mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
CON access to tsprite
git-svn-id: https://svn.eduke32.com/eduke32@853 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
110bd25989
commit
fb80a8ec28
10 changed files with 222 additions and 20 deletions
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@ -168,6 +168,7 @@ typedef struct BPACK {
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unsigned char flags;
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unsigned char flags;
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unsigned char xpanning, ypanning;
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unsigned char xpanning, ypanning;
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char filler[1];
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char filler[1];
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spritetype *tspr;
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} spriteexttype;
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} spriteexttype;
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typedef struct BPACK {
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typedef struct BPACK {
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@ -181,6 +182,8 @@ typedef struct BPACK {
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#define SPREXT_NOMDANIM 2
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#define SPREXT_NOMDANIM 2
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#define SPREXT_AWAY1 4
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#define SPREXT_AWAY1 4
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#define SPREXT_AWAY2 8
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#define SPREXT_AWAY2 8
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#define SPREXT_TSPRACCESS 16
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EXTERN spriteexttype *spriteext;
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EXTERN spriteexttype *spriteext;
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EXTERN spritesmoothtype *spritesmooth;
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EXTERN spritesmoothtype *spritesmooth;
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EXTERN int guniqhudid;
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EXTERN int guniqhudid;
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@ -756,6 +756,7 @@ static void scansector(short sectnum)
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if ((spr->cstat&48) || (xs*cosglobalang+ys*singlobalang > 0))
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if ((spr->cstat&48) || (xs*cosglobalang+ys*singlobalang > 0))
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{
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{
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copybufbyte(spr,&tsprite[spritesortcnt],sizeof(spritetype));
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copybufbyte(spr,&tsprite[spritesortcnt],sizeof(spritetype));
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spriteext[z].tspr = (spritetype *)&tsprite[spritesortcnt];
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tsprite[spritesortcnt++].owner = z;
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tsprite[spritesortcnt++].owner = z;
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}
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}
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}
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}
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@ -3923,6 +3923,7 @@ static void polymost_scansector(int sectnum)
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if ((spr->cstat&48) || (xs*gcosang+ys*gsinang > 0))
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if ((spr->cstat&48) || (xs*gcosang+ys*gsinang > 0))
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{
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{
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copybufbyte(spr,&tsprite[spritesortcnt],sizeof(spritetype));
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copybufbyte(spr,&tsprite[spritesortcnt],sizeof(spritetype));
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spriteext[z].tspr = (spritetype *)&tsprite[spritesortcnt];
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tsprite[spritesortcnt++].owner = z;
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tsprite[spritesortcnt++].owner = z;
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}
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}
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}
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}
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@ -168,6 +168,7 @@ static int infobox=3; // bit0: current window, bit1: mouse pointer, the variable
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extern char mskip;
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extern char mskip;
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extern short capturecount;
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extern short capturecount;
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extern int editorgridextent; // in engine.c
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static void clearfilenames(void)
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static void clearfilenames(void)
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{
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{
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@ -6346,10 +6347,13 @@ static void Keys2d(void)
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else if (pointhighlight <= 16383)
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else if (pointhighlight <= 16383)
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{
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{
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i = linehighlight;
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i = linehighlight;
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j = wall[i].x;
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k = wall[i].y;
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Bsprintf(tempbuf,"Wall %d x: ",i);
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Bsprintf(tempbuf,"Wall %d x: ",i);
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wall[i].x = getnumber16(tempbuf,wall[i].x,131072,1);
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j = getnumber16(tempbuf,j,editorgridextent,1);
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Bsprintf(tempbuf,"Wall %d y: ",i);
