Lunatic: sprite.change{sect,stat}, access to more members, member read test.

git-svn-id: https://svn.eduke32.com/eduke32@3475 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2013-02-10 16:24:32 +00:00
parent f9c9e465d7
commit fab00b4750
8 changed files with 90 additions and 10 deletions

View file

@ -235,7 +235,7 @@ STAT = {
STAT_FALLER = 12, STAT_FALLER = 12,
STAT_DUMMYPLAYER = 13, STAT_DUMMYPLAYER = 13,
STAT_LIGHT = 14, STAT_LIGHT = 14,
STAT_NETALLOC = 15, -- STAT_NETALLOC = 15,
} }
local GAMEFUNC = { local GAMEFUNC = {
@ -343,7 +343,7 @@ local SX = function(memb) return "spriteext[%s]"..memb end
-- Generate code to access a signed member as unsigned. -- Generate code to access a signed member as unsigned.
local function s2u(label) local function s2u(label)
return "(_bit.band("..label.."+65536),65535)" return "(_bit.band("..label.."+65536,65535))"
end end
local function S2U(label) local function S2U(label)
@ -365,12 +365,12 @@ local ActorLabels = {
yrepeat = SP".yrepeat", yrepeat = SP".yrepeat",
xoffset = SP".xoffset", xoffset = SP".xoffset",
yoffset = SP".yoffset", yoffset = SP".yoffset",
sectnum = { SP".sectnum" }, sectnum = { SP".sectnum", SP".sectnum" }, -- set: for tsprite
statnum = { SP".statnum" }, statnum = { SP".statnum", SP".statnum" }, -- set: for tsprite
ang = SP".ang", ang = SP".ang",
owner = { SP".owner" }, owner = { SP".owner", SP":_set_owner(%%s)" },
xvel = SP".xvel", xvel = SP".xvel",
yvel = { SP".yvel" }, yvel = { SP".yvel", SP":_set_yvel(%%s)" }, -- XXX
zvel = SP".zvel", zvel = SP".zvel",
lotag = SP".lotag", lotag = SP".lotag",
hitag = SP".hitag", hitag = SP".hitag",
@ -434,6 +434,10 @@ for member, code in pairs(ActorLabels) do
end end
end end
-- Sprites set stat- and sectnum via sprite.change{stat,sect} functions.
ActorLabels.sectnum[2] = "sprite.changesect(%s,%%s)"
ActorLabels.statnum[2] = "sprite.changestat(%s,%%s)"
local PL = function(memb) return "player[%s]"..memb end local PL = function(memb) return "player[%s]"..memb end
local PlayerLabels = { local PlayerLabels = {
@ -630,7 +634,7 @@ local PlayerLabels = {
palette = PL".palette", palette = PL".palette",
-- NOTE the special case: -- NOTE the special case:
pals = PL"._pals[%s]", pals = PL"._pals.col[%s]",
pals_time = PL"._pals.f", pals_time = PL"._pals.f",
name = {}, name = {},

View file

@ -427,7 +427,7 @@ function _debris(i, dtile, n)
shade=spr.shade, xrepeat=32+krandand(15), yrepeat=32+krandand(15), shade=spr.shade, xrepeat=32+krandand(15), yrepeat=32+krandand(15),
ang=krandand(2047), xvel=32+krandand(127), zvel=-krandand(2047) } ang=krandand(2047), xvel=32+krandand(127), zvel=-krandand(2047) }
-- NOTE: BlimpSpawnSprites[14] (its array size is 15) will never be chosen -- NOTE: BlimpSpawnSprites[14] (its array size is 15) will never be chosen
sprite[jj]:set_yvel(isblimpscrap and ffiC.BlimpSpawnSprites[math.mod(jj, 14)] or -1) sprite[jj]:_set_yvel(isblimpscrap and ffiC.BlimpSpawnSprites[math.mod(jj, 14)] or -1)
sprite[jj].pal = spr.pal sprite[jj].pal = spr.pal
end end
end end

