mirror of
https://github.com/ZDoom/raze-gles.git
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b5894eb7e0
git-svn-id: https://svn.eduke32.com/eduke32@2518 1a8010ca-5511-0410-912e-c29ae57300e0
344 lines
12 KiB
C
344 lines
12 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __game_h__
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#define __game_h__
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#define USERQUOTE_LEFTOFFSET 5
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#define USERQUOTE_RIGHTOFFSET 14
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enum GametypeFlags_t {
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GAMETYPE_COOP = 0x00000001,
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GAMETYPE_WEAPSTAY = 0x00000002,
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GAMETYPE_FRAGBAR = 0x00000004,
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GAMETYPE_SCORESHEET = 0x00000008,
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GAMETYPE_DMSWITCHES = 0x00000010,
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GAMETYPE_COOPSPAWN = 0x00000020,
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GAMETYPE_ACCESSCARDSPRITES = 0x00000040,
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GAMETYPE_COOPVIEW = 0x00000080,
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GAMETYPE_COOPSOUND = 0x00000100,
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GAMETYPE_OTHERPLAYERSINMAP = 0x00000200,
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GAMETYPE_ITEMRESPAWN = 0x00000400,
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GAMETYPE_MARKEROPTION = 0x00000800,
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GAMETYPE_PLAYERSFRIENDLY = 0x00001000,
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GAMETYPE_FIXEDRESPAWN = 0x00002000,
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GAMETYPE_ACCESSATSTART = 0x00004000,
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GAMETYPE_PRESERVEINVENTORYDEATH = 0x00008000,
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GAMETYPE_TDM = 0x00010000,
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GAMETYPE_TDMSPAWN = 0x00020000
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};
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// logo control
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enum LogoFlags_t {
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LOGO_ENABLED = 0x00000001,
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LOGO_PLAYANIM = 0x00000002,
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LOGO_PLAYMUSIC = 0x00000004,
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LOGO_3DRSCREEN = 0x00000008,
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LOGO_TITLESCREEN = 0x00000010,
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LOGO_DUKENUKEM = 0x00000020,
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LOGO_THREEDEE = 0x00000040,
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LOGO_PLUTOPAKSPRITE = 0x00000080,
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LOGO_SHAREWARESCREENS = 0x00000100,
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LOGO_TENSCREEN = 0x00000200
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};
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typedef enum basepal_ {
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BASEPAL = 0,
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WATERPAL,
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SLIMEPAL,
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DREALMSPAL,
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TITLEPAL,
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ENDINGPAL, // 5
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ANIMPAL,
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BASEPALCOUNT
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} basepal_t;
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void A_DeleteSprite(int32_t s);
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typedef struct {
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vec3_t camera;
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int32_t const_visibility,uw_framerate;
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int32_t camera_time,folfvel,folavel,folx,foly,fola;
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int32_t reccnt,crosshairscale;
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int32_t runkey_mode,statusbarscale,mouseaiming,weaponswitch,drawweapon; // JBF 20031125
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int32_t democams,color,msgdisptime,statusbarmode;
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int32_t m_noexits,noexits,autovote,automsg,idplayers;
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int32_t team, viewbob, weaponsway, althud, weaponscale, textscale;
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int32_t entered_name,screen_tilting,shadows,fta_on,executions,auto_run;
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int32_t coords,tickrate,levelstats,m_coop,coop,screen_size,lockout,crosshair;
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int32_t playerai,angleinterpolation,obituaries;
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int32_t respawn_monsters,respawn_items,respawn_inventory,recstat,monsters_off,brightness;
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int32_t m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail;
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int32_t m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode;
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int32_t player_skill,level_number,volume_number,m_marker,marker,mouseflip;
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int32_t configversion;
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int16_t cameraang, camerasect, camerahoriz;
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int16_t pause_on,from_bonus;
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int16_t camerasprite,last_camsprite;
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int16_t last_level,secretlevel, bgstretch;
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struct {
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int32_t UseJoystick;
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int32_t UseMouse;
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int32_t AutoAim;
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int32_t ShowOpponentWeapons;
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int32_t MouseDeadZone,MouseBias;
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int32_t SmoothInput;
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// JBF 20031211: Store the input settings because
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// (currently) jmact can't regurgitate them
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int32_t MouseFunctions[MAXMOUSEBUTTONS][2];
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int32_t MouseDigitalFunctions[MAXMOUSEAXES][2];
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int32_t MouseAnalogueAxes[MAXMOUSEAXES];
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int32_t MouseAnalogueScale[MAXMOUSEAXES];
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int32_t JoystickFunctions[MAXJOYBUTTONS][2];
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int32_t JoystickDigitalFunctions[MAXJOYAXES][2];
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int32_t JoystickAnalogueAxes[MAXJOYAXES];
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int32_t JoystickAnalogueScale[MAXJOYAXES];
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int32_t JoystickAnalogueDead[MAXJOYAXES];
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int32_t JoystickAnalogueSaturate[MAXJOYAXES];
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uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
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//
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// Sound variables
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//
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int32_t FXDevice;
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int32_t MusicDevice;
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int32_t FXVolume;
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int32_t MusicVolume;
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int32_t SoundToggle;
