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Another attempt at fixing Polymost z-fighting. Probably still sucks! :)
git-svn-id: https://svn.eduke32.com/eduke32@6170 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -4302,8 +4302,8 @@ int32_t polymost_lintersect(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
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return rv;
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}
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#define TSPR_OFFSET_FACTOR .0002f
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#define TSPR_OFFSET(tspr) (TSPR_OFFSET_FACTOR + ((tspr->owner != -1 ? tspr->owner & 63 : 0) * TSPR_OFFSET_FACTOR))
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#define TSPR_OFFSET_FACTOR .000008f
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#define TSPR_OFFSET(tspr) ((TSPR_OFFSET_FACTOR + ((tspr->owner != -1 ? tspr->owner & 63 : 1) * TSPR_OFFSET_FACTOR)) * (sepdist(globalposx - tspr->x, globalposy - tspr->y, globalposz - tspr->z)>>3))
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void polymost_drawsprite(int32_t snum)
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{
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