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https://github.com/ZDoom/raze-gles.git
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33 lines
973 B
C++
33 lines
973 B
C++
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// This is a font character that loads a texture and recolors it.
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class FFontChar1 : public FTexture
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{
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public:
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FFontChar1 (FTexture *sourcelump);
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void Create8BitPixels(uint8_t *) override;
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void SetSourceRemap(const uint8_t *sourceremap) { SourceRemap = sourceremap; }
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const uint8_t *ResetSourceRemap() { auto p = SourceRemap; SourceRemap = nullptr; return p; }
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FTexture *GetBase() const { return BaseTexture; }
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protected:
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FTexture *BaseTexture;
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const uint8_t *SourceRemap;
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};
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// This is a font character that reads RLE compressed data.
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class FFontChar2 : public FTexture
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{
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public:
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FFontChar2 (TArray<uint8_t>& sourceData, int sourcepos, int width, int height, int leftofs=0, int topofs=0);
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void Create8BitPixels(uint8_t*) override;
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FBitmap GetBgraBitmap(const PalEntry* remap, int* ptrans) override;
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void SetSourceRemap(const uint8_t *sourceremap);
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protected:
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TArray<uint8_t>& sourceData;
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int SourcePos;
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const uint8_t *SourceRemap;
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};
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