mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-30 21:31:03 +00:00
- interpolations transitioned.
This commit is contained in:
parent
e92ca71fe5
commit
fc11447e59
9 changed files with 57 additions and 215 deletions
|
@ -19,6 +19,7 @@ set( PCH_SOURCES
|
|||
src/hudweapon_d.cpp
|
||||
src/hudweapon_r.cpp
|
||||
src/input.cpp
|
||||
src/interpolate.cpp
|
||||
src/player.cpp
|
||||
src/player_d.cpp
|
||||
src/player_r.cpp
|
||||
|
@ -40,7 +41,6 @@ set( PCH_SOURCES
|
|||
src/zz_demo.cpp
|
||||
src/zz_game.cpp
|
||||
src/zz_global.cpp
|
||||
src/zz_interpolate.cpp
|
||||
src/zz_namesdyn.cpp
|
||||
src/zz_net.cpp
|
||||
src/zz_osdcmds.cpp
|
||||
|
|
|
@ -321,33 +321,14 @@ enum
|
|||
extern int32_t numinterpolations;
|
||||
extern int32_t* curipos[MAXINTERPOLATIONS];
|
||||
extern int32_t bakipos[MAXINTERPOLATIONS];
|
||||
void G_UpdateInterpolations(void);
|
||||
void G_RestoreInterpolations(void);
|
||||
int G_SetInterpolation(int32_t* const posptr);
|
||||
void G_StopInterpolation(const int32_t* const posptr);
|
||||
void G_DoInterpolations(int smoothRatio);
|
||||
|
||||
|
||||
// old names as porting help.
|
||||
inline void updateinterpolations()
|
||||
{
|
||||
G_UpdateInterpolations();
|
||||
}
|
||||
inline void restoreinterpolations()
|
||||
{
|
||||
G_RestoreInterpolations();
|
||||
}
|
||||
inline int setinterpolation(int32_t* posptr)
|
||||
{
|
||||
return G_SetInterpolation(posptr);
|
||||
}
|
||||
inline void stopinterpolation(int32_t* posptr)
|
||||
{
|
||||
G_SetInterpolation(posptr);
|
||||
}
|
||||
inline void dointerpolations(int smoothratio)
|
||||
{
|
||||
G_DoInterpolations(smoothratio);
|
||||
}
|
||||
void updateinterpolations();
|
||||
void restoreinterpolations();
|
||||
void setinterpolation(int* posptr);
|
||||
void stopinterpolation(int* posptr);
|
||||
void dointerpolations(int smoothratio);
|
||||
|
||||
|
||||
// Hack struct to allow old code to access the EDuke-style player data without changing it.
|
||||
|
|
|
@ -18,7 +18,7 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
aint with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
Original Source: 1996 - Todd Replogle
|
||||
|
@ -32,19 +32,32 @@ source as it is released.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#include "ns.h" // Must come before everything else!
|
||||
#include "global.h"
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
|
||||
#define MAXINTERPOLATIONS MAXSPRITES
|
||||
|
||||
int32_t numinterpolations;
|
||||
int32_t g_interpolationLock;
|
||||
int32_t oldipos[MAXINTERPOLATIONS];
|
||||
int32_t *curipos[MAXINTERPOLATIONS];
|
||||
int32_t bakipos[MAXINTERPOLATIONS];
|
||||
|
||||
|
||||
void updateinterpolations() //Stick at beginning of domovethings
|
||||
{
|
||||
long i;
|
||||
int i;
|
||||
|
||||
for(i=numinterpolations-1;i>=0;i--) oldipos[i] = *curipos[i];
|
||||
}
|
||||
|
||||
|
||||
void setinterpolation(long *posptr)
|
||||
void setinterpolation(int *posptr)
|
||||
{
|
||||
long i;
|
||||
int i;
|
||||
|
||||
if (numinterpolations >= MAXINTERPOLATIONS) return;
|
||||
for(i=numinterpolations-1;i>=0;i--)
|
||||
|
@ -54,11 +67,11 @@ void setinterpolation(long *posptr)
|
|||
numinterpolations++;
|
||||
}
|
||||
|
||||
void stopinterpolation(long *posptr)
|
||||
void stopinterpolation(int *posptr)
|
||||
{
|
||||
long i;
|
||||
int i;
|
||||
|
||||
for(i=numinterpolations-1;i>=startofdynamicinterpolations;i--)
|
||||
for(i=numinterpolations-1;i>=0;i--)
|
||||
if (curipos[i] == posptr)
|
||||
{
|
||||
numinterpolations--;
|
||||
|
@ -68,9 +81,9 @@ void stopinterpolation(long *posptr)
|
|||
}
|
||||
}
|
||||
|
||||
void dointerpolations(long smoothratio) //Stick at beginning of drawscreen
|
||||
void dointerpolations(int smoothratio) //Stick at beginning of drawscreen
|
||||
{
|
||||
long i, j, odelta, ndelta;
|
||||
int i, j, odelta, ndelta;
|
