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ee93c6e366
In all that impenetrable voodoo math from Polymost it picked the wrong vector to calculate the depth of the scene and since I apparently removed the compensation math for the broken shader on the C++ side the calculated value was no longer correct. That Polymost renderer really needs to go away. :( |
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animvpx.fp | ||
animvpx.vp | ||
glsurface.fp | ||
glsurface.vp | ||
polymost.fp | ||
polymost.vp |