raze-gles/source/common/textures/skyboxtexture.cpp
Christoph Oelckers 1a5e64329f - added stripped down versions of GZDoom's texture classes
We need something more manageable to deal with the textures - and the hightile code in particular needs a better backend to read the images.
2019-10-05 19:38:25 +02:00

63 lines
1.7 KiB
C++

//
//---------------------------------------------------------------------------
//
// Copyright(C) 2004-2016 Christoph Oelckers
// All rights reserved.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//--------------------------------------------------------------------------
//
#include "filesystem.h"
#include "textures.h"
#include "skyboxtexture.h"
#include "bitmap.h"
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
FSkyBox::FSkyBox(const char *name)
: FTexture(name)
{
bSkybox = true;
fliptop = false;
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
FBitmap FSkyBox::GetBgraBitmap(PalEntry *p, int *trans)
{
return faces[0]->GetBgraBitmap(p, trans);
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
FImageSource *FSkyBox::GetImage() const
{
return faces[0]->GetImage();
}