mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-30 21:31:03 +00:00
489 lines
13 KiB
C++
489 lines
13 KiB
C++
/*
|
|
** voxels.cpp
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2010-2011 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
**
|
|
*/
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <algorithm>
|
|
#include <ctype.h>
|
|
|
|
#include "m_swap.h"
|
|
#include "m_argv.h"
|
|
#include "filesystem.h"
|
|
#include "v_video.h"
|
|
#include "sc_man.h"
|
|
#include "voxels.h"
|
|
#include "printf.h"
|
|
|
|
void VOX_AddVoxel(int sprnum, int frame, FVoxelDef *def);
|
|
|
|
TDeletingArray<FVoxel *> Voxels; // used only to auto-delete voxels on exit.
|
|
TDeletingArray<FVoxelDef *> VoxelDefs;
|
|
|
|
//==========================================================================
|
|
//
|
|
// GetVoxelRemap
|
|
//
|
|
// Calculates a remap table for the voxel's palette. Results are cached so
|
|
// passing the same palette repeatedly will not require repeated
|
|
// recalculations.
|
|
//
|
|
//==========================================================================
|
|
|
|
static uint8_t *GetVoxelRemap(const uint8_t *pal)
|
|
{
|
|
static uint8_t remap[256];
|
|
static uint8_t oldpal[768];
|
|
static bool firsttime = true;
|
|
|
|
if (firsttime || memcmp(oldpal, pal, 768) != 0)
|
|
{ // Not the same palette as last time, so recalculate.
|
|
firsttime = false;
|
|
memcpy(oldpal, pal, 768);
|
|
for (int i = 0; i < 256; ++i)
|
|
{
|
|
// The voxel palette uses VGA colors, so we have to expand it
|
|
// from 6 to 8 bits per component.
|
|
remap[i] = BestColor((uint32_t *)GPalette.BaseColors,
|
|
(oldpal[i*3 + 0] << 2) | (oldpal[i*3 + 0] >> 4),
|
|
(oldpal[i*3 + 1] << 2) | (oldpal[i*3 + 1] >> 4),
|
|
(oldpal[i*3 + 2] << 2) | (oldpal[i*3 + 2] >> 4));
|
|
}
|
|
}
|
|
return remap;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CopyVoxelSlabs
|
|
//
|
|
// Copy all the slabs in a block of slabs.
|
|
//
|
|
//==========================================================================
|
|
|
|
static bool CopyVoxelSlabs(kvxslab_t *dest, const kvxslab_t *src, int size)
|
|
{
|
|
while (size >= 3)
|
|
{
|
|
int slabzleng = src->zleng;
|
|
|
|
if (3 + slabzleng > size)
|
|
{ // slab is too tall
|
|
return false;
|
|
}
|
|
|
|
dest->ztop = src->ztop;
|
|
dest->zleng = src->zleng;
|
|
dest->backfacecull = src->backfacecull;
|
|
|
|
for (int j = 0; j < slabzleng; ++j)
|
|
{
|
|
dest->col[j] = src->col[j];
|
|
}
|
|
slabzleng += 3;
|
|
src = (kvxslab_t *)((uint8_t *)src + slabzleng);
|
|
dest = (kvxslab_t *)((uint8_t *)dest + slabzleng);
|
|
size -= slabzleng;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// RemapVoxelSlabs
|
|
//
|
|
// Remaps all the slabs in a block of slabs.
|
|
//
|
|
//==========================================================================
|
|
|
|
static void RemapVoxelSlabs(kvxslab_t *dest, int size, const uint8_t *remap)
|
|
{
|
|
while (size >= 3)
|
|
{
|
|
int slabzleng = dest->zleng;
|
|
|
|
for (int j = 0; j < slabzleng; ++j)
|
|
{
|
|
dest->col[j] = remap[dest->col[j]];
|
|
}
|
|
slabzleng += 3;
|
|
dest = (kvxslab_t *)((uint8_t *)dest + slabzleng);
|
|
size -= slabzleng;
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// R_LoadKVX
|
|
//
|
|
//==========================================================================
|
|
|
|
#if defined __GNUC__ && !defined __clang__
|
|
#pragma GCC push_options
|
|
#pragma GCC optimize ("-fno-tree-loop-vectorize")
|
|
#endif // __GNUC__ && !__clang__
|
|
|
|
FVoxel *R_LoadKVX(int lumpnum)
|
|
{
|
|
const kvxslab_t *slabs[MAXVOXMIPS];
|
|
FVoxel *voxel = new FVoxel;
|
|
const uint8_t *rawmip;
|
|
int mip, maxmipsize;
|
|
int i, j, n;
|
|
|
|
FileData lump = fileSystem.ReadFile(lumpnum); // FileData adds an extra 0 byte to the end.
