raze-gles/polymer/eduke32/source/sw/src/settings.h
2015-05-19 22:05:45 +00:00

76 lines
2.5 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "mytypes.h"
#include "gamedefs.h"
// Only ad to the end. These currently have to be in this order because of the
// way they are initilized.
typedef struct
{
int MouseSpeed;
int MusicVolume;
int SoundVolume;
int8_t BorderNum;
int8_t Brightness;
int8_t BorderTile;
SWBOOL MouseAimingType;
SWBOOL MouseLook;
SWBOOL MouseInvert;
SWBOOL Bobbing;
SWBOOL Tilting;
SWBOOL Shadows;
SWBOOL AutoRun;
SWBOOL Crosshair;
SWBOOL AutoAim;
SWBOOL Messages;
SWBOOL FxOn;
SWBOOL MusicOn;
SWBOOL Talking;
SWBOOL Ambient;
SWBOOL FlipStereo;
// Net Options from Menus
uint8_t NetGameType; // 0=DeathMatch [spawn], 1=Cooperative 2=DeathMatch [no spawn]
uint8_t NetLevel; // 1-28
uint8_t NetMonsters; // Cycle skill levels
SWBOOL NetHurtTeammate; // Allow friendly kills
SWBOOL NetSpawnMarkers; // Respawn markers on/off
SWBOOL NetTeamPlay; // Team play
uint8_t NetKillLimit; // Number of frags at which game ends
uint8_t NetTimeLimit; // Limit time of game
uint8_t NetColor; // Chosen color for player
uint8_t ParentalLock; // Parental Lock on/off
char Password[20]; // Parental Lock password
SWBOOL NetNuke;
SWBOOL Voxels;
SWBOOL Stats;
SWBOOL MouseAimingOn; // whether it was on or off - NOT the type of mouse aiming
SWBOOL PlayCD;
char WaveformTrackName[MAXWAVEFORMTRACKLENGTH];
} GAME_SET, *GAME_SETp;
extern const GAME_SET gs_defaults;
extern GAME_SET gs;