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@ -977,6 +977,10 @@ gv_access._ud = ffiC.ud
-- Support for some CON global system gamevars -- Support for some CON global system gamevars
gv_access._csv = ffi.new "struct { int32_t RETURN; }" gv_access._csv = ffi.new "struct { int32_t RETURN; }"
function gv_access._get_yxaspect()
return ffiC.yxaspect
end
function gv_access._currentFramerate() function gv_access._currentFramerate()
return ffiC.g_currentFrameRate return ffiC.g_currentFrameRate
end end
@ -1523,6 +1527,27 @@ DBG_.oom = function()
end end
end end
-- Test reading from all struct members
function DBG_.testmembread()
for _1, sac in pairs { con_lang.StructAccessCode, con_lang.StructAccessCode2 } do
for what, labels in pairs(sac) do
if (what~="tspr") then
for _3, membaccode in pairs(labels) do
if (type(membaccode)=="table") then
membaccode = membaccode[1]
end
if (membaccode) then
local codestr = "do local _bit,_math=require'bit',require'math'; local tmp="..
membaccode:gsub("%%s","0").." end"
local code = assert(loadstring(codestr))
code()
end
end
end
end
end
end
---=== Finishing environment setup ===--- ---=== Finishing environment setup ===---

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@ -225,6 +225,7 @@ const int32_t windowx1, windowy1, windowx2, windowy2;
]] ]]
decl[[ decl[[
int32_t yxaspect;
int32_t spritesortcnt; int32_t spritesortcnt;
const int32_t rendmode; const int32_t rendmode;
const int16_t headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1]; const int16_t headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1];
@ -240,6 +241,9 @@ int32_t getflorzofslopeptr(const sectortype *sec, int32_t dax, int32_t day);
void getzsofslopeptr(const sectortype *sec, int32_t dax, int32_t day, void getzsofslopeptr(const sectortype *sec, int32_t dax, int32_t day,
int32_t *ceilz, int32_t *florz); int32_t *ceilz, int32_t *florz);
int32_t changespritesect(int16_t spritenum, int16_t newsectnum);
int32_t changespritestat(int16_t spritenum, int16_t newstatnum);
int32_t hitscan(const vec3_t *sv, int16_t sectnum, int32_t vx, int32_t vy, int32_t vz, int32_t hitscan(const vec3_t *sv, int16_t sectnum, int32_t vx, int32_t vy, int32_t vz,
hitdata_t *hitinfo, uint32_t cliptype); hitdata_t *hitinfo, uint32_t cliptype);
int32_t cansee(int32_t x1, int32_t y1, int32_t z1, int16_t sect1, int32_t cansee(int32_t x1, int32_t y1, int32_t z1, int16_t sect1,
@ -416,11 +420,21 @@ local spritetype_mt = {
ffi.cast(spritetype_ptr_ct, s).picnum = tilenum ffi.cast(spritetype_ptr_ct, s).picnum = tilenum
end, end,
set_yvel = function(s, yvel) _set_yvel = function(s, yvel)
-- XXX: for now, no checking -- XXX: no protection against malicious use (might set picnum to
-- another one temporarily)
-- XXX: this belongs into game-side Lunatic
if (s.picnum==1405) then -- APLAYER
error("setting yvel on an APLAYER sprite forbidden", 2)
end
ffi.cast(spritetype_ptr_ct, s).yvel = yvel ffi.cast(spritetype_ptr_ct, s).yvel = yvel
end, end,
_set_owner = function(s, owner)
check_sprite_idx(owner)
ffi.cast(spritetype_ptr_ct, s).owner = owner
end,
--- Custom setters --- Custom setters
set_cstat_bits = function(s, bits) set_cstat_bits = function(s, bits)
s.cstat = bor(s.cstat, bits) s.cstat = bor(s.cstat, bits)
@ -535,6 +549,24 @@ static_members.sprite.CSTAT = conststruct
TRANSLUCENT_BOTH_BITS = 512+2, TRANSLUCENT_BOTH_BITS = 512+2,
} }
function static_members.sprite.changesect(spritenum, sectnum)
check_sprite_idx(spritenum)
check_sector_idx(sectnum)
if (ffiC.changespritesect(spritenum, sectnum)==-1) then
error("cannot change sector number of sprite not in the game world", 2)
end
end
function static_members.sprite.changestat(spritenum, statnum)
check_sprite_idx(spritenum)
if (statnum >= ffiC.MAXSTATUS+0ULL) then
error("invalid status number "..statnum, 2)
end
if (ffiC.changespritestat(spritenum, statnum)==-1) then
error("cannot change status number of sprite not in the game world", 2)
end
end
local function GenStructMetatable(Structname, Boundname) local function GenStructMetatable(Structname, Boundname)
return { return {
__index = function(tab, key) __index = function(tab, key)

