mirror of
https://github.com/ZDoom/raze-gles.git
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7b94cf4758
git-svn-id: https://svn.eduke32.com/eduke32@1048 1a8010ca-5511-0410-912e-c29ae57300e0
150 lines
3.3 KiB
Text
150 lines
3.3 KiB
Text
# EDuke32 Makefile for Watcom Make
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SRC=source
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OBJ=obj
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EROOT=..\build
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EINC=$(EROOT)\include
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EOBJ=eobj
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INC=$(SRC)
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o=obj
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ENGINELIB=engine.lib
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EDITORLIB=build.lib
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!ifdef __LOADDLL__
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! loaddll wcc386 wccd386
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!endif
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DXROOT=c:\sdks\msc\dx7
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ENGINEOPTS=-dSUPERBUILD -dPOLYMOST -dUSE_OPENGL
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CC=wcc386
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CXX=wpp386
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CFLAGS= -zq -5r -s -orb -fp5 -d2 -db &
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-i=$(INC) -i=$(EINC) -i=$(SRC)\jmact -i=$(SRC)\jaudiolib -i=$(DXROOT)\include &
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-dRENDERTYPEWIN=1 -dNOCOPYPROTECT $(ENGINEOPTS)
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LIBS=wsock32.lib dxguid.lib winmm.lib #opengl32.lib
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WASMFLAGS=-d1
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EXESUFFIX=.exe
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JMACTOBJ=$(OBJ)\util_lib.$o &
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$(OBJ)\file_lib.$o &
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$(OBJ)\control.$o &
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$(OBJ)\keyboard.$o &
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$(OBJ)\mouse.$o &
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$(OBJ)\mathutil.$o &
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$(OBJ)\scriplib.$o
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JAUDIOLIB_FX_STUB=$(OBJ)\jaudiolib_fxstub.$o
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JAUDIOLIB_MUSIC_STUB=$(OBJ)\jaudiolib_musicstub.$o
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JAUDIOLIB_FX=$(OBJ)\mv_mix.$o &
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$(OBJ)\mv_mix16.$o &
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$(OBJ)\mvreverb.$o &
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$(OBJ)\pitch.$o &
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$(OBJ)\multivoc.$o &
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$(OBJ)\openal.$o &
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$(OBJ)\ll_man.$o &
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$(OBJ)\fx_man.$o &
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$(OBJ)\dsoundout.$o
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JAUDIOLIB_MUSIC=$(OBJ)\midi.$o &
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$(OBJ)\mpu401.$o &
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$(OBJ)\music.$o
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#JAUDIOLIBOBJ=$(JAUDIOLIB_MUSIC) $(JAUDIOLIB_FX) $(OBJ)\sounds.$o
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#JAUDIOLIBOBJ=$(JAUDIOLIB_MUSIC_STUB) $(JAUDIOLIB_FX_STUB) $(OBJ)\sounds.$o
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GAMEOBJS=$(OBJ)\game.$o &
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$(OBJ)\actors.$o &
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$(OBJ)\anim.$o &
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$(OBJ)\gamedef.$o &
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$(OBJ)\gameexec.$o &
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$(OBJ)\gamestructures.$o &
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$(OBJ)\gamevars.$o &
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$(OBJ)\global.$o &
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$(OBJ)\menus.$o &
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$(OBJ)\namesdyn.$o &
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$(OBJ)\player.$o &
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$(OBJ)\premap.$o &
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$(OBJ)\savegame.$o &
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$(OBJ)\sector.$o &
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$(OBJ)\rts.$o &
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$(OBJ)\config.$o &
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$(OBJ)\animlib.$o &
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$(OBJ)\testcd.$o &
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$(OBJ)\osdfuncs.$o &
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$(OBJ)\osdcmds.$o &
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$(OBJ)\winbits.$o &
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$(OBJ)\startwin.game.$o &
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$(JMACTOBJ) &
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$(JAUDIOLIBOBJ)
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EDITOROBJS=$(OBJ)\astub.$o
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# RULES
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.EXTENSIONS: .wasm .res .rc
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.wasm: $(SRC)\
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.wasm: $(SRC)\jaudiolib
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.c: $(SRC)\
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.cpp: $(SRC)\
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.c: $(SRC)\jmact
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.c: $(SRC)\jaudiolib
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.c: $(SRC)\util
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.rc: $(SRC)\misc
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.wasm.$o:
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wasm $(WASMFLAGS) -fo=$(OBJ)\.$o $[@
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.c.$o:
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$(CC) $(CFLAGS) -fo=$(OBJ)\.$o $[@
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.cpp.$o:
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$(CXX) $(CFLAGS) -fo=$(OBJ)\.$o $[@
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.rc.res:
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wrc -i=$(EINC) -i=$(SRC) -fo=$^*.res -r $[@
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# TARGETS
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all: eduke32$(EXESUFFIX) build$(EXESUFFIX) .SYMBOLIC
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%null
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eduke32$(EXESUFFIX): $(GAMEOBJS) $(OBJ)\gameres.res $(EOBJ)\$(ENGINELIB)
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wlink NAME $@ &
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SYSTEM WIN95 &
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DEBUG ALL &
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FILE { $(GAMEOBJS) $(ENGINEOBJS) } &
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RESOURCE $(OBJ)\gameres.res &
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LIBPATH $(DXROOT)\lib &
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LIBPATH $(EOBJ) &
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LIBRARY { $(ENGINELIB) $(LIBS) }
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mapster32$(EXESUFFIX): $(EDITOROBJS) $(OBJ)\buildres.res $(EOBJ)\$(ENGINELIB) $(EOBJ)\$(EDITORLIB)
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wlink NAME $@ &
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SYSTEM WIN95 &
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DEBUG ALL &
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FILE { $(EDITOROBJS) } &
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RESOURCE $(OBJ)\buildres.res &
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LIBPATH $(DXROOT)\lib &
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LIBPATH $(EOBJ) &
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LIBRARY { $(LIBS) $(ENGINELIB) $(EDITORLIB) }
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!include Makefile.deps
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cwd=$+ $(%cwd) $-
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enginelib editorlib: .SYMBOLIC
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-mkdir $(EOBJ)
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%write $(EOBJ)\overrides.mak OBJ=$(cwd)\$(EOBJ)
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%write $(EOBJ)\overrides.mak CFLAGS=$(ENGINEOPTS)
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cd $(EROOT)
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wmake -f Makefile.watcom OVERRIDES=$(cwd)\$(EOBJ)\overrides.mak $@
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cd $(cwd)
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$(EOBJ)\$(EDITORLIB): editorlib .SYMBOLIC
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$(EOBJ)\$(ENGINELIB): enginelib .SYMBOLIC
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# PHONIES
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clean: .SYMBOLIC
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-del /q $(OBJ)\* eduke32$(EXESUFFIX) mapster32$(EXESUFFIX)
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veryclean: clean .SYMBOLIC
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-del /q $(EOBJ)\*
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