|
|
uint8_t *rawvoxel = (uint8_t *)lump.GetMem();
|
|
int voxelsize = (int)(lump.GetSize()-1);
|
|
|
|
// Oh, KVX, why couldn't you have a proper header? We'll just go through
|
|
// and collect each MIP level, doing lots of range checking, and if the
|
|
// last one doesn't end exactly 768 bytes before the end of the file,
|
|
// we'll reject it.
|
|
|
|
for (mip = 0, rawmip = rawvoxel, maxmipsize = voxelsize - 768 - 4;
|
|
mip < MAXVOXMIPS;
|
|
mip++)
|
|
{
|
|
int numbytes = GetInt(rawmip);
|
|
if (numbytes > maxmipsize || numbytes < 24)
|
|
{
|
|
break;
|
|
}
|
|
rawmip += 4;
|
|
|
|
FVoxelMipLevel *mipl = &voxel->Mips[mip];
|
|
|
|
// Load header data.
|
|
mipl->SizeX = GetInt(rawmip + 0);
|
|
mipl->SizeY = GetInt(rawmip + 4);
|
|
mipl->SizeZ = GetInt(rawmip + 8);
|
|
mipl->Pivot.X = GetInt(rawmip + 12) / 256.;
|
|
mipl->Pivot.Y = GetInt(rawmip + 16) / 256.;
|
|
mipl->Pivot.Z = GetInt(rawmip + 20) / 256.;
|
|
|
|
// How much space do we have for voxdata?
|
|
int offsetsize = (mipl->SizeX + 1) * 4 + mipl->SizeX * (mipl->SizeY + 1) * 2;
|
|
int voxdatasize = numbytes - 24 - offsetsize;
|
|
if (voxdatasize < 0)
|
|
{ // Clearly, not enough.
|
|
break;
|
|
}
|
|
if (voxdatasize != 0)
|
|
{ // This mip level is not empty.
|
|
// Allocate slab data space.
|
|
mipl->OffsetX = new int[(numbytes - 24 + 3) / 4];
|
|
mipl->OffsetXY = (short *)(mipl->OffsetX + mipl->SizeX + 1);
|
|
mipl->SlabData = (uint8_t *)(mipl->OffsetXY + mipl->SizeX * (mipl->SizeY + 1));
|
|
|
|
// Load x offsets.
|
|
for (i = 0, n = mipl->SizeX; i <= n; ++i)
|
|
{
|
|
// The X offsets stored in the KVX file are relative to the start of the
|
|
// X offsets array. Make them relative to voxdata instead.
|
|
mipl->OffsetX[i] = GetInt(rawmip + 24 + i * 4) - offsetsize;
|
|
}
|
|
|
|
// The first X offset must be 0 (since we subtracted offsetsize), according to the spec:
|
|
// NOTE: xoffset[0] = (xsiz+1)*4 + xsiz*(ysiz+1)*2 (ALWAYS)
|
|
if (mipl->OffsetX[0] != 0)
|
|
{
|
|
break;
|
|
}
|
|
// And the final X offset must point just past the end of the voxdata.
|
|
if (mipl->OffsetX[mipl->SizeX] != voxdatasize)
|
|
{
|
|
break;
|
|
}
|
|
|
|
// Load xy offsets.
|
|
i = 24 + i * 4;
|
|
for (j = 0, n *= mipl->SizeY + 1; j < n; ++j)
|
|
{
|
|
mipl->OffsetXY[j] = GetShort(rawmip + i + j * 2);
|
|
}
|
|
|
|
// Ensure all offsets are within bounds.