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Bsprintf(tempbuf,"Wall %d y: ",i);
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wall[i].y = getnumber16(tempbuf,wall[i].y,131072,1);
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k = getnumber16(tempbuf,k,editorgridextent,1);
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dragpoint(i, j, k);
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Bsprintf(tempbuf,"Wall %d updated",i);
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Bsprintf(tempbuf,"Wall %d updated",i);
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printmessage16(tempbuf);
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printmessage16(tempbuf);
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}
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}
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@ -799,7 +799,8 @@ enum events {
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EVENT_DISPLAYBONUSSCREEN,
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EVENT_DISPLAYBONUSSCREEN,
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EVENT_DISPLAYMENU,
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EVENT_DISPLAYMENU,
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EVENT_DISPLAYMENUREST,
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EVENT_DISPLAYMENUREST,
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EVENT_DISPLAYLOADINGSCREEN
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EVENT_DISPLAYLOADINGSCREEN,
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EVENT_ANIMATESPRITES
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};
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};
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enum sysstrs {
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enum sysstrs {
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@ -194,7 +194,6 @@ extern void setgamepalette(player_struct *player, char *pal, int set);
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extern void fadepal(int r, int g, int b, int start, int end, int step);
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extern void fadepal(int r, int g, int b, int start, int end, int step);
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extern inline int minitextshade(int x,int y,const char *t,int s,int p,int sb);
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extern inline int minitextshade(int x,int y,const char *t,int s,int p,int sb);
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extern inline int gametext_(int small, int starttile, int x,int y,const char *t,int s,int p,int orientation,int x1, int y1, int x2, int y2);
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extern inline int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,int orientation,int x1, int y1, int x2, int y2,int z);
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extern inline int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,int orientation,int x1, int y1, int x2, int y2,int z);
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extern void txdigitalnumberz(int starttile, int x,int y,int n,int s,int pal,int cs,int x1, int y1, int x2, int y2, int z);
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extern void txdigitalnumberz(int starttile, int x,int y,int n,int s,int pal,int cs,int x1, int y1, int x2, int y2, int z);
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extern void txdigitalnumber(int starttile, int x,int y,int n,int s,int pal,int cs,int x1, int y1, int x2, int y2);
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extern void txdigitalnumber(int starttile, int x,int y,int n,int s,int pal,int cs,int x1, int y1, int x2, int y2);
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@ -277,11 +277,6 @@ void setgamepalette(player_struct *player, char *pal, int set)
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#define TEXTWRAPLEN (scale(39,ud.config.ScreenWidth,320))
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#define TEXTWRAPLEN (scale(39,ud.config.ScreenWidth,320))
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int gametext_(int small, int starttile, int x,int y,const char *t,int s,int p,int orientation,int x1, int y1, int x2, int y2)
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{
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return gametext_z(small,starttile,x,y,t,s,p,orientation,x1,y1,x2,y2,65536);
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}
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int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,int orientation,int x1, int y1, int x2, int y2, int z)
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int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,int orientation,int x1, int y1, int x2, int y2, int z)
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{
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{
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int ac,newx,oldx=x;
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int ac,newx,oldx=x;
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@ -358,9 +353,9 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
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rotatesprite(x<<16,(y<<16)+(small?ud.config.ScreenHeight<<15:0),z,0,ac,s,p,small?(8|16):(2|orientation),x1,y1,x2,y2);
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rotatesprite(x<<16,(y<<16)+(small?ud.config.ScreenHeight<<15:0),z,0,ac,s,p,small?(8|16):(2|orientation),x1,y1,x2,y2);
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// if ((*t >= '0' && *t <= '9'))
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if ((*t >= '0' && *t <= '9'))
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x += 8*z/65536;
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x += 8*z/65536;
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// else x += tilesizx[ac]*z/65536;//(tilesizx[ac]>>small);
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else x += tilesizx[ac]*z/65536;//(tilesizx[ac]>>small);
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if (t-oldt >= (signed)TEXTWRAPLEN-!small) oldt = (char *)t, x = oldx, y+=8*z/65536;
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if (t-oldt >= (signed)TEXTWRAPLEN-!small) oldt = (char *)t, x = oldx, y+=8*z/65536;
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t++;
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t++;
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}
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}
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@ -370,19 +365,19 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
