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https://github.com/ZDoom/raze-gles.git
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66bf8113b8
This was mainly chosen as something simple to get the basics set up.
214 lines
5.8 KiB
C++
214 lines
5.8 KiB
C++
/*
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** c_dispatch.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __C_DISPATCH_H__
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#define __C_DISPATCH_H__
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#include <stdint.h>
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#include <functional>
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#include "c_console.h"
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#include "tarray.h"
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#include "c_commandline.h"
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#include "zstring.h"
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class FConfigFile;
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// Contains the contents of an exec'ed file
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struct FExecList
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{
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TArray<FString> Commands;
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TArray<FString> Pullins;
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void AddCommand(const char *cmd, const char *file = nullptr);
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void ExecCommands() const;
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void AddPullins(TArray<FString> &wads, FConfigFile *config) const;
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};
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extern bool ParsingKeyConf, UnsafeExecutionContext;
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extern FString StoredWarp; // [RH] +warp at the command line
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extern bool CheckCheatmode (bool printmsg = true, bool sponly = false);
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FExecList *C_ParseCmdLineParams(FExecList *exec);
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// Add commands to the console as if they were typed in. Can handle wait
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// and semicolon-separated commands. This function may modify the source
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// string, but the string will be restored to its original state before
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// returning. Therefore, commands passed must not be in read-only memory.
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void AddCommandString (const char *text, int keynum=0);
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void C_RunDelayedCommands();
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void C_ClearDelayedCommands();
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// Process a single console command. Does not handle wait.
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void C_DoCommand (const char *cmd, int keynum=0);
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FExecList *C_ParseExecFile(const char *file, FExecList *source);
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void C_SearchForPullins(FExecList *exec, const char *file, class FCommandLine &args);
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bool C_ExecFile(const char *file);
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void C_ClearDynCCmds();
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// Write out alias commands to a file for all current aliases.
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void C_ArchiveAliases (FConfigFile *f);
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void C_SetAlias (const char *name, const char *cmd);
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void C_ClearAliases ();
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// build a single string out of multiple strings
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FString BuildString (int argc, FString *argv);
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typedef std::function<void(FCommandLine & argv, int key)> CCmdRun;;
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class FConsoleCommand
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{
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public:
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FConsoleCommand (const char *name, CCmdRun RunFunc);
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virtual ~FConsoleCommand ();
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virtual bool IsAlias ();
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void PrintCommand();
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virtual void Run (FCommandLine &args, int key);
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static FConsoleCommand* FindByName (const char* name);
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FConsoleCommand *m_Next, **m_Prev;
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FString m_Name;
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enum { HASH_SIZE = 251 }; // Is this prime?
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protected:
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FConsoleCommand ();
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bool AddToHash (FConsoleCommand **table);
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CCmdRun m_RunFunc;
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};
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#define CCMD(n) \
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void Cmd_##n (FCommandLine &, int key); \
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FConsoleCommand Cmd_##n##_Ref (#n, Cmd_##n); \
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void Cmd_##n (FCommandLine &argv, int key)
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class FUnsafeConsoleCommand : public FConsoleCommand
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{
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public:
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FUnsafeConsoleCommand (const char *name, CCmdRun RunFunc)
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: FConsoleCommand (name, RunFunc)
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{
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}
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virtual void Run (FCommandLine &args, int key) override;
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};
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#define UNSAFE_CCMD(n) \
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static void Cmd_##n (FCommandLine &, int key); \
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static FUnsafeConsoleCommand Cmd_##n##_Ref (#n, Cmd_##n); \
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void Cmd_##n (FCommandLine &argv, int key)
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const int KEY_DBLCLICKED = 0x8000;
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class FConsoleAlias : public FConsoleCommand
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{
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public:
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FConsoleAlias (const char *name, const char *command, bool noSave);
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~FConsoleAlias ();
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void Run (FCommandLine &args, int key);
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bool IsAlias ();
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void PrintAlias ();
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void Archive (FConfigFile *f);
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void Realias (const char *command, bool noSave);
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void SafeDelete ();
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protected:
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FString m_Command[2]; // Slot 0 is saved to the ini, slot 1 is not.
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bool bDoSubstitution;
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bool bRunning;
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bool bKill;
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};
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class FUnsafeConsoleAlias : public FConsoleAlias
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{
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public:
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FUnsafeConsoleAlias (const char *name, const char *command)
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: FConsoleAlias (name, command, true)
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{
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}
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virtual void Run (FCommandLine &args, int key) override;
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};
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class UnsafeExecutionScope
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{
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const bool wasEnabled;
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public:
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explicit UnsafeExecutionScope(const bool enable = true)
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: wasEnabled(UnsafeExecutionContext)
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{
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UnsafeExecutionContext = enable;
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}
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~UnsafeExecutionScope()
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{
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UnsafeExecutionContext = wasEnabled;
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}
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};
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void execLogfile(const char *fn, bool append = false);
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enum
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{
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CCMD_OK = 0,
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CCMD_SHOWHELP = 1
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};
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struct CCmdFuncParm
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{
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int32_t numparms;
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const char* name;
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const char** parms;
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const char* raw;
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};
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using CCmdFuncPtr = CCmdFuncParm const* const;
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// registers a function
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// name = name of the function
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// help = a short help string
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// func = the entry point to the function
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int C_RegisterFunction(const char* name, const char* help, int (*func)(CCmdFuncPtr));
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#endif //__C_DISPATCH_H__
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