||||
|
||||
ndelta = 0; j = 0;
|
||||
for(i=numinterpolations-1;i>=0;i--)
|
||||
|
@ -84,18 +97,19 @@ void dointerpolations(long smoothratio) //Stick at beginning of drawscreen
|
|||
|
||||
void restoreinterpolations() //Stick at end of drawscreen
|
||||
{
|
||||
long i;
|
||||
int i;
|
||||
|
||||
for(i=numinterpolations-1;i>=0;i--) *curipos[i] = bakipos[i];
|
||||
}
|
||||
|
||||
|
||||
void setsectinterpolate(short i)
|
||||
void setsectinterpolate(int i)
|
||||
{
|
||||
long j, k, startwall,endwall;
|
||||
int j, k, startwall,endwall;
|
||||
auto sect = §or[sprite[i].sectnum];
|
||||
|
||||
startwall = sector[SECT].wallptr;
|
||||
endwall = startwall+sector[SECT].wallnum;
|
||||
startwall = sect->wallptr;
|
||||
endwall = startwall+sect->wallnum;
|
||||
|
||||
for(j=startwall;j<endwall;j++)
|
||||
{
|
||||
|
@ -116,9 +130,10 @@ void setsectinterpolate(short i)
|
|||
void clearsectinterpolate(short i)
|
||||
{
|
||||
short j,startwall,endwall;
|
||||
auto sect = §or[sprite[i].sectnum];
|
||||
|
||||
startwall = sector[SECT].wallptr;
|
||||
endwall = startwall+sector[SECT].wallnum;
|
||||
startwall = sect->wallptr;
|
||||
endwall = startwall + sect->wallnum;
|
||||
for(j=startwall;j<endwall;j++)
|
||||
{
|
||||
stopinterpolation(&wall[j].x);
|
||||
|
@ -131,3 +146,5 @@ void clearsectinterpolate(short i)
|
|||
}
|
||||
}
|
||||
|
||||
END_DUKE_NS
|
||||
|
||||
|
|
|
@ -31,20 +31,6 @@ BEGIN_DUKE_NS
|
|||
|
||||
#define DELETE_SPRITE_AND_CONTINUE(KX) do { A_DeleteSprite(KX); goto next_sprite; } while (0)
|
||||
|
||||
void G_ClearCameraView(DukePlayer_t *ps)
|
||||
{
|
||||
ps->newowner = -1;
|
||||
ps->pos = ps->opos;
|
||||
ps->q16ang = ps->oq16ang;
|
||||
|
||||
updatesector(ps->pos.x, ps->pos.y, &ps->cursectnum);
|
||||
P_UpdateScreenPal(ps);
|
||||
|
||||
for (bssize_t SPRITES_OF(STAT_ACTOR, k))
|
||||
if (sprite[k].picnum==TILE_CAMERA1)
|
||||
sprite[k].yvel = 0;
|
||||
}
|
||||
|
||||
// deletesprite() game wrapper
|
||||
void A_DeleteSprite(int spriteNum)
|
||||
{
|
||||
|
@ -57,36 +43,6 @@ void A_DeleteSprite(int spriteNum)
|
|||
|
||||
void insertspriteq(int i);
|
||||
|
||||
static int32_t G_ToggleWallInterpolation(int32_t wallNum, int32_t setInterpolation)
|
||||
{
|
||||
if (setInterpolation)
|
||||
{
|
||||
return G_SetInterpolation(&wall[wallNum].x) || G_SetInterpolation(&wall[wallNum].y);
|
||||
}
|
||||
else
|
||||
{
|
||||
G_StopInterpolation(&wall[wallNum].x);
|
||||
G_StopInterpolation(&wall[wallNum].y);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Sect_ToggleInterpolation(int sectNum, int setInterpolation)
|
||||
{
|
||||
for (bssize_t j = sector[sectNum].wallptr, endwall = sector[sectNum].wallptr + sector[sectNum].wallnum; j < endwall; j++)
|
||||
{
|
||||
G_ToggleWallInterpolation(j, setInterpolation);
|
||||
|
||||
int const nextWall = wall[j].nextwall;
|
||||
|
||||
if (nextWall >= 0)
|
||||
{
|
||||
G_ToggleWallInterpolation(nextWall, setInterpolation);
|
||||
G_ToggleWallInterpolation(wall[nextWall].point2, setInterpolation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int g_canSeePlayer = 0;
|
||||
|
||||
int G_WakeUp(spritetype *const pSprite, int const playerNum)
|
||||
|
|
|
@ -247,20 +247,11 @@ int LocateTheLocator(int const tag, int const sectNum);
|
|||
int A_IncurDamage(int spriteNum);
|
||||
void A_DeleteSprite(int spriteNum);
|
||||
|
||||
int G_SetInterpolation(int32_t *posptr);
|
||||
void G_ClearCameraView(DukePlayer_t *ps);
|
||||
void clearcamera(player_struct* ps);
|
||||
void G_DoInterpolations(int smoothRatio);
|
||||
void G_RefreshLights(void);
|
||||
void G_StopInterpolation(const int32_t *posptr);
|
||||
|
||||
// PK 20110701: changed input argument: int32_t i (== sprite, whose sectnum...) --> sectnum directly
|
||||
// Note: The entire interpolation system needs to be a lot smarter than what's backing these functions.
