mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-05 20:41:06 +00:00
01d0aadc91
git-svn-id: https://svn.eduke32.com/eduke32@5747 1a8010ca-5511-0410-912e-c29ae57300e0
789 lines
27 KiB
Makefile
789 lines
27 KiB
Makefile
#
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# EDuke32 Makefile for GNU Make
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#
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include Makefile.common
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DUKE3D_SRC=source
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DUKE3D_INC=$(DUKE3D_SRC)
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DUKE3D_RSRC=rsrc
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ENGINE_ROOT=build
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ENGINE_SRC=$(ENGINE_ROOT)/src
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ENGINE_INC=$(ENGINE_ROOT)/include
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o=o
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asm=nasm
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obj=obj
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COMPILERFLAGS += -I$(ENGINE_INC) -I$(MACT_INC) -I$(AUDIOLIB_INC) -I$(ENET_INC)
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# EBacktrace
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ifndef EBACKTRACEDLL
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EBACKTRACEDLL = ebacktrace1.dll
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ifeq ($(findstring x86_64,$(COMPILERTARGET)),x86_64)
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EBACKTRACEDLL = ebacktrace1-64.dll
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endif
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endif
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# BUILD Engine
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ENGINE=build
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ENGINE_CFLAGS=-I$(ENGINE_SRC)
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ENGINE_OBJ=$(ENGINE_ROOT)/$(obj)
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ENGINE_OBJS=baselayer cache1d common compat crc32 defs engine polymost texcache dxtfilter hightile textfont smalltextfont kplib lz4 osd pragmas scriptfile mmulti_null mutex xxhash md4 colmatch
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ENGINE_EDITOR_OBJS=build config defs
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ifeq (0,$(NOASM))
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ENGINE_OBJS+= a
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else
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ENGINE_OBJS+= a-c
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ifneq (0,$(USE_ASM64))
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ENGINE_OBJS+= a64
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endif
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endif
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ifeq (1,$(USE_OPENGL))
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ENGINE_OBJS+= glbuild voxmodel mdsprite
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ifeq (1,$(POLYMER))
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ENGINE_OBJS+= polymer
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endif
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endif
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ifneq (0,$(LUNATIC))
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ENGINE_OBJS+= lunatic
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endif
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ifeq ($(PLATFORM),DARWIN)
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ENGINE_OBJS += osxbits
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ifneq (0,$(OSX_STARTUPWINDOW))
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ENGINE_EDITOR_OBJS += startosx.editor
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endif
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ifeq ($(SDL_TARGET),1)
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ifeq (1,$(SDL_FRAMEWORK))
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ENGINE_OBJS+=SDLMain
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endif
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endif
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endif
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ifeq ($(PLATFORM),WINDOWS)
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ENGINE_OBJS+= winbits
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ENGINE_EDITOR_OBJS+= startwin.editor
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endif
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ifeq ($(PLATFORM),WII)
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ENGINE_OBJS+= wiibits
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LINKERFLAGS+= -Wl,-wrap,c_default_exceptionhandler
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endif
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ifeq ($(RENDERTYPE),SDL)
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ENGINE_OBJS+= sdlayer
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ifeq (1,$(HAVE_GTK2))
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ENGINE_OBJS+= gtkbits
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ifeq ($(LINKED_GTK),0)
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ENGINE_OBJS+= dynamicgtk
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endif
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ENGINE_EDITOR_OBJS+= startgtk.editor
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endif
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endif
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ifeq ($(RENDERTYPE),WIN)
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ENGINE_OBJS+= winlayer rawinput
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endif
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ENGINE_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(ENGINE_OBJS)))
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ENGINE_EDITOR_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(ENGINE_EDITOR_OBJS)))
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# MACT
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MACT=mact
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MACT_ROOT=$(DUKE3D_SRC)/jmact
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MACT_SRC=$(MACT_ROOT)
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MACT_INC=$(MACT_ROOT)
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MACT_OBJ=$(MACT_ROOT)/$(obj)
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MACT_OBJS=file_lib control keyboard mouse joystick scriplib animlib
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MACT_OBJS_EXP:=$(addprefix $(MACT_OBJ)/,$(addsuffix .$o,$(MACT_OBJS)))
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# AudioLib
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AUDIOLIB=audiolib
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AUDIOLIB_OBJS=drivers fx_man multivoc mix mixst pitch formats vorbis flac xa driver_nosound
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AUDIOLIB_ROOT=$(DUKE3D_SRC)/jaudiolib
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AUDIOLIB_SRC=$(AUDIOLIB_ROOT)/src
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AUDIOLIB_INC=$(AUDIOLIB_ROOT)/include
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AUDIOLIB_OBJ=$(AUDIOLIB_ROOT)/$(obj)
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AUDIOLIB_CFLAGS=-I$(AUDIOLIB_ROOT)/third-party/common/include
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ifeq ($(PLATFORM),WINDOWS)
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ifeq ($(MIXERTYPE),WIN)
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AUDIOLIB_CFLAGS+= -DHAVE_DS
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AUDIOLIB_OBJS+= driver_directsound
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endif
