mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 15:21:48 +00:00
232 lines
5.4 KiB
Makefile
232 lines
5.4 KiB
Makefile
# EDuke32 Makefile for GNU Make
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# SDK locations - adjust to match your setup
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# DXROOT=c:/sdks/msc/dx61
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# Engine options
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SUPERBUILD = 1
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POLYMOST = 1
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USE_OPENGL = 1
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DYNAMIC_OPENGL = 1
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USE_A_C = 0
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NOASM = 0
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# Debugging options
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RELEASE?=1
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JFAUD?=0
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# build locations
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SRC=source/
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RSRC=rsrc/
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EROOT=../build/
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EINC=$(EROOT)include/
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INC=$(SRC)
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o=o
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ifneq (0,$(RELEASE))
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# debugging disabled
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debug=-fomit-frame-pointer -O1
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else
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# debugging enabled
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debug=-ggdb -O0
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endif
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CC=gcc
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CXX=g++
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# -Werror-implicit-function-declaration
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OURCFLAGS=$(debug) -W -Wall -Wimplicit -Wno-char-subscripts -Wno-unused \
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-funsigned-char -fno-strict-aliasing -DNO_GCC_BUILTINS -DNOCOPYPROTECT \
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-I$(INC:/=) -I$(EINC:/=) -I$(SRC)jmact -I$(SRC)jaudiolib -I../jfaud/src
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OURCXXFLAGS=-fno-exceptions -fno-rtti
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LIBS=-lm
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ifneq (0,$(JFAUD))
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JFAUDLIBS=../jfaud/libjfaud.a ../jfaud/mpadec/libmpadec/libmpadec.a
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endif
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NASMFLAGS=-s #-g
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EXESUFFIX=
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include $(EROOT)Makefile.shared
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ifeq ($(PLATFORM),LINUX)
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OBJ=obj.nix/
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EOBJ=eobj.nix/
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NASMFLAGS+= -f elf
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else
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OBJ=obj/
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EOBJ=eobj/
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endif
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JMACTOBJ=$(OBJ)util_lib.$o \
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$(OBJ)file_lib.$o \
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$(OBJ)control.$o \
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$(OBJ)keyboard.$o \
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$(OBJ)mouse.$o \
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$(OBJ)mathutil.$o \
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$(OBJ)scriplib.$o
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AUDIOLIB_FX_STUB=$(OBJ)audiolib_fxstub.$o
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AUDIOLIB_MUSIC_STUB=$(OBJ)audiolib_musicstub.$o
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AUDIOLIB_JFAUD=$(OBJ)jfaud_sounds.$o
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AUDIOLIB_FX=$(OBJ)mv_mix.$o \
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$(OBJ)mv_mix16.$o \
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$(OBJ)mvreverb.$o \
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$(OBJ)pitch.$o \
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$(OBJ)multivoc.$o \
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$(OBJ)ll_man.$o \
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$(OBJ)fx_man.$o \
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$(OBJ)dsoundout.$o
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AUDIOLIB_MUSIC=$(OBJ)midi.$o \
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$(OBJ)mpu401.$o \
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$(OBJ)music.$o
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GAMEOBJS=$(OBJ)game.$o \
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$(OBJ)actors.$o \
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$(OBJ)anim.$o \
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$(OBJ)animlib.$o \
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$(OBJ)config.$o \
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$(OBJ)gamedef.$o \
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$(OBJ)gameexec.$o \
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$(OBJ)global.$o \
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$(OBJ)menus.$o \
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$(OBJ)namesdyn.$o \
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$(OBJ)player.$o \
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$(OBJ)premap.$o \
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$(OBJ)savegame.$o \
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$(OBJ)sector.$o \
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$(OBJ)rts.$o \
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$(OBJ)testcd.$o \
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$(OBJ)osdfuncs.$o \
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$(OBJ)osdcmds.$o \
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$(JMACTOBJ)
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EDITOROBJS=$(OBJ)astub.$o
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ifeq ($(PLATFORM),WINDOWS)
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OURCFLAGS+= -DUNDERSCORES -I$(DXROOT)/include
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NASMFLAGS+= -DUNDERSCORES -f win32
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GAMEOBJS+= $(OBJ)gameres.$o $(OBJ)winbits.$o
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EDITOROBJS+= $(OBJ)buildres.$o
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endif
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ifeq ($(RENDERTYPE),SDL)
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OURCFLAGS+= $(subst -Dmain=SDL_main,,$(shell sdl-config --cflags))
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ifneq (0,$(JFAUD))
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AUDIOLIBOBJ=$(AUDIOLIB_JFAUD)
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else
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AUDIOLIBOBJ=$(AUDIOLIB_MUSIC_STUB) $(AUDIOLIB_FX_STUB) $(OBJ)sounds.$o
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endif
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ifeq (1,$(HAVE_GTK2))
