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https://github.com/ZDoom/raze-gles.git
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1a5e64329f
We need something more manageable to deal with the textures - and the hightile code in particular needs a better backend to read the images.
37 lines
692 B
C++
37 lines
692 B
C++
#pragma once
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#include "textures.h"
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//-----------------------------------------------------------------------------
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//
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// This is not a real texture but will be added to the texture manager
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// so that it can be handled like any other sky.
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//
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//-----------------------------------------------------------------------------
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class FSkyBox : public FTexture
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{
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public:
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FTexture* faces[6] = {};
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bool fliptop;
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FSkyBox(const char *name);
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FBitmap GetBgraBitmap(PalEntry *, int *trans) override;
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FImageSource *GetImage() const override;
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void SetSize()
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{
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CopySize(faces[0]);
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}
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bool Is3Face() const
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{
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return faces[5] == nullptr;
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}
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bool IsFlipped() const
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{
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return fliptop;
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}
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};
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