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endif
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ifeq ($(MIXERTYPE),SDL)
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AUDIOLIB_CFLAGS+= -DHAVE_SDL
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ifneq ($(PLATFORM),DARWIN)
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ifneq ($(PLATFORM),WINDOWS)
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ifneq ($(PLATFORM),WII)
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AUDIOLIB_CFLAGS+=`pkg-config --cflags vorbis`
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endif
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endif
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endif
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AUDIOLIB_OBJS+= driver_sdl
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endif
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AUDIOLIB_OBJS_EXP:=$(addprefix $(AUDIOLIB_OBJ)/,$(addsuffix .$o,$(AUDIOLIB_OBJS)))
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# ENet
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ENET=enet
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ENET_OBJS=callbacks host list packet peer protocol compress
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ENET_ROOT=$(DUKE3D_SRC)/enet
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ENET_SRC=$(ENET_ROOT)/src
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ENET_INC=$(ENET_ROOT)/include
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ENET_OBJ=$(ENET_ROOT)/$(obj)
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ENET_CFLAGS=
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ifeq ($(PLATFORM),WINDOWS)
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ENET_OBJS += win32
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else
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ENET_OBJS += unix
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ENET_CFLAGS += -DHAS_SOCKLEN_T
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endif
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ENET_OBJS_EXP:=$(addprefix $(ENET_OBJ)/,$(addsuffix .$o,$(ENET_OBJS)))
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ifeq ($(NETCODE),0)
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ENET_TARGET=
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else
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ENET_TARGET=$(ENET_OBJS_EXP)
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endif
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# Tools
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UTIL_OBJS=compat pragmas kplib cache1d crc32 colmatch compat_tools
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UTILS=kextract kgroup transpal wad2art wad2map kmd2tool md2tool generateicon cacheinfo arttool givedepth mkpalette unpackssi bsuite
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GAMEUTILS=ivfrate
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DXUTILS=enumdisplay getdxdidf
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SDLUTILS=makesdlkeytrans
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ifeq ($(PLATFORM),DARWIN)
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UTIL_OBJS += osxbits
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endif
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UTIL_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(UTIL_OBJS)))
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# KenBuild (Test Game)
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KENBUILD=kenbuild
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KENBUILD_ROOT=$(DUKE3D_SRC)/testgame
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KENBUILD_SRC=$(KENBUILD_ROOT)/src
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KENBUILD_RSRC=$(KENBUILD_ROOT)/rsrc
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KENBUILD_OBJ=$(KENBUILD_ROOT)/$(obj)
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KENBUILD_CFLAGS=-I$(KENBUILD_SRC)
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KENBUILD_GAME ?= kenbuild
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KENBUILD_EDITOR ?= kenbuild-editor
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KENBUILD_GAME_PROPER ?= KenBuild
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KENBUILD_EDITOR_PROPER ?= KenBuild Editor
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KENBUILD_GAME_OBJS=game sound_stub common config
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KENBUILD_EDITOR_OBJS=bstub common
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ifeq ($(RENDERTYPE),SDL)
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ifeq (1,$(HAVE_GTK2))
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KENBUILD_GAME_OBJS+= game_banner startgtk.game
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KENBUILD_EDITOR_OBJS+= build_banner
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endif
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KENBUILD_GAME_OBJS+= game_icon
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KENBUILD_EDITOR_OBJS+= build_icon
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endif
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ifeq ($(PLATFORM),WINDOWS)
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KENBUILD_GAME_OBJS+= gameres startwin.game
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KENBUILD_EDITOR_OBJS+= buildres
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endif
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ifeq ($(PLATFORM),DARWIN)
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ifneq (0,$(OSX_STARTUPWINDOW))
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KENBUILD_GAME_OBJS += StartupWinController.game
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endif
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endif
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KENBUILD_GAME_OBJS_EXP:=$(addprefix $(KENBUILD_OBJ)/,$(addsuffix .$o,$(KENBUILD_GAME_OBJS)))
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KENBUILD_EDITOR_OBJS_EXP:=$(addprefix $(KENBUILD_OBJ)/,$(addsuffix .$o,$(KENBUILD_EDITOR_OBJS)))
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# Duke Nukem 3D
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DUKE3D=duke3d
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DUKE3D_CFLAGS=-I$(DUKE3D_INC)
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DUKE3D_GAME_LDFLAGS=
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DUKE3D_EDITOR_LDFLAGS=
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DUKE3D_OBJ=$(DUKE3D_SRC)/$(obj)
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DUKE3D_GAME ?= eduke32
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DUKE3D_EDITOR ?= mapster32
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DUKE3D_GAME_PROPER ?= EDuke32
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DUKE3D_EDITOR_PROPER ?= Mapster32
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COMMON_GAME_OBJS=rev
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COMMON_EDITOR_OBJS=m32common m32def m32exec m32vars rev
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DUKE3D_GAME_OBJS=game global actors gamedef gameexec gamevars player premap sector anim animsounds common config demo input menus namesdyn net savegame rts osdfuncs osdcmds grpscan sounds soundsdyn cheats sbar screentext screens cmdline
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DUKE3D_EDITOR_OBJS=astub common grpscan sounds_mapster32
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ifneq ($(USE_LIBVPX),0)
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DUKE3D_GAME_OBJS+= animvpx
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endif
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DUKE3D_GAME_MISCDEPS=
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DUKE3D_EDITOR_MISCDEPS=
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# Lunatic object base names. These are not used in targets directly.
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LUNATIC_OBJS = luaJIT_BC_defs_common luaJIT_BC_engine_maptext luaJIT_BC_engine luaJIT_BC_bcarray luaJIT_BC_bcheck luaJIT_BC_bitar luaJIT_BC_xmath luaJIT_BC_v luaJIT_BC_dump luaJIT_BC_dis_x86 luaJIT_BC_dis_x64
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LUNATIC_GAME_OBJS = luaJIT_BC_con_lang luaJIT_BC_lunacon luaJIT_BC_randgen luaJIT_BC_stat luaJIT_BC_control luaJIT_BC_defs luaJIT_BC_savegame luaJIT_BC_fs
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## Lunatic devel
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ifneq (0,$(LUNATIC))
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# TODO: remove debugging modules from release build
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DUKE3D_EDITOR_OBJS+= lunatic_m32 $(LUNATIC_OBJS)
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DUKE3D_GAME_OBJS+= lunatic_game $(LUNATIC_OBJS)
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DUKE3D_EDITOR_OBJS+= luaJIT_BC_defs_m32
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ifneq ($(PLATFORM),WINDOWS)
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# On non-Windows, we expect to have liblpeg.a (or a symlink to it) in source/.
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# On Windows, it will reside in platform/Windows/lib/32/ or lib/64/.
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LIBDIRS+= -L$(DUKE3D_SRC)
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ifeq ($(realpath $(DUKE3D_SRC)/liblpeg.a),)
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# XXX: This cripples "make clean" etc. too, but IMO it's better than warning.
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$(error "liblpeg.a not found in $(realpath $(DUKE3D_OBJ)/..)")
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endif
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endif
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LIBS+= -llpeg
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DUKE3D_GAME_OBJS+= $(LUNATIC_GAME_OBJS)
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# now, take care of having the necessary symbols (sector, wall, etc.) in the
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# executable no matter what the debugging level
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ifeq ($(PLATFORM),DARWIN)
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# strip on OSX says: removing global symbols from a final linked no longer supported.
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# Use -exported_symbols_list at link time when building
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# But, following _their_ directions does not give us the symbols! wtf?
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ifneq ($(STRIP),0)
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STRIP+= -s $(DUKE3D_SRC)/lunatic/dynsymlist_osx
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endif
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DUKE3D_GAME_MISCDEPS+= $(DUKE3D_SRC)/lunatic/dynsymlist_osx
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LINKERFLAGS+= -pagezero_size 10000 -image_base 100000000 #-Wl,-alias_list -Wl,$(DUKE3D_SRC)/lunatic/aliases_list #-exported_symbols_list $(DUKE3D_SRC)/lunatic/dynsymlist_osx
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endif
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ifeq ($(PLATFORM),WINDOWS)
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override STRIP=
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DUKE3D_GAME_MISCDEPS+= $(DUKE3D_SRC)/lunatic/eduke32.def
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DUKE3D_GAME_LDFLAGS+= $(DUKE3D_SRC)/lunatic/eduke32.def
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DUKE3D_EDITOR_MISCDEPS+= $(DUKE3D_SRC)/lunatic/mapster32.def
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DUKE3D_EDITOR_LDFLAGS+= $(DUKE3D_SRC)/lunatic/mapster32.def
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endif
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ifeq ($(SUBPLATFORM),LINUX)
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override STRIP=
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DUKE3D_GAME_LDFLAGS+= -Wl,--dynamic-list=$(DUKE3D_SRC)/lunatic/dynsymlist
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DUKE3D_EDITOR_LDFLAGS+= -Wl,--dynamic-list=$(DUKE3D_SRC)/lunatic/dynsymlist_m32
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endif
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endif
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ifeq ($(SUBPLATFORM),LINUX)
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LIBS += -lFLAC -lvorbisfile -lvorbis -logg
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endif