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inline int gametext(int x,int y,const char *t,int s,int dabits)
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inline int gametext(int x,int y,const char *t,int s,int dabits)
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{
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{
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return(gametext_(0,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1));
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return(gametext_z(0,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
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}
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}
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inline int gametextpal(int x,int y,const char *t,int s,int p)
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inline int gametextpal(int x,int y,const char *t,int s,int p)
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{
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{
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return(gametext_(0,STARTALPHANUM, x,y,t,s,p,26,0, 0, xdim-1, ydim-1));
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return(gametext_z(0,STARTALPHANUM, x,y,t,s,p,26,0, 0, xdim-1, ydim-1, 65536));
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}
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}
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static inline int mpgametext(int y,const char *t,int s,int dabits)
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static inline int mpgametext(int y,const char *t,int s,int dabits)
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{
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{
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if (xdim >= 640 && ydim >= 480)
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if (xdim >= 640 && ydim >= 480)
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return(gametext_(1,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1));
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return(gametext_z(1,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
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return(gametext_(0,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1));
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return(gametext_z(0,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
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}
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}
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static int minitext_(int x,int y,const char *t,int s,int p,int sb)
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static int minitext_(int x,int y,const char *t,int s,int p,int sb)
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@ -7077,6 +7072,12 @@ PALONLY:
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if (sector[t->sectnum].floorpicnum == MIRROR)
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if (sector[t->sectnum].floorpicnum == MIRROR)
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t->xrepeat = t->yrepeat = 0;
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t->xrepeat = t->yrepeat = 0;
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}
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}
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for (j=0;j < spritesortcnt; j++)
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if (spriteext[tsprite[j].owner].flags & SPREXT_TSPRACCESS)
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{
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OnEvent(EVENT_ANIMATESPRITES,tsprite[j].owner, myconnectindex, -1);
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spriteext[tsprite[j].owner].tspr = NULL;
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}
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}
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}
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#ifdef _MSC_VER
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#ifdef _MSC_VER
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//#pragma auto_inline()
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//#pragma auto_inline()
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@ -8248,7 +8249,7 @@ static void comlinehelp(void)
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"-NUM\t\tLoad and run a game from slot NUM (0-9)\n"
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"-NUM\t\tLoad and run a game from slot NUM (0-9)\n"
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"-a\t\tUse fake player AI (fake multiplayer only)\n"
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"-a\t\tUse fake player AI (fake multiplayer only)\n"
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"-cNUM\t\tUse MP mode NUM, 1 = DukeMatch(spawn), 2 = Coop, 3 = Dukematch(no spawn)\n"
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"-cNUM\t\tUse MP mode NUM, 1 = DukeMatch(spawn), 2 = Coop, 3 = Dukematch(no spawn)\n"
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"-cfg FILE\tUse configuration file FILE\n"
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"-cfg FILE\t\tUse configuration file FILE\n"
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"-dFILE\t\tStart to play demo FILE\n"
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"-dFILE\t\tStart to play demo FILE\n"
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/* "-fNUM\t\tSend fewer packets in multiplayer (1, 2, 4) (deprecated)\n" */
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/* "-fNUM\t\tSend fewer packets in multiplayer (1, 2, 4) (deprecated)\n" */
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"-game_dir DIR\tSee -j\n"
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"-game_dir DIR\tSee -j\n"
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@ -8278,10 +8279,14 @@ static void comlinehelp(void)
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#endif
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#endif
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"-vNUM\t\tWarp to volume NUM (1-4), see -l\n"
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"-vNUM\t\tWarp to volume NUM (1-4), see -l\n"
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"-xFILE\t\tLoad CON script FILE (default EDUKE.CON/GAME.CON)\n"
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"-xFILE\t\tLoad CON script FILE (default EDUKE.CON/GAME.CON)\n"
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"-zNUM, -condebug\tLine-by-line CON compilation debugging, NUM is verbosity\n"