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int32_t MusicToggle;
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int32_t VoiceToggle;
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int32_t AmbienceToggle;
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int32_t NumVoices;
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int32_t NumChannels;
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int32_t NumBits;
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int32_t MixRate;
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int32_t ReverseStereo;
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//
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// Screen variables
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//
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int32_t ScreenMode;
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int32_t ScreenWidth;
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int32_t ScreenHeight;
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int32_t ScreenBPP;
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int32_t ForceSetup;
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int32_t NoAutoLoad;
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int32_t scripthandle;
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int32_t setupread;
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int32_t CheckForUpdates;
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int32_t LastUpdateCheck;
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int32_t useprecache;
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} config;
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char overhead_on,last_overhead,showweapons;
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char god,warp_on,cashman,eog,showallmap;
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char show_help,scrollmode,noclip;
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char ridecule[10][40];
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char savegame[10][22];
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char pwlockout[128],rtsname[128];
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char display_bonus_screen;
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char show_level_text;
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} user_defs;
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extern cactype cac[];
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// this is checked against http://eduke32.com/VERSION
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extern const char *s_buildDate;
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extern char *g_grpNamePtr;
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extern char *g_defNamePtr;
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extern char *g_scriptNamePtr;
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extern char *g_gameNamePtr;
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extern char *g_rtsNamePtr;
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extern char **g_scriptModules;
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extern int32_t g_scriptModulesNum;
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extern char CheatStrings[][MAXCHEATLEN];
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extern char boardfilename[BMAX_PATH], currentboardfilename[BMAX_PATH];
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extern char boardfilename[BMAX_PATH];
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extern char defaultduke3dgrp[BMAX_PATH];
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extern char defaultrtsfilename[128];
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extern char g_modDir[BMAX_PATH];
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extern char g_modDir[BMAX_PATH];
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extern char inputloc;
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extern char ror_protectedsectors[MAXSECTORS];
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extern float r_ambientlight;
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extern int32_t althud_flashing;
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extern int32_t althud_numberpal;
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extern int32_t althud_numbertile;
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extern int32_t althud_shadows;
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extern int32_t cacnum;
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//extern int32_t drawing_ror;
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extern int32_t g_Shareware;
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extern int32_t g_cameraClock;
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extern int32_t g_cameraDistance;
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extern int32_t g_cameraDistance;
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extern int32_t g_crosshairSum;
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extern int32_t g_doQuickSave;
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extern int32_t g_forceWeaponChoice;
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extern int32_t g_gameType;
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extern int32_t g_levelTextTime;
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extern int32_t g_noSetup;
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extern int32_t g_quitDeadline;
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extern int32_t g_restorePalette;
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extern int32_t hud_glowingquotes;
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extern int32_t hud_showmapname;
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extern int32_t lastvisinc;
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extern int32_t rts_numlumps;
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extern int32_t qsetmode;
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extern int32_t quotebot;
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extern int32_t quotebotgoal;
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extern int32_t r_maxfps;
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extern int32_t tempwallptr;
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extern int32_t ticrandomseed;
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extern int32_t vote_map;
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extern int32_t voting;
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//extern int8_t cheatbuf[MAXCHEATLEN],cheatbuflen;
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extern palette_t CrosshairColors;
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extern palette_t DefaultCrosshairColors;
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extern uint32_t g_frameDelay;
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extern uint8_t water_pal[768],slime_pal[768],title_pal[768],dre_alms[768],ending_pal[768];
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extern uint8_t *basepaltable[BASEPALCOUNT];
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extern int8_t g_noFloorPal[MAXPALOOKUPS];
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extern user_defs ud;
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//extern int32_t g_yax_smoothratio;
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int32_t A_CheckInventorySprite(spritetype *s);
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int32_t A_InsertSprite(int32_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int32_t s_pn,int32_t s_s,int32_t s_xr,int32_t s_yr,int32_t s_a,int32_t s_ve,int32_t s_zv,int32_t s_ow,int32_t s_ss);
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int32_t A_Spawn(int32_t j,int32_t pn);
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int32_t G_DoMoveThings(void);
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//int32_t G_EndOfLevel(void);
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int32_t G_GameTextLen(int32_t x,const char *t);
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int32_t G_PrintGameText(int32_t f,int32_t tile,int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t o,int32_t x1,int32_t y1,int32_t x2,int32_t y2,int32_t z);
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int32_t GetTime(void);