|
|
for (i = 0; i < mipl->SizeX; ++i)
|
|
{
|
|
int xoff = mipl->OffsetX[i];
|
|
for (j = 0; j < mipl->SizeY; ++j)
|
|
{
|
|
int yoff = mipl->OffsetXY[(mipl->SizeY + 1) * i + j];
|
|
if (unsigned(xoff + yoff) > unsigned(voxdatasize))
|
|
{
|
|
delete voxel;
|
|
return NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Record slab location for the end.
|
|
slabs[mip] = (kvxslab_t *)(rawmip + 24 + offsetsize);
|
|
}
|
|
|
|
// Time for the next mip Level.
|
|
rawmip += numbytes;
|
|
maxmipsize -= numbytes + 4;
|
|
}
|
|
// Did we get any mip levels, and if so, does the last one leave just
|
|
// enough room for the palette after it?
|
|
if (mip == 0 || rawmip != rawvoxel + voxelsize - 768)
|
|
{
|
|
delete voxel;
|
|
return NULL;
|
|
}
|
|
|
|
// Do not count empty mips at the end.
|
|
for (; mip > 0; --mip)
|
|
{
|
|
if (voxel->Mips[mip - 1].SlabData != NULL)
|
|
break;
|
|
}
|
|
voxel->NumMips = mip;
|
|
|
|
// Fix pivot data for submips, since some tools seem to like to just center these.
|
|
for (i = 1; i < mip; ++i)
|
|
{
|
|
voxel->Mips[i].Pivot = voxel->Mips[i - 1].Pivot / 2;
|
|
}
|
|
|
|
for (i = 0; i < mip; ++i)
|
|
{
|
|
if (!CopyVoxelSlabs((kvxslab_t *)voxel->Mips[i].SlabData, slabs[i], voxel->Mips[i].OffsetX[voxel->Mips[i].SizeX]))
|
|
{ // Invalid slabs encountered. Reject this voxel.
|
|
delete voxel;
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
voxel->LumpNum = lumpnum;
|
|
voxel->Palette.Resize(768);
|
|
memcpy(voxel->Palette.Data(), rawvoxel + voxelsize - 768, 768);
|
|
|
|
return voxel;
|
|
}
|
|
|
|
#if defined __GNUC__ && !defined __clang__
|
|
#pragma GCC pop_options
|
|
#endif // __GNUC__ && !__clang__
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
FVoxelDef *R_LoadVoxelDef(int lumpnum, int spin)
|
|
{
|
|
FVoxel *vox = R_LoadKVX(lumpnum);
|
|
if (vox == NULL)
|
|
{
|
|
Printf("%s is not a valid voxel file\n", fileSystem.GetFileFullName(lumpnum));
|
|
return NULL;
|
|
}
|
|
else
|
|
{
|
|
FVoxelDef *voxdef = new FVoxelDef;
|
|
voxdef->Voxel = vox;
|
|
voxdef->Scale = 1.;
|
|
voxdef->DroppedSpin = voxdef->PlacedSpin = spin;
|
|
voxdef->AngleOffset = 90.;
|
|
|
|
Voxels.Push(vox);
|
|
VoxelDefs.Push(voxdef);
|
|
return voxdef;
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FVoxelMipLevel Constructor
|
|
//
|
|
//==========================================================================
|
|
|
|
FVoxelMipLevel::FVoxelMipLevel()
|
|
{
|
|
SizeZ = SizeY = SizeX = 0;
|
|
Pivot.Zero();
|
|
OffsetX = NULL;
|
|
OffsetXY = NULL;
|
|
SlabData = NULL;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FVoxelMipLevel Destructor
|
|
//
|
|
//==========================================================================
|
|
|
|
FVoxelMipLevel::~FVoxelMipLevel()
|
|
{
|
|
if (OffsetX != NULL)
|
|
{
|
|
delete[] OffsetX;
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FVoxelMipLevel :: GetSlabData
|
|
//
|
|
//==========================================================================
|
|
|
|
uint8_t *FVoxelMipLevel::GetSlabData(bool wantremapped) const
|
|
{
|
|
if (wantremapped && SlabDataRemapped.Size() > 0) return &SlabDataRemapped[0];
|
|