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ifeq ($(PLATFORM),BSD)
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LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lexecinfo
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endif
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ifeq ($(PLATFORM),DARWIN)
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# LIBDIRS += -L$(AUDIOLIB_ROOT)/third-party/Apple/lib
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LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lm \
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-Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \
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-Wl,-framework,CoreMIDI -Wl,-framework,AudioUnit \
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-Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL
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ifneq (00,$(DARWIN9)$(DARWIN10))
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LIBS += -Wl,-framework,QuickTime -lm
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endif
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ifneq (0,$(OSX_STARTUPWINDOW))
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DUKE3D_GAME_OBJS += GrpFile.game GameListSource.game startosx.game
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endif
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endif
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ifeq ($(PLATFORM),WINDOWS)
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LIBS += -lFLAC -lvorbisfile -lvorbis -logg
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LIBDIRS += -L$(AUDIOLIB_ROOT)/third-party/Windows/lib$(WINLIB)
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DUKE3D_GAME_OBJS+= gameres winbits startwin.game
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DUKE3D_EDITOR_OBJS+= buildres
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ifeq ($(MIXERTYPE),WIN)
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LIBS+= -ldsound
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MIDI_OBJS=music midi mpu401
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endif
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endif
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ifeq ($(PLATFORM),WII)
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LIBS += -lvorbisidec
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endif
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ifeq ($(RENDERTYPE),SDL)
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ifeq (1,$(HAVE_GTK2))
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DUKE3D_GAME_OBJS+= game_banner startgtk.game
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DUKE3D_EDITOR_OBJS+= build_banner
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endif
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DUKE3D_GAME_OBJS+= game_icon
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DUKE3D_EDITOR_OBJS+= build_icon
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endif
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ifeq ($(MIXERTYPE),SDL)
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MIDI_OBJS=sdlmusic
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endif
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## Construct file names of object files
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COMMON_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(COMMON_GAME_OBJS)))
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COMMON_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(COMMON_EDITOR_OBJS)))
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MIDI_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(MIDI_OBJS)))
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DUKE3D_GAME_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_GAME_OBJS)))
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DUKE3D_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_EDITOR_OBJS)))
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# Shadow Warrior
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SW=sw
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SW_ROOT=$(DUKE3D_SRC)/sw
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SW_SRC=$(SW_ROOT)/src
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SW_INC=$(SW_SRC)
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SW_RSRC=$(SW_ROOT)/rsrc
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SW_OBJ=$(SW_ROOT)/$(obj)
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SW_CFLAGS=-I$(SW_INC)
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SW_GAME ?= voidsw
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SW_EDITOR ?= voidsw-editor
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SW_GAME_PROPER ?= VoidSW