View file

@ -22,6 +22,7 @@ windowx1;
windowy1; windowy1;
windowx2; windowx2;
windowy2; windowy2;
yxaspect;
yax_getbunch; yax_getbunch;
@ -29,6 +30,9 @@ getceilzofslopeptr;
getflorzofslopeptr; getflorzofslopeptr;
getzsofslopeptr; getzsofslopeptr;
changespritesect;
changespritestat;
headspritesect; headspritesect;
headspritestat; headspritestat;
prevspritesect; prevspritesect;

View file

@ -22,6 +22,7 @@ windowx1;
windowy1; windowy1;
windowx2; windowx2;
windowy2; windowy2;
yxaspect;
yax_getbunch; yax_getbunch;
@ -29,6 +30,9 @@ getceilzofslopeptr;
getflorzofslopeptr; getflorzofslopeptr;
getzsofslopeptr; getzsofslopeptr;
changespritesect;
changespritestat;
headspritesect; headspritesect;
headspritestat; headspritestat;
prevspritesect; prevspritesect;

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@ -175,6 +175,8 @@ local function new_initial_gvartab()
windowx2 = RO "_gv.windowx2", windowx2 = RO "_gv.windowx2",
windowy2 = RO "_gv.windowy2", windowy2 = RO "_gv.windowy2",
yxaspect = RO "_gv._get_yxaspect()",
numsectors = RO "_gv.numsectors", numsectors = RO "_gv.numsectors",
NUMSECTORS = RO "_gv.numsectors", NUMSECTORS = RO "_gv.numsectors",
NUMWALLS = RO "_gv.numwalls", NUMWALLS = RO "_gv.numwalls",

View file

@ -222,6 +222,10 @@ gameevent("JUMP",
gameevent(gv.EVENT_ENTERLEVEL, gameevent(gv.EVENT_ENTERLEVEL,
function() function()
if (gv._DEBUG_LUNATIC) then
DBG_.testmembread()
end
-- NOTE: times are for helixhorned (Core2Duo 3GHz) -- NOTE: times are for helixhorned (Core2Duo 3GHz)
local i local i
local N = 1e6 local N = 1e6
@ -291,6 +295,11 @@ gameevent(gv.EVENT_ENTERLEVEL,
-- N=10: 190-210 us * 10 = 1.9-2.1 ms -- N=10: 190-210 us * 10 = 1.9-2.1 ms
-- N=100: about 160 us * 100 = about 16 ms -- N=100: about 160 us * 100 = about 16 ms
-- Make the DUKECAR in E1L1 into a static object
if (sprite[24].picnum==2491) then
sprite.changestat(24, gv.STAT_DEFAULT)
end
checkfail("gameevent('GAME', function() print('qwe') end)", checkfail("gameevent('GAME', function() print('qwe') end)",
"must be called from top level") "must be called from top level")
end end