mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 13:00:43 +00:00
- Duke: Tune level end summary screen text positioning.
* Number positioning was 1 px off for some items such as `TXT_YourTime`. * Positioning of number and text was 1px off for some items such as `TXT_3DRTIME` and `TXT_EnemiesLeft`.
This commit is contained in:
parent
3ad37631a6
commit
fc359065ae
1 changed files with 12 additions and 11 deletions
|
@ -823,7 +823,7 @@ public:
|
||||||
GameText(10, 59 + 9, GStrings("TXT_YourTime"), 0);
|
GameText(10, 59 + 9, GStrings("TXT_YourTime"), 0);
|
||||||
GameText(10, 69 + 9, GStrings("TXT_ParTime"), 0);
|
GameText(10, 69 + 9, GStrings("TXT_ParTime"), 0);
|
||||||
if (!isNamWW2GI())
|
if (!isNamWW2GI())
|
||||||
GameText(10, 78 + 9, GStrings("TXT_3DRTIME"), 0);
|
GameText(10, 79 + 9, GStrings("TXT_3DRTIME"), 0);
|
||||||
|
|
||||||
if (bonuscnt == 0)
|
if (bonuscnt == 0)
|
||||||
bonuscnt++;
|
bonuscnt++;
|
||||||
|
@ -836,7 +836,7 @@ public:
|
||||||
S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
|
S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
|
||||||
}
|
}
|
||||||
FormatTime(ps[myconnectindex].player_par, tempbuf);
|
FormatTime(ps[myconnectindex].player_par, tempbuf);
|
||||||
GameText((320 >> 2) + 71, 60 + 9, tempbuf, 0);
|
GameText((320 >> 2) + 71, 59 + 9, tempbuf, 0);
|
||||||
|
|
||||||
FormatTime(currentLevel->parTime, tempbuf);
|
FormatTime(currentLevel->parTime, tempbuf);
|
||||||
GameText((320 >> 2) + 71, 69 + 9, tempbuf, 0);
|
GameText((320 >> 2) + 71, 69 + 9, tempbuf, 0);
|
||||||
|
@ -844,7 +844,7 @@ public:
|
||||||
if (!isNamWW2GI())
|
if (!isNamWW2GI())
|
||||||
{
|
{
|
||||||
FormatTime(currentLevel->designerTime, tempbuf);
|
FormatTime(currentLevel->designerTime, tempbuf);
|
||||||
GameText((320 >> 2) + 71, 78 + 9, tempbuf, 0);
|
GameText((320 >> 2) + 71, 79 + 9, tempbuf, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -853,7 +853,7 @@ public:
|
||||||
{
|
{
|
||||||
char tempbuf[32];
|
char tempbuf[32];
|
||||||
GameText(10, 94 + 9, GStrings("TXT_EnemiesKilled"), 0);
|
GameText(10, 94 + 9, GStrings("TXT_EnemiesKilled"), 0);
|
||||||
GameText(10, 99 + 4 + 9, GStrings("TXT_EnemiesLeft"), 0);
|
GameText(10, 104 + 9, GStrings("TXT_EnemiesLeft"), 0);
|
||||||
|
|
||||||
if (bonuscnt == 2)
|
if (bonuscnt == 2)
|
||||||
{
|
{
|
||||||
|
@ -869,27 +869,28 @@ public:
|
||||||
S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
|
S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
|
||||||
}
|
}
|
||||||
mysnprintf(tempbuf, 32, "%-3d", ps[myconnectindex].actors_killed);
|
mysnprintf(tempbuf, 32, "%-3d", ps[myconnectindex].actors_killed);
|
||||||
GameText((320 >> 2) + 70, 93 + 9, tempbuf, 0);
|
GameText((320 >> 2) + 70, 94 + 9, tempbuf, 0);
|
||||||
|
|
||||||
if (ud.player_skill > 3)
|
if (ud.player_skill > 3)
|
||||||
{
|
{
|
||||||
mysnprintf(tempbuf, 32, "%s", GStrings("TXT_N_A"));
|
mysnprintf(tempbuf, 32, "%s", GStrings("TXT_N_A"));
|
||||||
GameText((320 >> 2) + 70, 99 + 4 + 9, tempbuf, 0);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if ((ps[myconnectindex].max_actors_killed - ps[myconnectindex].actors_killed) < 0)
|
if ((ps[myconnectindex].max_actors_killed - ps[myconnectindex].actors_killed) < 0)
|
||||||
mysnprintf(tempbuf, 32, "%-3d", 0);
|
mysnprintf(tempbuf, 32, "%-3d", 0);
|
||||||
else mysnprintf(tempbuf, 32, "%-3d", ps[myconnectindex].max_actors_killed - ps[myconnectindex].actors_killed);
|
else mysnprintf(tempbuf, 32, "%-3d", ps[myconnectindex].max_actors_killed - ps[myconnectindex].actors_killed);
|
||||||
GameText((320 >> 2) + 70, 99 + 4 + 9, tempbuf, 0);
|
|
||||||
}
|
}
|
||||||
|
GameText((320 >> 2) + 70, 104 + 9, tempbuf, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void PrintSecrets(int currentclock)
|
void PrintSecrets(int currentclock)
|
||||||
{
|
{
|
||||||
char tempbuf[32];
|
char tempbuf[32];
|
||||||
GameText(10, 120 + 9, GStrings("TXT_SECFND"), 0);
|
GameText(10, 119 + 9, GStrings("TXT_SECFND"), 0);
|
||||||
GameText(10, 130 + 9, GStrings("TXT_SECMISS"), 0);
|
GameText(10, 129 + 9, GStrings("TXT_SECMISS"), 0);
|
||||||
if (bonuscnt == 4) bonuscnt++;
|
if (bonuscnt == 4) bonuscnt++;
|
||||||
|
|
||||||
if (currentclock > (60 * 10))
|
if (currentclock > (60 * 10))
|
||||||
|
@ -900,11 +901,11 @@ public:
|
||||||
S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
|
S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
|
||||||
}
|
}
|
||||||
mysnprintf(tempbuf, 32, "%-3d", ps[myconnectindex].secret_rooms);
|
mysnprintf(tempbuf, 32, "%-3d", ps[myconnectindex].secret_rooms);
|
||||||
GameText((320 >> 2) + 70, 120 + 9, tempbuf, 0);
|
GameText((320 >> 2) + 70, 119 + 9, tempbuf, 0);
|
||||||
if (ps[myconnectindex].secret_rooms > 0)
|
if (ps[myconnectindex].secret_rooms > 0)
|
||||||
sprintf(tempbuf, "%-3d", (100 * ps[myconnectindex].secret_rooms / ps[myconnectindex].max_secret_rooms));
|
sprintf(tempbuf, "%-3d", (100 * ps[myconnectindex].secret_rooms / ps[myconnectindex].max_secret_rooms));
|
||||||
mysnprintf(tempbuf, 32, "%-3d", ps[myconnectindex].max_secret_rooms - ps[myconnectindex].secret_rooms);
|
mysnprintf(tempbuf, 32, "%-3d", ps[myconnectindex].max_secret_rooms - ps[myconnectindex].secret_rooms);
|
||||||
GameText((320 >> 2) + 70, 130 + 9, tempbuf, 0);
|
GameText((320 >> 2) + 70, 129 + 9, tempbuf, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue