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83ae3a407a
git-svn-id: https://svn.eduke32.com/eduke32@3200 1a8010ca-5511-0410-912e-c29ae57300e0
194 lines
4.3 KiB
C
194 lines
4.3 KiB
C
/*
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* keyboard.c
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* MACT library -to- JonoF's Build Port Keyboard Glue
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*
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* by Jonathon Fowler
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*
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* Since we don't have the source to the MACT library I've had to
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* concoct some magic to glue its idea of controllers into that of
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* my Build port.
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*
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*/
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//-------------------------------------------------------------------------
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/*
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Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#include "compat.h"
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#include "keyboard.h"
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#include "control.h"
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kb_scancode KB_LastScan;
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// translation table for taking key names to scancodes and back again
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static struct
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{
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const char *key;
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kb_scancode sc;
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} sctokeylut[] =
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{
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{ "Escape", 0x1 },
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{ "1", 0x2 },
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{ "2", 0x3 },
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{ "3", 0x4 },
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{ "4", 0x5 },
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{ "5", 0x6 },
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{ "6", 0x7 },
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{ "7", 0x8 },
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{ "8", 0x9 },
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{ "9", 0xa },
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{ "0", 0xb },
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{ "-", 0xc },
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{ "=", 0xd },
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{ "BakSpc", 0xe },
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{ "Tab", 0xf },
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{ "Q", 0x10 },
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{ "W", 0x11 },
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{ "E", 0x12 },
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{ "R", 0x13 },
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{ "T", 0x14 },
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{ "Y", 0x15 },
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{ "U", 0x16 },
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{ "I", 0x17 },
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{ "O", 0x18 },
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{ "P", 0x19 },
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{ "[", 0x1a },
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{ "]", 0x1b },
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{ "Enter", 0x1c },
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{ "LCtrl", 0x1d },
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{ "A", 0x1e },
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{ "S", 0x1f },
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{ "D", 0x20 },
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{ "F", 0x21 },
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{ "G", 0x22 },
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{ "H", 0x23 },
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{ "J", 0x24 },
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{ "K", 0x25 },
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{ "L", 0x26 },
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{ ";", 0x27 },
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{ "'", 0x28 },
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{ "`", 0x29 },
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{ "LShift", 0x2a },
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{ "\\", 0x2b },
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{ "Z", 0x2c },
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{ "X", 0x2d },
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{ "C", 0x2e },
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{ "V", 0x2f },
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{ "B", 0x30 },
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{ "N", 0x31 },
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{ "M", 0x32 },
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{ ",", 0x33 },
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{ ".", 0x34 },
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{ "/", 0x35 },
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{ "RShift", 0x36 },
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{ "Kpad*", 0x37 },
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{ "LAlt", 0x38 },
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{ "Space", 0x39 },
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{ "CapLck", 0x3a },
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{ "F1", 0x3b },
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{ "F2", 0x3c },
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{ "F3", 0x3d },
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{ "F4", 0x3e },
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{ "F5", 0x3f },
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{ "F6", 0x40 },
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{ "F7", 0x41 },
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{ "F8", 0x42 },
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{ "F9", 0x43 },
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{ "F10", 0x44 },
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{ "NumLck", 0x45 },
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{ "ScrLck", 0x46 },
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{ "Kpad7", 0x47 },
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{ "Kpad8", 0x48 },
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{ "Kpad9", 0x49 },
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{ "Kpad-", 0x4a },
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{ "Kpad4", 0x4b },
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{ "Kpad5", 0x4c },
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{ "Kpad6", 0x4d },
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{ "Kpad+", 0x4e },
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{ "Kpad1", 0x4f },
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{ "Kpad2", 0x50 },
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{ "Kpad3", 0x51 },
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{ "Kpad0", 0x52 },
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{ "Kpad.", 0x53 },
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{ "F11", 0x57 },
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{ "F12", 0x58 },
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{ "KpdEnt", 0x9c },
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{ "RCtrl", 0x9d },
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{ "Kpad/", 0xb5 },
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{ "RAlt", 0xb8 },
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{ "PrtScn", 0xb7 },
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{ "Pause", 0xc5 },
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{ "Home", 0xc7 },
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{ "Up", 0xc8 },
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{ "PgUp", 0xc9 },
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{ "Left", 0xcb },
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{ "Right", 0xcd },
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{ "End", 0xcf },
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{ "Down", 0xd0 },
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{ "PgDn", 0xd1 },
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{ "Insert", 0xd2 },
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{ "Delete", 0xd3 },
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};
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void KB_ClearKeysDown(void)
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{
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KB_LastScan = 0;
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memset(keystatus, 0, sizeof(keystatus));
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//keyfifoplc = keyfifoend = 0;
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//bflushchars();
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}
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const char *KB_ScanCodeToString(kb_scancode scancode)
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{
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uint32_t s;
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for (s=0; s < (sizeof(sctokeylut)/sizeof(sctokeylut[0])); s++)
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if (sctokeylut[s].sc == scancode) return sctokeylut[s].key;
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return "";
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}
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kb_scancode KB_StringToScanCode(const char * string)
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{
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uint32_t s;
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for (s=0; s < (sizeof(sctokeylut)/sizeof(sctokeylut[0])); s++)
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if (!Bstrcasecmp(sctokeylut[s].key, string)) return sctokeylut[s].sc;
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return 0;
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}
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static void KB_KeyEvent(int32_t scancode, int32_t keypressed)
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{
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if (keypressed) KB_LastScan = scancode;
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}
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void KB_Startup(void)
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{
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setkeypresscallback(KB_KeyEvent);
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}
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void KB_Shutdown(void)
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{
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setkeypresscallback((void(*)(int32_t,int32_t))NULL);
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}
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