return SlabData;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Create true color version of the slab data
|
|
//
|
|
//==========================================================================
|
|
|
|
void FVoxel::CreateBgraSlabData()
|
|
{
|
|
if (Bgramade) return;
|
|
Bgramade = true;
|
|
for (int i = 0; i < NumMips; ++i)
|
|
{
|
|
int size = Mips[i].OffsetX[Mips[i].SizeX];
|
|
if (size <= 0) continue;
|
|
|
|
Mips[i].SlabDataBgra.Resize(size);
|
|
|
|
kvxslab_t *src = (kvxslab_t*)Mips[i].SlabData;
|
|
kvxslab_bgra_t *dest = (kvxslab_bgra_t*)&Mips[i].SlabDataBgra[0];
|
|
|
|
while (size >= 3)
|
|
{
|
|
dest->backfacecull = src->backfacecull;
|
|
dest->ztop = src->ztop;
|
|
dest->zleng = src->zleng;
|
|
|
|
int slabzleng = src->zleng;
|
|
for (int j = 0; j < slabzleng; ++j)
|
|
{
|
|
int colorIndex = src->col[j];
|
|
|
|
uint32_t red, green, blue;
|
|
if (Palette.Size())
|
|
{
|
|
red = (Palette[colorIndex * 3 + 0] << 2) | (Palette[colorIndex * 3 + 0] >> 4);
|
|
green = (Palette[colorIndex * 3 + 1] << 2) | (Palette[colorIndex * 3 + 1] >> 4);
|
|
blue = (Palette[colorIndex * 3 + 2] << 2) | (Palette[colorIndex * 3 + 2] >> 4);
|
|
}
|
|
else
|
|
{
|
|
red = GPalette.BaseColors[colorIndex].r;
|
|
green = GPalette.BaseColors[colorIndex].g;
|
|
blue = GPalette.BaseColors[colorIndex].b;
|
|
}
|
|
|
|
dest->col[j] = 0xff000000 | (red << 16) | (green << 8) | blue;
|
|
}
|
|
slabzleng += 3;
|
|
|
|
dest = (kvxslab_bgra_t *)((uint32_t *)dest + slabzleng);
|
|
src = (kvxslab_t *)((uint8_t *)src + slabzleng);
|
|
size -= slabzleng;
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Remap the voxel to the game palette
|
|
//
|
|
//==========================================================================
|
|
|
|
void FVoxel::Remap()
|
|
{
|
|
if (Remapped) return;
|
|
Remapped = true;
|
|
if (Palette.Size())
|
|
{
|
|
uint8_t *remap = GetVoxelRemap(Palette.Data());
|
|
for (int i = 0; i < NumMips; ++i)
|
|
{
|
|
int size = Mips[i].OffsetX[Mips[i].SizeX];
|
|
if (size <= 0) continue;
|
|
|
|
Mips[i].SlabDataRemapped.Resize(size);
|
|
memcpy(&Mips[i].SlabDataRemapped [0], Mips[i].SlabData, size);
|
|
RemapVoxelSlabs((kvxslab_t *)&Mips[i].SlabDataRemapped[0], Mips[i].OffsetX[Mips[i].SizeX], remap);
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Delete the voxel's built-in palette
|
|
//
|
|
//==========================================================================
|
|
|
|
void FVoxel::RemovePalette()
|
|
{
|
|
Palette.Reset();
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// VOX_GetVoxel
|
|
//
|
|
// Returns a voxel object for the given lump or NULL if it is not a valid
|
|
// voxel. If the voxel has already been loaded, it will be reused.
|
|
//
|
|
//==========================================================================
|
|
|
|
FVoxel* VOX_GetVoxel(int lumpnum)
|
|
{
|
|
// Is this voxel already loaded? If so, return it.
|
|
for (unsigned i = 0; i < Voxels.Size(); ++i)
|
|
{
|
|
if (Voxels[i]->LumpNum == lumpnum)
|
|
{
|
|
return Voxels[i];
|
|
}
|
|
}
|
|
FVoxel* vox = R_LoadKVX(lumpnum);
|
|
if (vox != NULL)
|
|
{
|
|
Voxels.Push(vox);
|
|
}
|
|
return vox;
|
|
}
|
|
|
|
|