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OURCFLAGS+= -DHAVE_GTK2 $(shell pkg-config --cflags gtk+-2.0)
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GAMEOBJS+= $(OBJ)game_banner.$o
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EDITOROBJS+= $(OBJ)editor_banner.$o
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endif
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GAMEOBJS+= $(OBJ)game_icon.$o
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EDITOROBJS+= $(OBJ)build_icon.$o
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endif
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ifeq ($(RENDERTYPE),WIN)
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ifneq (0,$(JFAUD))
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AUDIOLIBOBJ=$(AUDIOLIB_JFAUD)
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else
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AUDIOLIBOBJ=$(AUDIOLIB_MUSIC) $(AUDIOLIB_FX) $(OBJ)sounds.$o
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endif
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endif
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GAMEOBJS+= $(AUDIOLIBOBJ)
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OURCFLAGS+= $(BUILDCFLAGS)
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OURCXXFLAGS+= $(BUILDCFLAGS)
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.PHONY: clean all engine $(EOBJ)$(ENGINELIB) $(EOBJ)$(EDITORLIB)
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# TARGETS
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# Invoking Make from the terminal in OSX just chains the build on to xcode
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ifeq ($(PLATFORM),DARWIN)
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ifeq ($(RELEASE),0)
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style=Development
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else
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style=Deployment
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endif
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.PHONY: alldarwin
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alldarwin:
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cd osx && xcodebuild -target All -buildstyle $(style)
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endif
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all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX)
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eduke32$(EXESUFFIX): $(GAMEOBJS) $(EOBJ)$(ENGINELIB)
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$(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ $(JFAUDLIBS) $(LIBS) $(STDCPPLIB) -Wl,-Map=$@.map
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-rm eduke32.sym$(EXESUFFIX)
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cp eduke32$(EXESUFFIX) eduke32.sym$(EXESUFFIX)
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strip eduke32$(EXESUFFIX)
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mapster32$(EXESUFFIX): $(EDITOROBJS) $(EOBJ)$(EDITORLIB) $(EOBJ)$(ENGINELIB)
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$(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ $(LIBS) -Wl,-Map=$@.map
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-rm mapster32.sym$(EXESUFFIX)
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cp mapster32$(EXESUFFIX) mapster32.sym$(EXESUFFIX)
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strip mapster32$(EXESUFFIX)
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include Makefile.deps
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.PHONY: enginelib editorlib
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enginelib editorlib:
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-mkdir $(EOBJ)
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$(MAKE) -C $(EROOT) "OBJ=$(CURDIR)/$(EOBJ)" \
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SUPERBUILD=$(SUPERBUILD) POLYMOST=$(POLYMOST) \
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USE_OPENGL=$(USE_OPENGL) DYNAMIC_OPENGL=$(DYNAMIC_OPENGL) \
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USE_A_C=$(USE_A_C) NOASM=$(NOASM) RELEASE=$(RELEASE) $@
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$(EOBJ)$(ENGINELIB): enginelib
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$(EOBJ)$(EDITORLIB): editorlib
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# RULES
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$(OBJ)%.$o: $(SRC)%.nasm
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nasm $(NASMFLAGS) $< -o $@
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$(OBJ)%.$o: $(SRC)jaudiolib/%.nasm
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nasm $(NASMFLAGS) $< -o $@
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$(OBJ)%.$o: $(SRC)%.c
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$(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@ 2>&1
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$(OBJ)%.$o: $(SRC)%.cpp
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$(CXX) $(CXXFLAGS) $(OURCXXFLAGS) $(OURCFLAGS) -c $< -o $@ 2>&1
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$(OBJ)%.$o: $(SRC)jmact/%.c
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$(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@ 2>&1
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$(OBJ)%.$o: $(SRC)jaudiolib/%.c
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$(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@ 2>&1
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$(OBJ)%.$o: $(SRC)misc/%.rc
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windres -i $< -o $@
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$(OBJ)%.$o: $(SRC)util/%.c
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$(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@ 2>&1
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$(OBJ)%.$o: $(RSRC)%.c
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$(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@ 2>&1
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$(OBJ)game_banner.$o: $(RSRC)game_banner.c
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$(OBJ)editor_banner.$o: $(RSRC)editor_banner.c
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$(RSRC)game_banner.c: $(RSRC)game.bmp
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echo "#include <gdk-pixbuf/gdk-pixdata.h>" > $@
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gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
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$(RSRC)editor_banner.c: $(RSRC)build.bmp
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echo "#include <gdk-pixbuf/gdk-pixdata.h>" > $@
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gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
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# PHONIES
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clean:
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ifeq ($(PLATFORM),DARWIN)
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cd osx && xcodebuild -target All clean
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else
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-rm -f $(OBJ)* eduke32$(EXESUFFIX) eduke32.sym$(EXESUFFIX) mapster32$(EXESUFFIX) mapster32.sym$(EXESUFFIX) core*
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endif
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veryclean: clean
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ifeq ($(PLATFORM),DARWIN)
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else
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-rm -f $(EOBJ)*
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endif
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