mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 11:40:44 +00:00
175 lines
No EOL
4.2 KiB
C++
175 lines
No EOL
4.2 KiB
C++
#pragma once
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#include "c_cvars.h"
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#include "zstring.h"
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#include "inputstate.h"
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#include "gamecvars.h"
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#include "tarray.h"
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#include "name.h"
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#include "memarena.h"
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EXTERN_CVAR(Int, cl_defaultconfiguration)
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extern FString currentGame;
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extern FString LumpFilter;
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class FArgs;
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extern FMemArena dump; // this is for memory blocks than cannot be deallocated without some huge effort. Put them in here so that they do not register on shutdown.
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extern TMap<FName, int32_t> NameToTileIndex;
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void D_AddWildFile(TArray<FString>& wadfiles, const char* value);
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int CONFIG_Init();
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void CONFIG_SetDefaultKeys(const char *defbinds);
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// I am not sure if anything below will survive for long...
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#define MAXMOUSEAXES 2
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#define MAXMOUSEDIGITAL (MAXMOUSEAXES*2)
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// default mouse scale
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#define DEFAULTMOUSEANALOGUESCALE 65536
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// default joystick settings
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#define DEFAULTJOYSTICKANALOGUESCALE 65536
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#define DEFAULTJOYSTICKANALOGUEDEAD 1000
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#define DEFAULTJOYSTICKANALOGUESATURATE 9500
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void CONFIG_SetupJoystick(void);
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void CONFIG_SetGameControllerDefaultsClear();
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extern FStringCVar* const CombatMacros[];
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void CONFIG_ReadCombatMacros();
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int32_t CONFIG_GetMapBestTime(char const* const mapname, uint8_t const* const mapmd4);
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int CONFIG_SetMapBestTime(uint8_t const* const mapmd4, int32_t tm);
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int GameMain();
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struct UserConfig
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{
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FString gamegrp;
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FString CommandMap;
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FString DefaultDef;
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FString DefaultCon;
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FString CommandDemo;
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FString CommandName;
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FString CommandIni;
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std::unique_ptr<FArgs> AddDefs;
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std::unique_ptr<FArgs> AddCons;
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std::unique_ptr<FArgs> AddFiles;
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std::unique_ptr<FArgs> AddFilesPre; //To be added before the main directory. Only for legacy options.
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std::unique_ptr<FArgs> AddArt;
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TArray<FString> toBeDeleted;
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bool nomonsters = false;
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bool nosound = false;
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bool nomusic = false;
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bool nologo = false;
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int setupstate = -1;
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int netPort = 0; // g_netPort = Batoi(argv[i + 1]);
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int netServerMode = -1; // g_networkMode = NET_SERVER; g_noSetup = g_noLogo = TRUE;
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FString netServerAddress; // Net_Connect(argv[i + 1]); g_noSetup = g_noLogo = TRUE;
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FString netPassword; // Bstrncpyz(g_netPassword, argv[i + 1], sizeof(g_netPassword));
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void ProcessOptions();
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};
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extern UserConfig userConfig;
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inline bool MusicEnabled()
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{
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return !userConfig.nomusic;
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}
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inline bool SoundEnabled()
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{
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return snd_enabled && !userConfig.nosound;
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}
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enum
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{
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GAMEFLAG_DUKE = 0x00000001,
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GAMEFLAG_NAM = 0x00000002,
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GAMEFLAG_NAPALM = 0x00000004,
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GAMEFLAG_WW2GI = 0x00000008,
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GAMEFLAG_ADDON = 0x00000010,
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GAMEFLAG_SHAREWARE = 0x00000020,
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GAMEFLAG_DUKEBETA = 0x00000060, // includes 0x20 since it's a shareware beta
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GAMEFLAG_FURY = 0x00000080,
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GAMEFLAG_RR = 0x00000100,
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GAMEFLAG_RRRA = 0x00000200,
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GAMEFLAG_BLOOD = 0x00000400,
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GAMEFLAG_SW = 0x00000800,
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GAMEFLAG_POWERSLAVE = 0x00001000,
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GAMEFLAG_EXHUMED = 0x00002000,
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GAMEFLAG_PSEXHUMED = 0x00003000, // the two games really are the same, except for the name and the publisher.
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GAMEFLAG_STANDALONE = 0x00004000,
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GAMEFLAGMASK = 0x00003FFF, // flags allowed from grpinfo
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};
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struct GrpInfo
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{
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FString name;
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FString scriptname;
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FString defname;
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FString rtsname;
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FString gamefilter;
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uint32_t CRC = 0;
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uint32_t dependencyCRC = 0;
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size_t size = 0;
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int flags = 0;
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bool loaddirectory = false;
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bool isAddon = false;
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TArray<FString> mustcontain;
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TArray<FString> tobedeleted;
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TArray<FString> loadfiles;
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TArray<FString> loadart;
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};
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struct WadStuff
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{
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FString Path;
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FString Name;
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};
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struct GrpEntry
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{
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FString FileName;
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GrpInfo FileInfo;
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uint32_t FileIndex;
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};
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extern int g_gameType;
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const char* G_DefaultDefFile(void);
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const char* G_DefFile(void);
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const char* G_DefaultConFile(void);
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const char* G_ConFile(void);
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TArray<GrpEntry> GrpScan();
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void S_SetSoundPaused(int state);
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void G_HandleMemErr(int32_t lineNum, const char* fileName, const char* funcName);
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void G_FatalEngineError(void);
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int CalcSmoothRatio(const ClockTicks& totalclk, const ClockTicks& ototalclk, int realgameticspersec);
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struct FStartupInfo
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{
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FString Name;
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uint32_t FgColor; // Foreground color for title banner
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uint32_t BkColor; // Background color for title banner
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//FString Song;
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//int Type;
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//int LoadLights = -1;
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//int LoadBrightmaps = -1;
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};
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extern FStartupInfo RazeStartupInfo;
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