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int32_t _EnterText(int32_t small,int32_t x,int32_t y,char *t,int32_t dalen,int32_t c);
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int32_t kopen4loadfrommod(const char *filename,char searchfirst);
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char * defaultconfile(void);
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int32_t minitext_(int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t sb);
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extern inline int32_t mpgametext(int32_t y,const char *t,int32_t s,int32_t dabits);
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int32_t startwin_run(void);
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#ifdef YAX_ENABLE
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void Yax_SetBunchZs(int32_t sectnum, int32_t cf, int32_t daz);
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#else
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#define Yax_SetBunchZs(sectnum, cf, daz)
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#endif
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void A_SpawnCeilingGlass(int32_t i,int32_t sectnum,int32_t n);
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void A_SpawnGlass(int32_t i,int32_t n);
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void A_SpawnRandomGlass(int32_t i,int32_t wallnum,int32_t n);
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void A_SpawnWallGlass(int32_t i,int32_t wallnum,int32_t n);
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void G_AddUserQuote(const char *daquote);
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void G_BackToMenu(void);
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void G_BonusScreen(int32_t bonusonly);
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//void G_CheatGetInv(void);
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void G_DisplayRest(int32_t smoothratio);
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void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio);
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void G_DrawBackground(void);
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void G_DrawFrags(void);
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void G_HandleMirror(int32_t x, int32_t y, int32_t z, int32_t a, int32_t horiz, int32_t smoothratio);
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void G_DrawRooms(int32_t snum,int32_t smoothratio);
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void G_DrawTXDigiNumZ(int32_t starttile,int32_t x,int32_t y,int32_t n,int32_t s,int32_t pal,int32_t cs,int32_t x1,int32_t y1,int32_t x2,int32_t y2,int32_t z);
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void G_DrawTile(int32_t x,int32_t y,int32_t tilenum,int32_t shade,int32_t orientation);
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void G_DrawTilePal(int32_t x,int32_t y,int32_t tilenum,int32_t shade,int32_t orientation,int32_t p);
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void G_DrawTilePalSmall(int32_t x,int32_t y,int32_t tilenum,int32_t shade,int32_t orientation,int32_t p);
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void G_DrawTileSmall(int32_t x,int32_t y,int32_t tilenum,int32_t shade,int32_t orientation);
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void G_FadePalette(int32_t r,int32_t g,int32_t b,int32_t e);
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void G_GameExit(const char *t) ATTRIBUTE((noreturn));
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void G_GameQuit(void);
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void G_GetCrosshairColor(void);
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void G_HandleLocalKeys(void);
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void G_HandleSpecialKeys(void);
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void G_PrintGameQuotes(void);
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//void G_SE40(int32_t smoothratio);
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#ifdef YAX_ENABLE
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void G_AnalyzeSprites(void);
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#endif
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void G_SetCrosshairColor(int32_t r,int32_t g,int32_t b);
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void G_SetStatusBarScale(int32_t sc);
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void G_Shutdown(void);
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void G_UpdatePlayerFromMenu(void);
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void M32RunScript(const char *s);
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void P_DoQuote(int32_t q,DukePlayer_t *p);
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void P_SetGamePalette(DukePlayer_t *player,uint8_t palid,int32_t set);
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int32_t app_main(int32_t argc,const char **argv);
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void computergetinput(int32_t snum,input_t *syn);
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void fadepal(int32_t r,int32_t g,int32_t b,int32_t start,int32_t end,int32_t step);
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//void fadepaltile(int32_t r,int32_t g,int32_t b,int32_t start,int32_t end,int32_t step,int32_t tile);
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static inline int32_t G_GetTeamPalette(int32_t team)
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{
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int8_t pal[] = { 3, 10, 11, 12 };
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if ((unsigned)team >= (sizeof(pal)/sizeof(pal[0])))
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return 0;
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return pal[team];
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}
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#if defined(_WIN32)
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int32_t G_GetVersionFromWebsite(char *buffer);
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#endif
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#ifdef RENDERTYPEWIN
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void app_crashhandler(void);
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#ifdef USE_OPENGL
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extern char forcegl;
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#endif
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#endif
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#define minitextshade(x, y, t, s, p, sb) minitext_(x,y,t,s,p,sb)
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#define minitext(x, y, t, p, sb) minitext_(x,y,t,0,p,sb)
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#define menutext(x,y,s,p,t) menutext_(x,y,s,p,(char *)OSD_StripColors(menutextbuf,t),10+16)
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#define gametext(x,y,t,s,dabits) G_PrintGameText(0,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536)
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#define gametextscaled(x,y,t,s,dabits) G_PrintGameText(1,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536)
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#define gametextpal(x,y,t,s,p) G_PrintGameText(0,STARTALPHANUM, x,y,t,s,p,26,0, 0, xdim-1, ydim-1, 65536)
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#define gametextpalbits(x,y,t,s,p,dabits) G_PrintGameText(0,STARTALPHANUM, x,y,t,s,p,dabits,0, 0, xdim-1, ydim-1, 65536)
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#define A_CheckSpriteFlags(iActor, iType) (((SpriteFlags[sprite[iActor].picnum]^actor[iActor].flags) & iType) != 0)
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// (unsigned)iPicnum check: AMC TC Rusty Nails, bayonet MG alt. fire, iPicnum == -1 (via aplWeaponShoots)
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#define A_CheckSpriteTileFlags(iPicnum, iType) (((unsigned)iPicnum < MAXTILES) && (SpriteFlags[iPicnum] & iType) != 0)
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#define G_EnterText(x, y, t, dalen, c) _EnterText(0,x,y,t,dalen,c)
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#define Net_EnterText(x, y, t, dalen, c) _EnterText(1,x,y,t,dalen,c)
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#define S_StopSound(num) S_StopEnvSound(num, -1)
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#endif
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