raze-gles/polymer/eduke32/source/jaudiolib/audiolib_musicstub.c

494 lines
10 KiB
C

//-------------------------------------------------------------------------
/*
Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Dummy AudioLib stub implementation by Jonathon Fowler (jonof@edgenetwk.com)
*/
//-------------------------------------------------------------------------
#include "music.h"
#define TRUE ( 1 == 1 )
#define FALSE ( !TRUE )
int MUSIC_ErrorCode = MUSIC_Ok;
/*---------------------------------------------------------------------
Function: MUSIC_ErrorString
Returns a pointer to the error message associated with an error
number. A -1 returns a pointer the current error.
---------------------------------------------------------------------*/
char *MUSIC_ErrorString
(
int ErrorNumber
)
{
char *ErrorString;
switch (ErrorNumber)
{
case MUSIC_Warning :
case MUSIC_Error :
ErrorString = MUSIC_ErrorString(MUSIC_ErrorCode);
break;
case MUSIC_Ok :
ErrorString = "Music ok.";
break;
case MUSIC_ASSVersion :
ErrorString = "Apogee Sound System Version "
"Programmed by Jim Dose\n"
"(c) Copyright 1996 James R. Dose. All Rights Reserved.\n";
break;
case MUSIC_SoundCardError :
break;
case MUSIC_MPU401Error :
ErrorString = "Could not detect MPU-401.";
break;
case MUSIC_InvalidCard :
ErrorString = "Invalid Music device.";
break;
case MUSIC_MidiError :
ErrorString = "Error playing MIDI file.";
break;
case MUSIC_TaskManError :
ErrorString = "TaskMan error.";
break;
case MUSIC_DPMI_Error :
ErrorString = "DPMI Error in MUSIC.";
break;
default :
ErrorString = "Unknown Music error code.";
break;
}
return(ErrorString);
}
/*---------------------------------------------------------------------
Function: MUSIC_Init
Selects which sound device to use.
---------------------------------------------------------------------*/
int MUSIC_Init
(
int SoundCard,
int Address
)
{
int i;
int status;
status = MUSIC_Ok;
return(status);
}
/*---------------------------------------------------------------------
Function: MUSIC_Shutdown
Terminates use of sound device.
---------------------------------------------------------------------*/
int MUSIC_Shutdown
(
void
)
{
int status;
status = MUSIC_Ok;
return(status);
}
/*---------------------------------------------------------------------
Function: MUSIC_SetMaxFMMidiChannel
Sets the maximum MIDI channel that FM cards respond to.
---------------------------------------------------------------------*/
void MUSIC_SetMaxFMMidiChannel
(
int channel
)
{}
/*---------------------------------------------------------------------
Function: MUSIC_SetVolume
Sets the volume of music playback.
---------------------------------------------------------------------*/
void MUSIC_SetVolume
(
int volume
)
{}
/*---------------------------------------------------------------------
Function: MUSIC_SetMidiChannelVolume
Sets the volume of music playback on the specified MIDI channel.
---------------------------------------------------------------------*/
void MUSIC_SetMidiChannelVolume
(
int channel,
int volume
)
{}
/*---------------------------------------------------------------------
Function: MUSIC_ResetMidiChannelVolumes
Sets the volume of music playback on all MIDI channels to full volume.
---------------------------------------------------------------------*/
void MUSIC_ResetMidiChannelVolumes
(
void
)
{}
/*---------------------------------------------------------------------
Function: MUSIC_GetVolume
Returns the volume of music playback.
---------------------------------------------------------------------*/
int MUSIC_GetVolume
(
void
)
{
return(0);
}
/*---------------------------------------------------------------------
Function: MUSIC_SetLoopFlag
Set whether the music will loop or end when it reaches the end of
the song.
---------------------------------------------------------------------*/
void MUSIC_SetLoopFlag
(
int loopflag
)
{}
/*---------------------------------------------------------------------
Function: MUSIC_SongPlaying
Returns whether there is a song playing.