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"-zNUM,\n-condebug\tLine-by-line CON compilation debugging, NUM is verbosity\n"
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"\n-?, -help, --help\tDisplay this help message and exit"
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"\n-?, -help\tDisplay this help message and exit"
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;
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;
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#if defined RENDERTYPEWIN
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wm_msgbox(HEAD2,s);
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wm_msgbox(HEAD2,s);
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#else
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initprintf("%s\n",s);
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#endif
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}
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}
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static signed int rancid_players = 0;
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static signed int rancid_players = 0;
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@ -563,6 +563,23 @@ const memberlabel_t actorlabels[]=
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{ "mdflags", ACTOR_MDFLAGS, 0, 0 },
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{ "mdflags", ACTOR_MDFLAGS, 0, 0 },
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{ "xpanning", ACTOR_XPANNING, 0, 0 },
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{ "xpanning", ACTOR_XPANNING, 0, 0 },
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{ "ypanning", ACTOR_YPANNING, 0, 0 },
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{ "ypanning", ACTOR_YPANNING, 0, 0 },
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// tsprite access
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{ "tsprx", ACTOR_TSPRX, 0, 0 },
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{ "tspry", ACTOR_TSPRY, 0, 0 },
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{ "tsprz", ACTOR_TSPRZ, 0, 0 },
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{ "tsprcstat", ACTOR_TSPRCSTAT, 0, 0 },
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{ "tsprpicnum", ACTOR_TSPRPICNUM, 0, 0 },
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{ "tsprshade", ACTOR_TSPRSHADE, 0, 0 },
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{ "tsprpal", ACTOR_TSPRPAL, 0, 0 },
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{ "tsprxrepeat", ACTOR_TSPRXREPEAT, 0, 0 },
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{ "tspryrepeat", ACTOR_TSPRYREPEAT, 0, 0 },
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{ "tsprxoffset", ACTOR_TSPRXOFFSET, 0, 0 },
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{ "tspryoffset", ACTOR_TSPRYOFFSET, 0, 0 },
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{ "tsprsectnum", ACTOR_TSPRSECTNUM, 0, 0 },
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{ "tsprang", ACTOR_TSPRANG, 0, 0 },
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{ "", -1, 0, 0 } // END OF LIST
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{ "", -1, 0, 0 } // END OF LIST
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};
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};
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@ -1154,6 +1171,7 @@ static int CheckEventSync(int iEventID)
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{
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{
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switch (iEventID)
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switch (iEventID)
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{
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{
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case EVENT_ANIMATESPRITES:
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case EVENT_CHEATGETSTEROIDS:
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case EVENT_CHEATGETSTEROIDS:
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case EVENT_CHEATGETHEAT:
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case EVENT_CHEATGETHEAT:
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case EVENT_CHEATGETBOOT:
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case EVENT_CHEATGETBOOT:
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@ -4890,6 +4908,7 @@ static void AddDefaultDefinitions(void)
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{
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{
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AddDefinition("EVENT_AIMDOWN",EVENT_AIMDOWN,LABEL_DEFINE);
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AddDefinition("EVENT_AIMDOWN",EVENT_AIMDOWN,LABEL_DEFINE);
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AddDefinition("EVENT_AIMUP",EVENT_AIMUP,LABEL_DEFINE);
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AddDefinition("EVENT_AIMUP",EVENT_AIMUP,LABEL_DEFINE);
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AddDefinition("EVENT_ANIMATESPRITES",EVENT_ANIMATESPRITES,LABEL_DEFINE);
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AddDefinition("EVENT_CHANGEWEAPON",EVENT_CHANGEWEAPON,LABEL_DEFINE);
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AddDefinition("EVENT_CHANGEWEAPON",EVENT_CHANGEWEAPON,LABEL_DEFINE);
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AddDefinition("EVENT_CHEATGETBOOT",EVENT_CHEATGETBOOT,LABEL_DEFINE);
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AddDefinition("EVENT_CHEATGETBOOT",EVENT_CHEATGETBOOT,LABEL_DEFINE);
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AddDefinition("EVENT_CHEATGETFIRSTAID",EVENT_CHEATGETFIRSTAID,LABEL_DEFINE);
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AddDefinition("EVENT_CHEATGETFIRSTAID",EVENT_CHEATGETFIRSTAID,LABEL_DEFINE);
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@ -442,7 +442,20 @@ enum actorlabels
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ACTOR_MDZOFF,
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ACTOR_MDZOFF,
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ACTOR_MDFLAGS,
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ACTOR_MDFLAGS,
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ACTOR_XPANNING,
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ACTOR_XPANNING,
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ACTOR_YPANNING
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ACTOR_YPANNING,
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ACTOR_TSPRX,
