raze-gles/source/common/textures
Christoph Oelckers 0179029ed1 - use image sources, not textures to manage Build tiles.
The font manager and texture compositor need this - they cannot work off non-image-backed textures.
2020-05-24 22:51:26 +02:00
..
formats - transitioned FTexture. 2020-05-24 19:12:22 +02:00
animtexture.cpp - transitioned FTexture. 2020-05-24 19:12:22 +02:00
animtexture.h - draw the movie franes outside of the tile system to reduce the palette maintenance. 2020-04-13 23:58:45 +02:00
bitmap.cpp - added the special colormaps for the texture compositor. 2020-04-12 08:30:42 +02:00
bitmap.h - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
hw_ihwtexture.cpp - transitioned FTexture. 2020-05-24 19:12:22 +02:00
hw_ihwtexture.h - transitioned FTexture. 2020-05-24 19:12:22 +02:00
hw_texcontainer.h - transitioned FTexture. 2020-05-24 19:12:22 +02:00
image.cpp - added the other image formats from GZDoom. 2020-05-24 00:15:38 +02:00
image.h - transitioned FTexture. 2020-05-24 19:12:22 +02:00
m_png.cpp - m_png.cpp is common. 2020-04-12 08:30:42 +02:00
m_png.h - m_png.cpp is common. 2020-04-12 08:30:42 +02:00
texmanip.h - added GZDoom's texture manager. 2020-05-24 16:11:10 +02:00
texture.cpp - use image sources, not textures to manage Build tiles. 2020-05-24 22:51:26 +02:00
textureid.h - added GZDoom's texture manager. 2020-05-24 16:11:10 +02:00
texturemanager.cpp - let the fonts use image sources, not textures as their base class for glyphs. 2020-05-24 16:32:52 +02:00
texturemanager.h - added GZDoom's texture manager. 2020-05-24 16:11:10 +02:00
textures.h - use image sources, not textures to manage Build tiles. 2020-05-24 22:51:26 +02:00