---------------------------------------------------------------------*/
int MUSIC_SongPlaying
(
void
)
{
return(0);
}
/*---------------------------------------------------------------------
Function: MUSIC_Continue
Continues playback of a paused song.
---------------------------------------------------------------------*/
void MUSIC_Continue
(
void
)
{}
/*---------------------------------------------------------------------
Function: MUSIC_Pause
Pauses playback of a song.
---------------------------------------------------------------------*/
void MUSIC_Pause
(
void
)
{}
/*---------------------------------------------------------------------
Function: MUSIC_StopSong
Stops playback of current song.
---------------------------------------------------------------------*/
int MUSIC_StopSong
(
void
)
{
return(MUSIC_Ok);
}
/*---------------------------------------------------------------------
Function: MUSIC_PlaySong
Begins playback of MIDI song.
---------------------------------------------------------------------*/
int MUSIC_PlaySong
(
unsigned char *song,
int loopflag
)
{
return(MUSIC_Ok);
}
/*---------------------------------------------------------------------
Function: MUSIC_SetContext
Sets the song context.
---------------------------------------------------------------------*/
void MUSIC_SetContext
(
int context
)
{}
/*---------------------------------------------------------------------
Function: MUSIC_GetContext
Returns the current song context.
---------------------------------------------------------------------*/
int MUSIC_GetContext
(
void
)
{ return 0; }
/*---------------------------------------------------------------------
Function: MUSIC_SetSongTick
Sets the position of the song pointer.
---------------------------------------------------------------------*/
void MUSIC_SetSongTick
(
unsigned int PositionInTicks
)
{}
/*---------------------------------------------------------------------
Function: MUSIC_SetSongTime
Sets the position of the song pointer.
---------------------------------------------------------------------*/
void MUSIC_SetSongTime
(
unsigned int milliseconds
)
{}
/*---------------------------------------------------------------------
Function: MUSIC_SetSongPosition
Sets the position of the song pointer.
---------------------------------------------------------------------*/
void MUSIC_SetSongPosition
(
int measure,
int beat,
int tick
)
{}
/*---------------------------------------------------------------------
Function: MUSIC_GetSongPosition
Returns the position of the song pointer.
---------------------------------------------------------------------*/
void MUSIC_GetSongPosition
(
songposition *pos
)
{}
/*---------------------------------------------------------------------
Function: MUSIC_GetSongLength
Returns the length of the song.
---------------------------------------------------------------------*/
void MUSIC_GetSongLength
(
songposition *pos
)
{}
/*---------------------------------------------------------------------
Function: MUSIC_FadeVolume
Fades music volume from current level to another over a specified
period of time.
---------------------------------------------------------------------*/
int MUSIC_FadeVolume
(
int tovolume,
int milliseconds
)
{
return(MUSIC_Ok);
}
/*---------------------------------------------------------------------
Function: MUSIC_FadeActive
Returns whether the fade routine is active.
---------------------------------------------------------------------*/
int MUSIC_FadeActive
(
void
)
{
return(0);
}
/*---------------------------------------------------------------------
Function: MUSIC_StopFade
Stops fading the music.
---------------------------------------------------------------------*/
void MUSIC_StopFade
(
void
)
{}
/*---------------------------------------------------------------------
Function: MUSIC_RerouteMidiChannel
Sets callback function to reroute MIDI commands from specified
function.
---------------------------------------------------------------------*/
void MUSIC_RerouteMidiChannel
(
int channel,
int(*function)(int event, int c1, int c2)
)
{}
/*---------------------------------------------------------------------
Function: MUSIC_RegisterTimbreBank
Halts playback of all sounds.
---------------------------------------------------------------------*/
void MUSIC_RegisterTimbreBank
(
unsigned char *timbres
)
{}
void MUSIC_Update(void)
{}
void PlayMusic(char *_filename)
{}