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SW_EDITOR_PROPER ?= VoidSW Editor
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SW_GAME_OBJS=actor ai anim border break bunny cache cheats colormap common config console coolg coolie copysect demo draw eel game girlninj goro grpscan hornet interp interpsh inv jplayer jsector jweapon lava light mclip mdastr menus miscactr morph net ninja panel player predict quake ripper ripper2 rooms rotator rts save scrip2 sector serp setup skel skull slidor sounds spike sprite sumo swconfig sync text track vator vis wallmove warp weapon zilla zombie saveable
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SW_EDITOR_OBJS=jnstub brooms bldscript jbhlp colormap grpscan common
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ifeq ($(RENDERTYPE),SDL)
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ifeq (1,$(HAVE_GTK2))
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SW_GAME_OBJS+= game_banner startgtk.game
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SW_EDITOR_OBJS+= build_banner
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endif
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SW_GAME_OBJS+= game_icon
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SW_EDITOR_OBJS+= game_icon
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endif
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ifeq ($(PLATFORM),WINDOWS)
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SW_GAME_OBJS+= gameres startwin.game
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SW_EDITOR_OBJS+= buildres
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endif
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SW_GAME_OBJS_EXP:=$(addprefix $(SW_OBJ)/,$(addsuffix .$o,$(SW_GAME_OBJS)))
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SW_EDITOR_OBJS_EXP:=$(addprefix $(SW_OBJ)/,$(addsuffix .$o,$(SW_EDITOR_OBJS)))
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ifeq ($(PRETTY_OUTPUT),1)
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.SILENT:
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endif
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.PHONY: all duke3d test sw veryclean clean cleanduke3d cleantest cleansw cleanutils utils dxutils sdlutils printutils printsdlutils printdxutils rev $(DUKE3D_OBJ)/rev.$o
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# TARGETS
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all: duke3d
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duke3d: start $(DUKE3D_GAME)$(EXESUFFIX) $(DUKE3D_EDITOR)$(EXESUFFIX)
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@ls -l $(DUKE3D_GAME)$(EXESUFFIX)
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@ls -l $(DUKE3D_EDITOR)$(EXESUFFIX)
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test: start $(KENBUILD_GAME)$(EXESUFFIX) $(KENBUILD_EDITOR)$(EXESUFFIX)
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@ls -l $(KENBUILD_GAME)$(EXESUFFIX)
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@ls -l $(KENBUILD_EDITOR)$(EXESUFFIX)
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sw: start $(SW_GAME)$(EXESUFFIX) $(SW_EDITOR)$(EXESUFFIX)
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@ls -l $(SW_GAME)$(EXESUFFIX)
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@ls -l $(SW_EDITOR)$(EXESUFFIX)
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ebacktrace: start $(EBACKTRACEDLL)
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@ls -l $(EBACKTRACEDLL)
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start:
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$(BUILD_STARTED)
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utils: $(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS))
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@ls -l $^
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dxutils: $(addsuffix $(EXESUFFIX),$(DXUTILS))
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@ls -l $^
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sdlutils: $(addsuffix $(EXESUFFIX),$(SDLUTILS))
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@ls -l $^
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ifeq ($(PLATFORM),WII)
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ifneq ($(ELF2DOL),)
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$(KENBUILD_GAME)$(DOLSUFFIX): $(KENBUILD_GAME)$(EXESUFFIX)
|
|
$(KENBUILD_EDITOR)$(DOLSUFFIX): $(KENBUILD_EDITOR)$(EXESUFFIX)
|
|
$(DUKE3D_GAME)$(DOLSUFFIX): $(DUKE3D_GAME)$(EXESUFFIX)
|
|
$(DUKE3D_EDITOR)$(DOLSUFFIX): $(DUKE3D_EDITOR)$(EXESUFFIX)
|
|
$(SW_GAME)$(DOLSUFFIX): $(SW_GAME)$(EXESUFFIX)
|
|
$(SW_EDITOR)$(DOLSUFFIX): $(SW_EDITOR)$(EXESUFFIX)
|
|
endif
|
|
endif
|
|
|
|
$(KENBUILD_GAME)$(EXESUFFIX): $(KENBUILD_GAME_OBJS_EXP) $(COMMON_OBJS_EXP) $(ENGINE_OBJS_EXP)
|
|
$(LINK_STATUS)
|
|
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK)
|
|
ifeq ($(PLATFORM),WII)
|
|
ifneq ($(ELF2DOL),)
|
|
$(ELF2DOL) $(KENBUILD_GAME)$(EXESUFFIX) $(KENBUILD_GAME)$(DOLSUFFIX)
|
|
endif
|
|
endif
|
|
ifneq ($(STRIP),)
|
|
$(STRIP) $@
|
|
endif
|
|
|
|
$(KENBUILD_EDITOR)$(EXESUFFIX): $(KENBUILD_EDITOR_OBJS_EXP) $(COMMON_EDITOR_OBJS_EXP) $(ENGINE_EDITOR_OBJS_EXP) $(ENGINE_OBJS_EXP)
|
|
$(LINK_STATUS)
|
|
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK)
|
|
ifeq ($(PLATFORM),WII)
|
|
ifneq ($(ELF2DOL),)
|
|
$(ELF2DOL) $(KENBUILD_EDITOR)$(EXESUFFIX) $(KENBUILD_EDITOR)$(DOLSUFFIX)
|
|
endif
|
|
endif
|
|
ifneq ($(STRIP),)
|
|
$(STRIP) $@
|
|
endif
|
|
|
|
$(DUKE3D_GAME)$(EXESUFFIX): $(DUKE3D_GAME_OBJS_EXP) $(COMMON_OBJS_EXP) $(MIDI_OBJS_EXP) $(ENGINE_OBJS_EXP) $(MACT_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(ENET_TARGET) $(DUKE3D_GAME_MISCDEPS)
|
|
$(LINK_STATUS)
|
|
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(DUKE3D_GAME_LDFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK)
|
|
ifeq ($(PLATFORM),WII)
|
|
ifneq ($(ELF2DOL),)
|
|
$(ELF2DOL) $(DUKE3D_GAME)$(EXESUFFIX) $(DUKE3D_GAME)$(DOLSUFFIX)
|
|
endif
|
|
endif
|
|
ifneq ($(STRIP),)
|
|
$(STRIP) $@
|
|
endif
|
|
ifeq ($(PLATFORM),DARWIN)
|
|
cp -RPf "platform/Apple/bundles/$(DUKE3D_GAME_PROPER).app" "./"
|
|
mkdir -p "$(DUKE3D_GAME_PROPER).app/Contents/MacOS"
|
|
cp -f "$(DUKE3D_GAME)$(EXESUFFIX)" "$(DUKE3D_GAME_PROPER).app/Contents/MacOS/"
|
|
endif
|
|
|
|
$(DUKE3D_EDITOR)$(EXESUFFIX): $(DUKE3D_EDITOR_OBJS_EXP) $(COMMON_EDITOR_OBJS_EXP) $(ENGINE_EDITOR_OBJS_EXP) $(ENGINE_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(DUKE3D_EDITOR_MISCDEPS)
|
|
$(LINK_STATUS)
|
|
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(DUKE3D_EDITOR_LDFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK)
|
|
ifeq ($(PLATFORM),WII)
|
|
ifneq ($(ELF2DOL),)
|
|
$(ELF2DOL) $(DUKE3D_EDITOR)$(EXESUFFIX) $(DUKE3D_EDITOR)$(DOLSUFFIX)
|
|
endif
|
|
endif
|
|
ifneq ($(STRIP),)
|
|
$(STRIP) $@
|
|
endif
|
|
ifeq ($(PLATFORM),DARWIN)
|
|
cp -RPf "platform/Apple/bundles/$(DUKE3D_EDITOR_PROPER).app" "./"
|
|
mkdir -p "$(DUKE3D_EDITOR_PROPER).app/Contents/MacOS"
|
|
cp -f "$(DUKE3D_EDITOR)$(EXESUFFIX)" "$(DUKE3D_EDITOR_PROPER).app/Contents/MacOS/"
|
|
endif
|
|
|
|
$(SW_GAME)$(EXESUFFIX): $(SW_GAME_OBJS_EXP) $(COMMON_OBJS_EXP) $(MIDI_OBJS_EXP) $(ENGINE_OBJS_EXP) $(MACT_OBJS_EXP) $(AUDIOLIB_OBJS_EXP)
|
|
$(LINK_STATUS)
|
|
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(DUKE3D_GAME_LDFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK)
|
|
ifeq ($(PLATFORM),WII)
|
|
ifneq ($(ELF2DOL),)
|
|
$(ELF2DOL) $(SW_GAME)$(EXESUFFIX) $(SW_GAME)$(DOLSUFFIX)
|
|
endif
|
|
endif
|
|
ifneq ($(STRIP),)
|
|
$(STRIP) $@
|
|
endif
|
|
|
|
$(SW_EDITOR)$(EXESUFFIX): $(SW_EDITOR_OBJS_EXP) $(COMMON_EDITOR_OBJS_EXP) $(ENGINE_EDITOR_OBJS_EXP) $(ENGINE_OBJS_EXP)
|
|
$(LINK_STATUS)
|
|
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(DUKE3D_EDITOR_LDFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK)
|
|
ifeq ($(PLATFORM),WII)
|
|
ifneq ($(ELF2DOL),)
|
|
$(ELF2DOL) $(SW_EDITOR)$(EXESUFFIX) $(SW_EDITOR)$(DOLSUFFIX)
|
|
endif
|
|
endif
|
|
ifneq ($(STRIP),)
|
|
$(STRIP) $@
|
|
endif
|
|
|
|
include $(ENGINE_ROOT)/Makefile.deps
|
|
include Makefile.deps
|
|
include $(SW_ROOT)/Makefile.deps
|
|
|
|
# RULES
|
|
|
|
$(EBACKTRACEDLL): platform/Windows/src/backtrace.c
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(CC) $(CONLYFLAGS) -O2 -ggdb -shared -Wall -Wextra -static-libgcc -I$(ENGINE_INC) -o $@ $^ -lbfd -liberty -limagehlp $(RECIPE_RESULT_COMPILE)
|
|
|
|
libcache1d$(DLLSUFFIX): $(ENGINE_SRC)/cache1d.c
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) -Wall -Wextra -DCACHE1D_COMPRESS_ONLY -shared -fPIC $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
%$(EXESUFFIX): $(ENGINE_OBJ)/%.$o $(UTIL_OBJS_EXP)
|
|
$(ONESTEP_STATUS)
|
|
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_ONESTEP)
|
|
|
|
%$(EXESUFFIX): $(DUKE3D_OBJ)/%.$o
|
|
$(ONESTEP_STATUS)
|
|
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_ONESTEP)
|
|
|
|
enumdisplay$(EXESUFFIX): $(ENGINE_OBJ)/enumdisplay.$o
|
|
$(ONESTEP_STATUS)
|
|
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) -lgdi32 $(RECIPE_RESULT_ONESTEP)
|
|
getdxdidf$(EXESUFFIX): $(ENGINE_OBJ)/getdxdidf.$o
|
|
$(ONESTEP_STATUS)
|
|
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) -ldinput $(RECIPE_RESULT_ONESTEP)
|
|
makesdlkeytrans$(EXESUFFIX): $(ENGINE_OBJ)/makesdlkeytrans.$o
|
|
$(ONESTEP_STATUS)
|
|
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(SDL_INCLUDES) $(RECIPE_RESULT_ONESTEP)
|
|
arttool$(EXESUFFIX): $(ENGINE_OBJ)/arttool.$o
|
|
$(ONESTEP_STATUS)
|
|
$(RECIPE_IF) $(L_CXX) $(CPPONLYFLAGS) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(STDCPPLIB) $(RECIPE_RESULT_ONESTEP)