|
||||
void Sect_ToggleInterpolation(int sectnum, int setInterpolation);
|
||||
static FORCE_INLINE void Sect_ClearInterpolation(int sectnum) { Sect_ToggleInterpolation(sectnum, 0); }
|
||||
static FORCE_INLINE void Sect_SetInterpolation(int sectnum) { Sect_ToggleInterpolation(sectnum, 1); }
|
||||
static FORCE_INLINE void clearsectinterpolate(int sprnum) { Sect_ToggleInterpolation(sprite[sprnum].sectnum, 0); }
|
||||
static FORCE_INLINE void setsectinterpolate(int sprnum) { Sect_ToggleInterpolation(sprite[sprnum].sectnum, 1); }
|
||||
void clearsectinterpolate(int sprnum);
|
||||
void setsectinterpolate(int sprnum);
|
||||
|
||||
#if KRANDDEBUG
|
||||
# define ACTOR_INLINE __fastcall
|
||||
|
|
|
@ -206,12 +206,8 @@ void G_GameExit(const char *msg)
|
|||
I_Error("%s", msg);
|
||||
}
|
||||
}
|
||||
if (!RR)
|
||||
{
|
||||
endoomName = VOLUMEALL ? "duke3d.bin" : "dukesw.bin";
|
||||
endoomName = RR? "redneck.bin" : VOLUMEALL ? "duke3d.bin" : "dukesw.bin";
|
||||
ST_Endoom();
|
||||
}
|
||||
else throw CExitEvent(0);
|
||||
}
|
||||
|
||||
|
||||
|
@ -688,7 +684,7 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
|
|||
|
||||
CAMERA(sect) = pPlayer->cursectnum;
|
||||
|
||||
G_DoInterpolations(smoothRatio);
|
||||
dointerpolations(smoothRatio);
|
||||
G_AnimateCamSprite(smoothRatio);
|
||||
|
||||
if (ud.camerasprite >= 0)
|
||||
|
@ -1077,7 +1073,7 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
|
|||
#endif
|
||||
}
|
||||
|
||||
G_RestoreInterpolations();
|
||||
restoreinterpolations();
|
||||
|
||||
if (!RRRA || !fogactive)
|
||||
{
|
||||
|
@ -1182,9 +1178,9 @@ static void Yax_SetBunchInterpolation(int32_t sectnum, int32_t cf)
|
|||
return;
|
||||
|
||||
for (SECTORS_OF_BUNCH(bunchnum, YAX_CEILING, i))
|
||||
G_SetInterpolation(§or[i].ceilingz);
|
||||
setinterpolation(§or[i].ceilingz);
|
||||
for (SECTORS_OF_BUNCH(bunchnum, YAX_FLOOR, i))
|
||||
G_SetInterpolation(§or[i].floorz);
|
||||
setinterpolation(§or[i].floorz);
|
||||
}
|
||||
#else
|
||||
# define Yax_SetBunchInterpolation(sectnum, cf)
|
||||
|
@ -2369,7 +2365,7 @@ int G_DoMoveThings(void)
|
|||
|
||||
movefifoplc++;
|
||||
|
||||
G_UpdateInterpolations();
|
||||
updateinterpolations();
|
||||
|
||||
g_moveThingsCount++;
|
||||
|
||||
|
|
|
@ -1,99 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2016 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
EDuke32 is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h" // Must come before everything else!
|
||||
#include "global.h"
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
// No need to revert this to the original state - to be robust this needs to be redone entirely, so this code will disappear anyway.
