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CON: Add EVENT_DISPLAYOVERHEADMAPTEXT.
Set RETURN to any non-zero value to disable hardcoded display of text. If you wish to replace the hardcoded text, you must check that userdef[].overhead_on == 2 yourself. git-svn-id: https://svn.eduke32.com/eduke32@6258 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 5 additions and 1 deletions
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@ -122,6 +122,7 @@ enum GameEvent_t {
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EVENT_DISPLAYACCESS,
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EVENT_MOVESECTOR,
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EVENT_MOVEEFFECTORS,
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EVENT_DISPLAYOVERHEADMAPTEXT,
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#ifdef LUNATIC
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EVENT_ANIMATEALLSPRITES,
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#endif
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@ -698,6 +698,7 @@ const char *EventNames[MAXEVENTS] =
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"EVENT_DISPLAYACCESS",
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"EVENT_MOVESECTOR",
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"EVENT_MOVEEFFECTORS",
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"EVENT_DISPLAYOVERHEADMAPTEXT",
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#ifdef LUNATIC
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"EVENT_ANIMATEALLSPRITES",
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#endif
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@ -1059,7 +1059,9 @@ void G_DisplayRest(int32_t smoothratio)
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G_RestoreInterpolations();
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if (ud.overhead_on == 2)
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int32_t const textret = VM_OnEvent(EVENT_DISPLAYOVERHEADMAPTEXT, g_player[screenpeek].ps->i, screenpeek);
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if (textret == 0 && ud.overhead_on == 2)
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{
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const int32_t a = (ud.screen_size > 0) ? 147 : 179;
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minitext(5, a+6, g_volumeNames[ud.volume_number], 0, 2+8+16+256);
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