|
|
|
|
#### Lunatic
|
|
|
|
# Create object files directly with luajit
|
|
$(DUKE3D_OBJ)/luaJIT_BC_%.$o: source/lunatic/%.lua
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
# Same thing for defs*.ilua which I'm too reluctant to rename now:
|
|
# NOTE: The target path must match EXACTLY with that of the DEFS_BC_SIZE
|
|
# determination in Makefile.common, because it is embedded into the bytecode as
|
|
# debugging information.
|
|
$(DUKE3D_OBJ)/luaJIT_BC_%.$o: source/lunatic/%.ilua
|
|
$(RECIPE_IF) $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/lunatic/%.c
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
# TODO: _m32
|
|
# List of exported symbols, OS X
|
|
$(DUKE3D_SRC)/lunatic/dynsymlist_osx: $(DUKE3D_SRC)/lunatic/dynsymlist
|
|
sed 's/[{};]//g;s/[A-Za-z_][A-Za-z_0-9]*/_&/g' $< > $@
|
|
|
|
#$(DUKE3D_SRC)/lunatic/aliases_list: $(DUKE3D_SRC)/lunatic/dynsymlist_osx
|
|
# sed 's/_\([A-Za-z_][A-Za-z_0-9]*\)/_\1 \1/g' $< > $@
|
|
|
|
# List of exported symbols, Windows
|
|
$(DUKE3D_SRC)/lunatic/eduke32.def: $(DUKE3D_SRC)/lunatic/dynsymlist
|
|
echo EXPORTS > $@
|
|
sed 's/[{};]//g' $< >> $@
|
|
|
|
$(DUKE3D_SRC)/lunatic/mapster32.def: $(DUKE3D_SRC)/lunatic/dynsymlist_m32
|
|
echo EXPORTS > $@
|
|
sed 's/[{};]//g' $< >> $@
|
|
|
|
####
|
|
|
|
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.nasm | $(ENGINE_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(AS) $(ASFLAGS) $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.yasm | $(ENGINE_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(AS) $(ASFLAGS) $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
# Comment out the following rule to debug a-c.o
|
|
$(ENGINE_OBJ)/a-c.$o: $(ENGINE_SRC)/a-c.c | $(ENGINE_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(subst -O$(OPTLEVEL),-O2,$(subst $(CLANG_DEBUG_FLAGS),,$(COMMONFLAGS) $(COMPILERFLAGS))) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.c | $(ENGINE_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.m | $(ENGINE_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER_OBJC) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.cpp | $(ENGINE_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(CXX) $(CPPONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/misc/%.c | $(ENGINE_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.c | $(ENGINE_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.cpp | $(ENGINE_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(CXX) $(CPPONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.cc | $(ENGINE_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(CXX) $(CPPONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(ENGINE_OBJ)/%.$o: $(DUKE3D_RSRC)/%.c | $(ENGINE_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(MACT_OBJ)/%.$o: $(MACT_SRC)/%.c | $(MACT_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(AUDIOLIB_OBJ)/%.o: $(AUDIOLIB_SRC)/%.c | $(AUDIOLIB_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(AUDIOLIB_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(ENET_OBJ)/%.o: $(ENET_SRC)/%.c $(ENET_INC)/enet/*.h | $(ENET_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENET_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(KENBUILD_OBJ)/%.$o: $(KENBUILD_SRC)/%.c | $(KENBUILD_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(KENBUILD_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(KENBUILD_OBJ)/%.$o: $(KENBUILD_SRC)/%.m | $(KENBUILD_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER_OBJC) $(COMMONFLAGS) $(COMPILERFLAGS) $(KENBUILD_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(KENBUILD_OBJ)/%.$o: $(KENBUILD_RSRC)/%.rc | $(KENBUILD_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(RC) -i $< -o $@ --include-dir=$(ENGINE_INC) --include-dir=$(KENBUILD_SRC) --include-dir=$(KENBUILD_RSRC) $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(KENBUILD_OBJ)/%.$o: $(KENBUILD_RSRC)/%.c | $(KENBUILD_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(KENBUILD_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(KENBUILD_RSRC)/%_banner.c: $(KENBUILD_RSRC)/%.bmp
|
|
echo "#include \"gtkpixdata_shim.h\"" > $@
|
|
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
|
|
|
|
