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- Skip the load screen if the level is started from the console.
In this case the load screen is not helpful as it blocks the actual level start, requiring closing and reopening the console first before entering any commands that need the level.
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1 changed files with 5 additions and 1 deletions
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@ -488,7 +488,11 @@ void ShowIntermission(MapRecord* fromMap, MapRecord* toMap, SummaryInfo* info, C
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if (tocluster == nullptr || !tocluster->intro.Create(runner, toMap, !!fromMap))
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if (tocluster == nullptr || !tocluster->intro.Create(runner, toMap, !!fromMap))
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globalCutscenes.DefaultMapIntro.Create(runner, toMap, !!fromMap);
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globalCutscenes.DefaultMapIntro.Create(runner, toMap, !!fromMap);
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}
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}
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globalCutscenes.LoadingScreen.Create(runner, toMap, true);
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// Skip the load screen if the level is started from the console.
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// In this case the load screen is not helpful as it blocks the actual level start,
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// requiring closing and reopening the console first before entering any commands that need the level.
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if (ConsoleState == c_up || ConsoleState == c_rising)
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globalCutscenes.LoadingScreen.Create(runner, toMap, true);
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}
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}
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else if (isShareware())
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else if (isShareware())
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{
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{
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