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Classic: implement horiz. tex panning for sprites (spriteext[].xpanning).
Known as getactor/sprite[].xpanning from CON, values are 0-255. It should be assumed that this is only valid for wall-aligned sprites (currently, face sprites also pan). A test is provided in lunatic/test/animatesprites.con. It should be run in E1L2 and only with the Lunatic build. git-svn-id: https://svn.eduke32.com/eduke32@4170 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 25 additions and 1 deletions
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@ -5498,7 +5498,8 @@ static void setup_globals_sprite1(const spritetype *tspr, const sectortype *sec,
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globalorientation = 0;
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globalorientation = 0;
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globalpicnum = tilenum;
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globalpicnum = tilenum;
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if ((unsigned)globalpicnum >= MAXTILES) globalpicnum = 0;
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if ((unsigned)globalpicnum >= MAXTILES) globalpicnum = 0;
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globalxpanning = 0;
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// sprite panning
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globalxpanning = (((256-spriteext[tspr->owner].xpanning)&255) * tilesizx[globalpicnum])>>8;
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globalypanning = 0;
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globalypanning = 0;
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globvis = globalvisibility;
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globvis = globalvisibility;
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@ -13,6 +13,9 @@ gamevar florz 0 0
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gamevar florhit 0 0
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gamevar florhit 0 0
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gamevar pi 0 0
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gamevar pi 0 0
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gamevar doxp 0 0
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gamevar xp 0 0
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define Q 500
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define Q 500
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gamevar pdist 0 2
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gamevar pdist 0 2
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@ -20,6 +23,25 @@ gamevar pdist 0 2
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onevent EVENT_GAME
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onevent EVENT_GAME
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ifactor LIZTROOP
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ifactor LIZTROOP
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findplayer pdist
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findplayer pdist
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// Test both view/wall/floor sprites for
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// spriteext[].xpanning (Polymost only)
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setvar doxp 0
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ifactor 937 // --- vvv --- E2L1
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setvar doxp 1
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else ifactor FEMMAG1
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setvar doxp 1
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else ifactor PIGCOP
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setvar doxp 1
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else ifactor 849 // 64x24: in classic, better than nonpow2-x tile 937
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setvar doxp 1
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ifvarn doxp 0
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{
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getactor[THISACTOR].xpanning xp
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addvar xp 1
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setactor[THISACTOR].xpanning xp
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}
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endevent
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endevent
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onevent EVENT_ANIMATESPRITES
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onevent EVENT_ANIMATESPRITES
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@ -43,6 +65,7 @@ onevent EVENT_DISPLAYREST
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}
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}
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getplayer[THISACTOR].i pi
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getplayer[THISACTOR].i pi
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// This blows up on C-CON:
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getzrange sprite[pi].x sprite[pi].y sprite[pi].z player[THISACTOR].cursectnum
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getzrange sprite[pi].x sprite[pi].y sprite[pi].z player[THISACTOR].cursectnum
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/*out:*/ ceilz ceilhit florz florhit
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/*out:*/ ceilz ceilhit florz florhit
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/*in:*/ 128 CLIPMASK0
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/*in:*/ 128 CLIPMASK0
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