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ACTOR_TSPRY,
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ACTOR_TSPRZ,
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ACTOR_TSPRCSTAT,
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ACTOR_TSPRPICNUM,
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ACTOR_TSPRSHADE,
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ACTOR_TSPRPAL,
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ACTOR_TSPRXREPEAT,
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ACTOR_TSPRYREPEAT,
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ACTOR_TSPRXOFFSET,
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ACTOR_TSPRYOFFSET,
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ACTOR_TSPRSECTNUM,
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ACTOR_TSPRANG,
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};
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};
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enum inputlabels
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enum inputlabels
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@ -3433,6 +3433,162 @@ static void DoActor(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
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SetGameVarID(lVar2, spriteext[iActor].ypanning,g_i,g_p);
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SetGameVarID(lVar2, spriteext[iActor].ypanning,g_i,g_p);
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return;
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return;
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case ACTOR_TSPRX:
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if (!spriteext[iActor].tspr)
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return;
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if (iSet)
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{
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spriteext[iActor].tspr->x=lValue;
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return;
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}
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SetGameVarID(lVar2, spriteext[iActor].tspr->x,g_i,g_p);
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return;
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case ACTOR_TSPRY:
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if (!spriteext[iActor].tspr)
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return;
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if (iSet)
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{
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spriteext[iActor].tspr->y=lValue;
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return;
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}
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||||||
|
SetGameVarID(lVar2, spriteext[iActor].tspr->y,g_i,g_p);
|
||||||
|
return;
|
||||||
|
|
||||||
|
case ACTOR_TSPRZ:
|
||||||
|
if (!spriteext[iActor].tspr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (iSet)
|
||||||
|
{
|
||||||
|
spriteext[iActor].tspr->z=lValue;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SetGameVarID(lVar2, spriteext[iActor].tspr->z,g_i,g_p);
|
||||||
|
return;
|
||||||
|
|
||||||
|
case ACTOR_TSPRCSTAT:
|
||||||
|
if (!spriteext[iActor].tspr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (iSet)
|
||||||
|
{
|
||||||
|
spriteext[iActor].tspr->cstat=lValue;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SetGameVarID(lVar2, spriteext[iActor].tspr->cstat,g_i,g_p);
|
||||||
|
return;
|
||||||
|
|
||||||
|
case ACTOR_TSPRPICNUM:
|
||||||
|
if (!spriteext[iActor].tspr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (iSet)
|
||||||
|
{
|
||||||
|
spriteext[iActor].tspr->picnum=lValue;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SetGameVarID(lVar2, spriteext[iActor].tspr->picnum,g_i,g_p);
|
||||||
|
return;
|
||||||
|
|
||||||
|
case ACTOR_TSPRSHADE:
|
||||||
|
if (!spriteext[iActor].tspr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (iSet)
|
||||||
|
{
|
||||||
|
spriteext[iActor].tspr->shade=lValue;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SetGameVarID(lVar2, spriteext[iActor].tspr->shade,g_i,g_p);
|
||||||
|
return;
|
||||||
|
|
||||||
|
case ACTOR_TSPRPAL:
|
||||||
|
if (!spriteext[iActor].tspr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (iSet)
|
||||||
|
{
|
||||||
|
spriteext[iActor].tspr->pal=lValue;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SetGameVarID(lVar2, spriteext[iActor].tspr->pal,g_i,g_p);
|
||||||
|
return;
|
||||||
|
|
||||||
|
case ACTOR_TSPRXREPEAT:
|
||||||
|
if (!spriteext[iActor].tspr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (iSet)
|
||||||
|
{
|
||||||
|
spriteext[iActor].tspr->xrepeat=lValue;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SetGameVarID(lVar2, spriteext[iActor].tspr->xrepeat,g_i,g_p);
|
||||||
|
return;
|
||||||
|
|
||||||
|
case ACTOR_TSPRYREPEAT:
|
||||||
|
if (!spriteext[iActor].tspr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (iSet)
|
||||||
|
{
|
||||||
|
spriteext[iActor].tspr->yrepeat=lValue;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SetGameVarID(lVar2, spriteext[iActor].tspr->yrepeat,g_i,g_p);
|
||||||
|
return;
|
||||||
|
|
||||||
|
case ACTOR_TSPRXOFFSET:
|
||||||
|
if (!spriteext[iActor].tspr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (iSet)
|
||||||
|
{
|
||||||
|
spriteext[iActor].tspr->xoffset=lValue;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SetGameVarID(lVar2, spriteext[iActor].tspr->xoffset,g_i,g_p);
|
||||||
|
return;
|
||||||
|
|
||||||
|
case ACTOR_TSPRYOFFSET:
|
||||||
|
if (!spriteext[iActor].tspr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (iSet)
|
||||||
|
{
|
||||||
|
spriteext[iActor].tspr->yoffset=lValue;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SetGameVarID(lVar2, spriteext[iActor].tspr->yoffset,g_i,g_p);
|
||||||
|
return;
|
||||||
|
|
||||||
|
case ACTOR_TSPRSECTNUM:
|
||||||
|
if (!spriteext[iActor].tspr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (iSet)
|
||||||
|
{
|
||||||
|
spriteext[iActor].tspr->sectnum=lValue;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SetGameVarID(lVar2, spriteext[iActor].tspr->sectnum,g_i,g_p);
|
||||||
|
return;
|
||||||
|
|
||||||
|
case ACTOR_TSPRANG:
|
||||||
|
if (!spriteext[iActor].tspr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (iSet)
|
||||||
|
{
|
||||||
|
spriteext[iActor].tspr->ang=lValue;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SetGameVarID(lVar2, spriteext[iActor].tspr->ang,g_i,g_p);
|
||||||
|
return;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue