raze-gles/polymer/eduke32/source/jmact/util_lib.h

62 lines
1.9 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
Modifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com)
*/
//-------------------------------------------------------------------------
//***************************************************************************
//
// UTIL_LIB.C - various utils
//
//***************************************************************************
#ifndef _util_lib_public
#define _util_lib_public
#ifdef __cplusplus
extern "C" {
#endif
#if RENDERTYPEWIN
#include "winlayer.h"
#endif
void RegisterShutdownFunction( void (* sh) (void) );
void Error (char *error, ...);
char CheckParm (char *check);
int32_t ParseHex (char *hex);
int32_t ParseNum (char *str);
int16_t MotoShort (int16_t l);
int16_t IntelShort (int16_t l);
int32_t MotoLong (int32_t l);
int32_t IntelLong (int32_t l);
void HeapSort(char * base, int32_t nel, int32_t width, int32_t (*compare)(), void (*switcher)());
#ifdef __cplusplus
};
#endif
#endif