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https://github.com/ZDoom/raze-gles.git
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b3474c75b2
This makes savegames practically the same as the initial snapshot of a demo. Saves are now named 'dukesavX.esv' (demos: 'edemoX.edm'). Additionally, many changes that couldn't/needn't be cleanly separated are added with this commit: - make spriteext_t have the same size across 32/64 bit platforms (actor_t partially) - prevent saving/loading in MP games (it certainly didn't work and still doesn't) - it's time we start using assertions! Define NDEBUG for releasse builds. - reset savegame major and minor versions (we have a new magic string, so no conflict) git-svn-id: https://svn.eduke32.com/eduke32@2207 1a8010ca-5511-0410-912e-c29ae57300e0
89 lines
2.4 KiB
C
89 lines
2.4 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __savegame_h__
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#define __savegame_h__
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#define SV_MAJOR_VER 1
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#define SV_MINOR_VER 1
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#pragma pack(push,1)
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# if 0
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struct savehead_
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{
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char name[21];
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int32_t byteversion;
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int32_t numplr,volnum,levnum,plrskl;
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char boardfn[BMAX_PATH];
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};
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# endif
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typedef struct
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{
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char headerstr[11];
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uint8_t majorver, minorver, ptrsize;
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uint16_t bytever;
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// 16 bytes
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uint8_t comprthres;
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uint8_t recdiffsp, diffcompress, synccompress;
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// 4 bytes
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int32_t reccnt, snapsiz;
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// 8 bytes
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char savename[22]; // should be of the same length as ud.savegame[i]
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uint8_t numplayers, volnum, levnum, skill;
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char boardfn[256]; // BMAX_PATH
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// 282 bytes
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} savehead_t; // 310 bytes
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#pragma pack(pop)
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int32_t sv_updatestate(int32_t frominit);
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int32_t sv_readdiff(int32_t fil);
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uint32_t sv_writediff(FILE *fil);
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int32_t sv_loadheader(int32_t fil, int32_t spot, savehead_t *h);
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int32_t sv_loadsnapshot(int32_t fil, int32_t spot, savehead_t *h);
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int32_t sv_saveandmakesnapshot(FILE *fil, int8_t spot, int8_t recdiffsp, int8_t diffcompress, int8_t synccompress);
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void sv_freemem();
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int32_t G_SavePlayer(int32_t spot);
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int32_t G_LoadPlayer(int32_t spot);
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int32_t G_LoadSaveHeaderNew(int32_t spot, savehead_t *saveh);
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//int32_t G_LoadSaveHeader(char spot,struct savehead_ *saveh);
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void ReadSaveGameHeaders(void);
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extern char *bitptr;
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enum
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{
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P2I_BACK_BIT = 1,
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P2I_ONLYNON0_BIT = 2,
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P2I_FWD = 0,
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P2I_BACK = 1,
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P2I_FWD_NON0 = 0+2,
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P2I_BACK_NON0 = 1+2,
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};
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void G_Util_PtrToIdx(void *ptr, uint32_t len, const void *base, int32_t mode);
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#endif
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