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.c | $(DUKE3D_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(DUKE3D_OBJ)/rev.$o: $(DUKE3D_SRC)/rev.c | $(DUKE3D_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) $(REVFLAG) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/util/%.c | $(DUKE3D_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.m | $(DUKE3D_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER_OBJC) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.cpp | $(DUKE3D_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(CXX) $(CPPONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/misc/%.rc | $(DUKE3D_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(RC) -i $< -o $@ --include-dir=$(ENGINE_INC) --include-dir=$(DUKE3D_SRC) --include-dir=$(DUKE3D_RSRC) -DPOLYMER=$(POLYMER) $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_RSRC)/%.c | $(DUKE3D_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(DUKE3D_RSRC)/%_banner.c: $(DUKE3D_RSRC)/%.bmp
|
|
echo "#include \"gtkpixdata_shim.h\"" > $@
|
|
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
|
|
|
|
$(SW_OBJ)/%.$o: $(SW_SRC)/%.c | $(SW_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(SW_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(SW_OBJ)/%.$o: $(SW_SRC)/%.m | $(SW_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER_OBJC) $(COMMONFLAGS) $(COMPILERFLAGS) $(SW_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(SW_OBJ)/%.$o: $(SW_RSRC)/%.rc | $(SW_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(RC) -i $< -o $@ --include-dir=$(ENGINE_INC) --include-dir=$(SW_SRC) --include-dir=$(SW_RSRC) $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(SW_OBJ)/%.$o: $(SW_RSRC)/%.c | $(SW_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(SW_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(SW_RSRC)/%_banner.c: $(SW_RSRC)/%.bmp
|
|
echo "#include \"gtkpixdata_shim.h\"" > $@
|
|
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
|
|
|
|
$(ENGINE_OBJ) $(MACT_OBJ) $(AUDIOLIB_OBJ) $(ENET_OBJ) $(KENBUILD_OBJ) $(DUKE3D_OBJ) $(SW_OBJ):
|
|
-mkdir $@ $(DONT_PRINT) $(DONT_FAIL)
|
|
|
|
## PHONIES
|
|
|
|
veryclean: clean
|
|
|
|
# Delete executables, object files created from sources in source/, and
|
|
# miscellaneous generated files related to Lunatic on non-Linux.
|
|
cleanduke3d:
|
|
ifeq ($(PRETTY_OUTPUT),1)
|
|
echo "rm -f $(DUKE3D_GAME)$(EXESUFFIX) $(DUKE3D_EDITOR)$(EXESUFFIX) $(DUKE3D_OBJ)/*.$o $(DUKE3D_GAME_MISCDEPS) $(DUKE3D_EDITOR_MISCDEPS)"
|
|
endif
|
|
-rm -f $(DUKE3D_GAME)$(EXESUFFIX) $(DUKE3D_EDITOR)$(EXESUFFIX) $(DUKE3D_OBJ)/*.$o $(DUKE3D_GAME_MISCDEPS) $(DUKE3D_EDITOR_MISCDEPS)
|
|
ifeq ($(PLATFORM),DARWIN)
|
|
-rm -rf "$(DUKE3D_GAME_PROPER).app" "$(DUKE3D_EDITOR_PROPER).app"
|
|
endif
|
|
|
|
cleantest:
|
|
-rm -f $(KENBUILD_GAME)$(EXESUFFIX) $(KENBUILD_EDITOR)$(EXESUFFIX) $(KENBUILD_OBJ)/*.$o
|
|
|
|
cleansw:
|
|
-rm -f $(SW_GAME)$(EXESUFFIX) $(SW_EDITOR)$(EXESUFFIX) $(SW_OBJ)/*.$o
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cleanutils:
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-rm -f $(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS)) $(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(UTILS))) $(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(GAMEUTILS))) $(addsuffix $(EXESUFFIX),$(DXUTILS)) $(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(DXUTILS))) $(addsuffix $(EXESUFFIX),$(SDLUTILS)) $(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(SDLUTILS))) $(UTIL_OBJS_EXP)
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clean: cleanduke3d cleanutils
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ifeq ($(PRETTY_OUTPUT),1)
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echo "rm -f $(ENGINE_OBJ)/*.$o $(MACT_OBJ)/*.$o $(AUDIOLIB_OBJ)/*.$o $(ENET_OBJ)/*.$o $(DUKE3D_RSRC)/*banner* $(EBACKTRACEDLL)"
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endif
|
|
-rm -f $(ENGINE_OBJ)/*.$o $(MACT_OBJ)/*.$o $(AUDIOLIB_OBJ)/*.$o $(ENET_OBJ)/*.$o $(DUKE3D_RSRC)/*banner* $(EBACKTRACEDLL)
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printutils:
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echo "$(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS))"
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printdxutils:
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echo "$(addsuffix $(EXESUFFIX),$(DXUTILS))"
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printsdlutils:
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echo "$(addsuffix $(EXESUFFIX),$(SDLUTILS))"
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rev: $(DUKE3D_OBJ)/rev.$o
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