
|
*
|
|
* Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
|
|
* the reverbing will be done to the final mixed stream before passing it on
|
|
* to the audio device.
|
|
*
|
|
* This uses the Mix_RegisterEffect() API internally. If you specify an echo
|
|
* of zero, the effect is unregistered, as the data is already in that state.
|
|
*
|
|
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
|
|
* nonzero if reversing effect is enabled.
|
|
* Error messages can be retrieved from Mix_GetError().
|
|
*/
|
|
extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo);
|
|
#endif
|
|
|
|
/* Causes a channel to reverse its stereo. This is handy if the user has his
|
|
* speakers hooked up backwards, or you would like to have a minor bit of
|
|
* psychedelia in your sound code. :) Calling this function with (flip)
|
|
* set to non-zero reverses the chunks's usual channels. If (flip) is zero,
|
|
* the effect is unregistered.
|
|
*
|
|
* This uses the Mix_RegisterEffect() API internally, and thus is probably
|
|
* more CPU intensive than having the user just plug in his speakers
|
|
* correctly. Mix_SetReverseStereo() returns without registering the effect
|
|
* function if the audio device is not configured for stereo output.
|
|
*
|
|
* If you specify MIX_CHANNEL_POST for (channel), then this the effect is used
|
|
* on the final mixed stream before sending it on to the audio device (a
|
|
* posteffect).
|
|
*
|
|
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
|
|
* nonzero if reversing effect is enabled. Note that an audio device in mono
|
|
* mode is a no-op, but this call will return successful in that case.
|
|
* Error messages can be retrieved from Mix_GetError().
|
|
*/
|
|
extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip);
|
|
|
|
/* end of effects API. --ryan. */
|
|
|
|
|
|
/* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
|
|
them dynamically to the next sample if requested with a -1 value below.
|
|
Returns the number of reserved channels.
|
|
*/
|
|
extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num);
|
|
|
|
/* Channel grouping functions */
|
|
|
|
/* Attach a tag to a channel. A tag can be assigned to several mixer
|
|
channels, to form groups of channels.
|
|
If 'tag' is -1, the tag is removed (actually -1 is the tag used to
|
|
represent the group of all the channels).
|
|
Returns true if everything was OK.
|
|
*/
|
|
extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag);
|
|
/* Assign several consecutive channels to a group */
|
|
extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag);
|
|
/* Finds the first available channel in a group of channels,
|
|
returning -1 if none are available.
|
|
*/
|
|
extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag);
|
|
/* Returns the number of channels in a group. This is also a subtle
|
|
way to get the total number of channels when 'tag' is -1
|
|
*/
|
|
extern DECLSPEC int SDLCALL Mix_GroupCount(int tag);
|
|
/* Finds the "oldest" sample playing in a group of channels */
|
|
extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag);
|
|
/* Finds the "most recent" (i.e. last) sample playing in a group of channels */
|
|
extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag);
|
|
|
|
/* Play an audio chunk on a specific channel.
|
|
If the specified channel is -1, play on the first free channel.
|
|
If 'loops' is greater than zero, loop the sound that many times.
|
|
If 'loops' is -1, loop inifinitely (~65000 times).
|
|
Returns which channel was used to play the sound.
|
|
*/
|
|
#define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1)
|
|
/* The same as above, but the sound is played at most 'ticks' milliseconds */
|
|
extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks);
|
|
extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops);
|
|
|
|
/* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */
|
|
extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms);
|
|
extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position);
|
|
#define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1)
|
|
extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks);
|
|
|
|
/* Set the volume in the range of 0-128 of a specific channel or chunk.
|
|
If the specified channel is -1, set volume for all channels.
|
|
Returns the original volume.
|
|
If the specified volume is -1, just return the current volume.
|
|
*/
|
|
extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
|
|
extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume);
|
|
extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume);
|
|
|
|
/* Halt playing of a particular channel */
|
|
extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel);
|
|
extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag);
|
|
extern DECLSPEC int SDLCALL Mix_HaltMusic(void);
|
|
|
|
/* Change the expiration delay for a particular channel.
|
|
The sample will stop playing after the 'ticks' milliseconds have elapsed,
|
|
or remove the expiration if 'ticks' is -1
|
|
*/
|
|
extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks);
|
|
|
|
/* Halt a channel, fading it out progressively till it's silent
|
|
The ms parameter indicates the number of milliseconds the fading
|
|
will take.
|
|
*/
|
|
extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
|
|
extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms);
|
|
extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms);
|
|
|
|
/* Query the fading status of a channel */
|
|
extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void);
|
|
extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which);
|
|
|
|
/* Pause/Resume a particular channel */
|
|
extern DECLSPEC void SDLCALL Mix_Pause(int channel);
|
|
extern DECLSPEC void SDLCALL Mix_Resume(int channel);
|
|
extern DECLSPEC int SDLCALL Mix_Paused(int channel);
|
|
|
|
/* Pause/Resume the music stream */
|
|
extern DECLSPEC void SDLCALL Mix_PauseMusic(void);
|
|
extern DECLSPEC void SDLCALL Mix_ResumeMusic(void);
|
|
extern DECLSPEC void SDLCALL Mix_RewindMusic(void);
|
|
extern DECLSPEC int SDLCALL Mix_PausedMusic(void);
|
|
|
|
/* Set the current position in the music stream.
|
|
This returns 0 if successful, or -1 if it failed or isn't implemented.
|
|
This function is only implemented for MOD music formats (set pattern
|
|
order number) and for OGG music (set position in seconds), at the
|
|
moment.
|
|
*/
|
|
extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position);
|
|
|
|
/* Check the status of a specific channel.
|
|
If the specified channel is -1, check all channels.
|
|
*/
|
|
extern DECLSPEC int SDLCALL Mix_Playing(int channel);
|
|
extern DECLSPEC int SDLCALL Mix_PlayingMusic(void);
|
|
|
|
/* Stop music and set external music playback command */
|
|
extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command);
|
|
|
|
/* Synchro value is set by MikMod from modules while playing */
|
|
extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value);
|
|
extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void);
|
|
|
|
/* Get the Mix_Chunk currently associated with a mixer channel
|
|
Returns NULL if it's an invalid channel, or there's no chunk associated.
|
|
*/
|
|
extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel);
|
|
|
|
/* Close the mixer, halting all playing audio */
|
|
extern DECLSPEC void SDLCALL Mix_CloseAudio(void);
|
|
|
|
/* We'll use SDL for reporting errors */
|
|
#define Mix_SetError SDL_SetError
|
|
#define Mix_GetError SDL_GetError
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include "close_code.h"
|
|
|
|
#endif /* _SDL_MIXER_H */
|