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Fixes issue where sounds weren't pausing when pausing the game
git-svn-id: https://svn.eduke32.com/eduke32@5934 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -1793,6 +1793,7 @@ int G_EnterLevel(int gameMode)
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if (g_networkMode != NET_DEDICATED_SERVER)
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if (g_networkMode != NET_DEDICATED_SERVER)
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{
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{
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S_PauseSounds(0);
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FX_StopAllSounds();
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FX_StopAllSounds();
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S_ClearSoundLocks();
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S_ClearSoundLocks();
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FX_SetReverb(0);
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FX_SetReverb(0);
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