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https://github.com/ZDoom/raze-gles.git
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718112a8fe
Currently none of these is being used, but eventually they will, once more code gets ported over. So it's better to have them right away and avoid editing the project file too much, only to revert that later.
202 lines
5 KiB
C
202 lines
5 KiB
C
/* 7z.h -- 7z interface
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2017-04-03 : Igor Pavlov : Public domain */
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#ifndef __7Z_H
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#define __7Z_H
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#include "7zTypes.h"
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EXTERN_C_BEGIN
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#define k7zStartHeaderSize 0x20
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#define k7zSignatureSize 6
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extern const Byte k7zSignature[k7zSignatureSize];
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typedef struct
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{
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const Byte *Data;
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size_t Size;
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} CSzData;
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/* CSzCoderInfo & CSzFolder support only default methods */
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typedef struct
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{
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size_t PropsOffset;
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UInt32 MethodID;
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Byte NumStreams;
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Byte PropsSize;
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} CSzCoderInfo;
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typedef struct
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{
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UInt32 InIndex;
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UInt32 OutIndex;
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} CSzBond;
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#define SZ_NUM_CODERS_IN_FOLDER_MAX 4
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#define SZ_NUM_BONDS_IN_FOLDER_MAX 3
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#define SZ_NUM_PACK_STREAMS_IN_FOLDER_MAX 4
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typedef struct
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{
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UInt32 NumCoders;
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UInt32 NumBonds;
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UInt32 NumPackStreams;
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UInt32 UnpackStream;
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UInt32 PackStreams[SZ_NUM_PACK_STREAMS_IN_FOLDER_MAX];
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CSzBond Bonds[SZ_NUM_BONDS_IN_FOLDER_MAX];
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CSzCoderInfo Coders[SZ_NUM_CODERS_IN_FOLDER_MAX];
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} CSzFolder;
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SRes SzGetNextFolderItem(CSzFolder *f, CSzData *sd);
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typedef struct
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{
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UInt32 Low;
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UInt32 High;
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} CNtfsFileTime;
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typedef struct
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{
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Byte *Defs; /* MSB 0 bit numbering */
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UInt32 *Vals;
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} CSzBitUi32s;
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typedef struct
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{
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Byte *Defs; /* MSB 0 bit numbering */
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// UInt64 *Vals;
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CNtfsFileTime *Vals;
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} CSzBitUi64s;
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#define SzBitArray_Check(p, i) (((p)[(i) >> 3] & (0x80 >> ((i) & 7))) != 0)
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#define SzBitWithVals_Check(p, i) ((p)->Defs && ((p)->Defs[(i) >> 3] & (0x80 >> ((i) & 7))) != 0)
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typedef struct
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{
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UInt32 NumPackStreams;
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UInt32 NumFolders;
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UInt64 *PackPositions; // NumPackStreams + 1
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CSzBitUi32s FolderCRCs; // NumFolders
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size_t *FoCodersOffsets; // NumFolders + 1
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UInt32 *FoStartPackStreamIndex; // NumFolders + 1
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UInt32 *FoToCoderUnpackSizes; // NumFolders + 1
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Byte *FoToMainUnpackSizeIndex; // NumFolders
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UInt64 *CoderUnpackSizes; // for all coders in all folders
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Byte *CodersData;
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} CSzAr;
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UInt64 SzAr_GetFolderUnpackSize(const CSzAr *p, UInt32 folderIndex);
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SRes SzAr_DecodeFolder(const CSzAr *p, UInt32 folderIndex,
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ILookInStream *stream, UInt64 startPos,
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Byte *outBuffer, size_t outSize,
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ISzAllocPtr allocMain);
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typedef struct
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{
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CSzAr db;
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UInt64 startPosAfterHeader;
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UInt64 dataPos;
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UInt32 NumFiles;
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UInt64 *UnpackPositions; // NumFiles + 1
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// Byte *IsEmptyFiles;
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Byte *IsDirs;
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CSzBitUi32s CRCs;
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CSzBitUi32s Attribs;
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// CSzBitUi32s Parents;
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CSzBitUi64s MTime;
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CSzBitUi64s CTime;
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UInt32 *FolderToFile; // NumFolders + 1
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UInt32 *FileToFolder; // NumFiles
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size_t *FileNameOffsets; /* in 2-byte steps */
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Byte *FileNames; /* UTF-16-LE */
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} CSzArEx;
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#define SzArEx_IsDir(p, i) (SzBitArray_Check((p)->IsDirs, i))
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#define SzArEx_GetFileSize(p, i) ((p)->UnpackPositions[(i) + 1] - (p)->UnpackPositions[i])
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void SzArEx_Init(CSzArEx *p);
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void SzArEx_Free(CSzArEx *p, ISzAllocPtr alloc);
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UInt64 SzArEx_GetFolderStreamPos(const CSzArEx *p, UInt32 folderIndex, UInt32 indexInFolder);
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int SzArEx_GetFolderFullPackSize(const CSzArEx *p, UInt32 folderIndex, UInt64 *resSize);
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/*
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if dest == NULL, the return value specifies the required size of the buffer,
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in 16-bit characters, including the null-terminating character.
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if dest != NULL, the return value specifies the number of 16-bit characters that
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are written to the dest, including the null-terminating character. */
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size_t SzArEx_GetFileNameUtf16(const CSzArEx *p, size_t fileIndex, UInt16 *dest);
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/*
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size_t SzArEx_GetFullNameLen(const CSzArEx *p, size_t fileIndex);
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UInt16 *SzArEx_GetFullNameUtf16_Back(const CSzArEx *p, size_t fileIndex, UInt16 *dest);
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*/
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/*
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SzArEx_Extract extracts file from archive
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*outBuffer must be 0 before first call for each new archive.
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Extracting cache:
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If you need to decompress more than one file, you can send
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these values from previous call:
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*blockIndex,
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*outBuffer,
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*outBufferSize
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You can consider "*outBuffer" as cache of solid block. If your archive is solid,
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it will increase decompression speed.
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If you use external function, you can declare these 3 cache variables
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(blockIndex, outBuffer, outBufferSize) as static in that external function.
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Free *outBuffer and set *outBuffer to 0, if you want to flush cache.
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*/
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SRes SzArEx_Extract(
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const CSzArEx *db,
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ILookInStream *inStream,
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UInt32 fileIndex, /* index of file */
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UInt32 *blockIndex, /* index of solid block */
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Byte **outBuffer, /* pointer to pointer to output buffer (allocated with allocMain) */
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size_t *outBufferSize, /* buffer size for output buffer */
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size_t *offset, /* offset of stream for required file in *outBuffer */
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size_t *outSizeProcessed, /* size of file in *outBuffer */
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ISzAllocPtr allocMain,
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ISzAllocPtr allocTemp);
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/*
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SzArEx_Open Errors:
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SZ_ERROR_NO_ARCHIVE
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SZ_ERROR_ARCHIVE
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SZ_ERROR_UNSUPPORTED
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SZ_ERROR_MEM
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SZ_ERROR_CRC
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SZ_ERROR_INPUT_EOF
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SZ_ERROR_FAIL
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*/
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SRes SzArEx_Open(CSzArEx *p, ILookInStream *inStream,
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ISzAllocPtr allocMain, ISzAllocPtr allocTemp);
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EXTERN_C_END
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#endif
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