|
||||
|
||||
#define MAXINTERPOLATIONS MAXSPRITES
|
||||
|
||||
int32_t numinterpolations;
|
||||
int32_t g_interpolationLock;
|
||||
int32_t oldipos[MAXINTERPOLATIONS];
|
||||
int32_t *curipos[MAXINTERPOLATIONS];
|
||||
int32_t bakipos[MAXINTERPOLATIONS];
|
||||
|
||||
int G_SetInterpolation(int32_t *const posptr)
|
||||
{
|
||||
if (numinterpolations >= MAXINTERPOLATIONS)
|
||||
return 1;
|
||||
|
||||
for (bssize_t i = 0; i < numinterpolations; ++i)
|
||||
if (curipos[i] == posptr)
|
||||
return 0;
|
||||
|
||||
curipos[numinterpolations] = posptr;
|
||||
oldipos[numinterpolations] = *posptr;
|
||||
numinterpolations++;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void G_StopInterpolation(const int32_t * const posptr)
|
||||
{
|
||||
for (bssize_t i = 0; i < numinterpolations; ++i)
|
||||
if (curipos[i] == posptr)
|
||||
{
|
||||
numinterpolations--;
|
||||
oldipos[i] = oldipos[numinterpolations];
|
||||
bakipos[i] = bakipos[numinterpolations];
|
||||
curipos[i] = curipos[numinterpolations];
|
||||
}
|
||||
}
|
||||
|
||||
void G_DoInterpolations(int smoothRatio)
|
||||
{
|
||||
if (g_interpolationLock++)
|
||||
return;
|
||||
|
||||
int32_t ndelta = 0;
|
||||
|
||||
for (bssize_t i = 0, j = 0; i < numinterpolations; ++i)
|
||||
{
|
||||
int32_t const odelta = ndelta;
|
||||
bakipos[i] = *curipos[i];
|
||||
ndelta = (*curipos[i]) - oldipos[i];
|
||||
if (odelta != ndelta)
|
||||
j = mulscale16(ndelta, smoothRatio);
|
||||
*curipos[i] = oldipos[i] + j;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void G_UpdateInterpolations(void) //Stick at beginning of G_DoMoveThings
|
||||
{
|
||||
for (bssize_t i=numinterpolations-1; i>=0; i--) oldipos[i] = *curipos[i];
|
||||
}
|
||||
|
||||
void G_RestoreInterpolations(void) //Stick at end of drawscreen
|
||||
{
|
||||
int32_t i=numinterpolations-1;
|
||||
|
||||
if (--g_interpolationLock)
|
||||
return;
|
||||
|
||||
for (; i>=0; i--) *curipos[i] = bakipos[i];
|
||||
}
|
||||
|
||||
|
||||
END_DUKE_NS
|
|
@ -79,15 +79,15 @@ void G_ResetInterpolations(void)
|
|||
switch (sprite[k].lotag)
|
||||
{
|
||||
case SE_31_FLOOR_RISE_FALL:
|
||||
G_SetInterpolation(§or[sprite[k].sectnum].floorz);
|
||||
setinterpolation(§or[sprite[k].sectnum].floorz);
|
||||
break;
|
||||
case SE_32_CEILING_RISE_FALL:
|
||||
G_SetInterpolation(§or[sprite[k].sectnum].ceilingz);
|
||||
setinterpolation(§or[sprite[k].sectnum].ceilingz);
|
||||
break;
|
||||
case SE_17_WARP_ELEVATOR:
|
||||
case SE_25_PISTON:
|
||||
G_SetInterpolation(§or[sprite[k].sectnum].floorz);
|
||||
G_SetInterpolation(§or[sprite[k].sectnum].ceilingz);
|
||||
setinterpolation(§or[sprite[k].sectnum].floorz);
|
||||
setinterpolation(§or[sprite[k].sectnum].ceilingz);
|
||||
break;
|
||||
case SE_0_ROTATING_SECTOR:
|
||||
case SE_5_BOSS:
|
||||
|
@ -98,7 +98,7 @@ void G_ResetInterpolations(void)
|
|||
case SE_16_REACTOR:
|
||||
case SE_26:
|
||||
case SE_30_TWO_WAY_TRAIN:
|
||||
Sect_SetInterpolation(sprite[k].sectnum);
|
||||
setsectinterpolate(k);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -107,7 +107,7 @@ void G_ResetInterpolations(void)
|
|||
|
||||
for (i=numinterpolations-1; i>=0; i--) bakipos[i] = *curipos[i];
|
||||
for (i = g_animateCnt-1; i>=0; i--)
|
||||
G_SetInterpolation(g_animatePtr[i]);
|
||||
setinterpolation(g_animatePtr[i]);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -751,7 +751,7 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
{
|
||||
// smoothratio = min(max(smoothratio,0),65536);
|
||||
smoothratio = calc_smoothratio(totalclock, ototalclock);
|
||||
G_DoInterpolations(smoothratio);
|
||||
dointerpolations(smoothratio);
|
||||
|
||||
if (ud.scrollmode == 0)
|
||||
{
|
||||
|
@ -798,7 +798,7 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
}
|
||||
G_DrawOverheadMap(cposx, cposy, pp->zoom, cang);
|
||||
|
||||
G_RestoreInterpolations();
|
||||
restoreinterpolations();
|
||||
|
||||
if (/*textret == 0 &&*/ ud.overhead_on == 2)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue