mirror of
https://github.com/ZDoom/raze-gles.git
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0dd78fb029
- Rewrite the "clear background" routine in a no-brainer way instead of juggling around with rotatesprite(). Make it common to game+editor. Expose glRectd to glbuild. - Don't stop OSD text line drawing when encountering a non-printable char. Instead, treat it as space. - In OSD_SetTextMode(), don't use swaplong (which really swaps 32-bit ints) to swap pointers. Write an analogous "swapptr" instead. - When changing from/to OSD, don't inject a pause key. This *might* have been the cause of the reported pausing problems. - clean up the code... (Yes, this commit throws together too much stuff. I suck sometimes. :P) git-svn-id: https://svn.eduke32.com/eduke32@3321 1a8010ca-5511-0410-912e-c29ae57300e0
125 lines
3.3 KiB
C
125 lines
3.3 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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#include "build.h"
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#include "namesdyn.h"
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#include "osdfuncs.h"
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#include "premap.h"
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int32_t osdhightile = 0;
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static int32_t GAME_isspace(int32_t ch)
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{
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return (ch==32 || ch==9);
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}
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static int32_t GAME_getchartile(int32_t ch)
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{
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int32_t ac = ch-'!'+STARTALPHANUM;
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if (ac < STARTALPHANUM || ac > ENDALPHANUM)
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ac = -1;
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return ac;
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}
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void GAME_drawosdchar(int32_t x, int32_t y, char ch, int32_t shade, int32_t pal)
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{
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int16_t ac;
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#ifndef USE_OPENGL
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int32_t usehightile = 0;
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#endif
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int32_t ht = usehightile;
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if (GAME_isspace(ch)) return;
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if ((ac = GAME_getchartile(ch)) == -1)
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return;
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usehightile = (osdhightile && ht);
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rotatesprite_fs((9*x)<<16, (y<<3)<<16, 65536, 0, ac, shade, pal, 8|16);
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usehightile = ht;
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}
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void GAME_drawosdstr(int32_t x, int32_t y, const char *ch, int32_t len, int32_t shade, int32_t pal)
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{
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int16_t ac;
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const char *const ptr = OSD_GetTextPtr();
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const char *const fmt = OSD_GetFmtPtr();
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const int32_t use_format = (ch > ptr && ch < (ptr + TEXTSIZE));
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#ifdef USE_OPENGL
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const int32_t ht = usehightile;
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usehightile = (osdhightile && ht);
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#endif
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x *= 9;
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do
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{
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if (!GAME_isspace(*ch))
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if ((ac = GAME_getchartile(*ch)) >= 0)
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{
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// use the format byte if the text falls within the bounds of the console buffer
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const int32_t tshade = use_format ? (fmt[ch-ptr]&~0x1F)>>4 : shade;
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const int32_t tpal = use_format ? fmt[ch-ptr]&~0xE0 : pal;
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rotatesprite_fs(x<<16, (y<<3)<<16, 65536, 0, ac, tshade, tpal, 8|16);
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}
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x += OSDCHAR_WIDTH+1;
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ch++;
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}
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while (--len);
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#ifdef USE_OPENGL
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usehightile = ht;
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#endif
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}
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void GAME_drawosdcursor(int32_t x, int32_t y, int32_t type, int32_t lastkeypress)
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{
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int16_t ac;
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if (type) ac = SMALLFNTCURSOR;
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else ac = '_'-'!'+STARTALPHANUM;
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if (((GetTime()-lastkeypress) & 0x40)==0)
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rotatesprite_fs((9*x)<<16, ((y<<3)+(type?-1:2))<<16, 65536, 0, ac, 0, 8, 8|16);
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}
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int32_t GAME_getcolumnwidth(int32_t w)
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{
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return w/9;
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}
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int32_t GAME_getrowheight(int32_t w)
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{
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return w>>3;
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}
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void GAME_onshowosd(int32_t shown)
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{
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G_UpdateScreenArea();
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UNREFERENCED_PARAMETER(shown);
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// XXX: it's weird to fake a keypress like this.
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// if (numplayers == 1 && ((shown && !ud.pause_on) || (!shown && ud.pause_on)))
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// KB_KeyDown[sc_Pause] = 1;
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}
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