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https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Added glbuild support for ARB_shader_objects and fixed ARB_occlusion_query.
git-svn-id: https://svn.eduke32.com/eduke32@1139 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 174 additions and 0 deletions
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@ -191,6 +191,47 @@ extern void (APIENTRY * bglGetQueryivARB)(GLenum target, GLenum pname, GLint *pa
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extern void (APIENTRY * bglGetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params);
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extern void (APIENTRY * bglGetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params);
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// Shader Objects
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extern void (APIENTRY * bglDeleteObjectARB)(GLhandleARB);
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extern GLhandleARB (APIENTRY * bglGetHandleARB)(GLenum);
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extern void (APIENTRY * bglDetachObjectARB)(GLhandleARB, GLhandleARB);
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extern GLhandleARB (APIENTRY * bglCreateShaderObjectARB)(GLenum);
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extern void (APIENTRY * bglShaderSourceARB)(GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
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extern void (APIENTRY * bglCompileShaderARB)(GLhandleARB);
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extern GLhandleARB (APIENTRY * bglCreateProgramObjectARB)(void);
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extern void (APIENTRY * bglAttachObjectARB)(GLhandleARB, GLhandleARB);
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extern void (APIENTRY * bglLinkProgramARB)(GLhandleARB);
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extern void (APIENTRY * bglUseProgramObjectARB)(GLhandleARB);
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extern void (APIENTRY * bglValidateProgramARB)(GLhandleARB);
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extern void (APIENTRY * bglUniform1fARB)(GLint, GLfloat);
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extern void (APIENTRY * bglUniform2fARB)(GLint, GLfloat, GLfloat);
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extern void (APIENTRY * bglUniform3fARB)(GLint, GLfloat, GLfloat, GLfloat);
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extern void (APIENTRY * bglUniform4fARB)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
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extern void (APIENTRY * bglUniform1iARB)(GLint, GLint);
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extern void (APIENTRY * bglUniform2iARB)(GLint, GLint, GLint);
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extern void (APIENTRY * bglUniform3iARB)(GLint, GLint, GLint, GLint);
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extern void (APIENTRY * bglUniform4iARB)(GLint, GLint, GLint, GLint, GLint);
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extern void (APIENTRY * bglUniform1fvARB)(GLint, GLsizei, const GLfloat *);
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extern void (APIENTRY * bglUniform2fvARB)(GLint, GLsizei, const GLfloat *);
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extern void (APIENTRY * bglUniform3fvARB)(GLint, GLsizei, const GLfloat *);
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extern void (APIENTRY * bglUniform4fvARB)(GLint, GLsizei, const GLfloat *);
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extern void (APIENTRY * bglUniform1ivARB)(GLint, GLsizei, const GLint *);
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extern void (APIENTRY * bglUniform2ivARB)(GLint, GLsizei, const GLint *);
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extern void (APIENTRY * bglUniform3ivARB)(GLint, GLsizei, const GLint *);
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extern void (APIENTRY * bglUniform4ivARB)(GLint, GLsizei, const GLint *);
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extern void (APIENTRY * bglUniformMatrix2fvARB)(GLint, GLsizei, GLboolean, const GLfloat *);
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extern void (APIENTRY * bglUniformMatrix3fvARB)(GLint, GLsizei, GLboolean, const GLfloat *);
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extern void (APIENTRY * bglUniformMatrix4fvARB)(GLint, GLsizei, GLboolean, const GLfloat *);
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extern void (APIENTRY * bglGetObjectParameterfvARB)(GLhandleARB, GLenum, GLfloat *);
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extern void (APIENTRY * bglGetObjectParameterivARB)(GLhandleARB, GLenum, GLint *);
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extern void (APIENTRY * bglGetInfoLogARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
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extern void (APIENTRY * bglGetAttachedObjectsARB)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
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extern GLint (APIENTRY * bglGetUniformLocationARB)(GLhandleARB, const GLcharARB *);
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extern void (APIENTRY * bglGetActiveUniformARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
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extern void (APIENTRY * bglGetUniformfvARB)(GLhandleARB, GLint, GLfloat *);
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extern void (APIENTRY * bglGetUniformivARB)(GLhandleARB, GLint, GLint *);
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extern void (APIENTRY * bglGetShaderSourceARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
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// GLU
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extern void (APIENTRY * bgluTessBeginContour) (GLUtesselator* tess);
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extern void (APIENTRY * bgluTessBeginPolygon) (GLUtesselator* tess, GLvoid* data);
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@ -158,6 +158,47 @@ void (APIENTRY * bglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
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void (APIENTRY * bglGetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params);
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void (APIENTRY * bglGetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params);
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// Shader Objects
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void (APIENTRY * bglDeleteObjectARB)(GLhandleARB);
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GLhandleARB (APIENTRY * bglGetHandleARB)(GLenum);
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void (APIENTRY * bglDetachObjectARB)(GLhandleARB, GLhandleARB);
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GLhandleARB (APIENTRY * bglCreateShaderObjectARB)(GLenum);
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void (APIENTRY * bglShaderSourceARB)(GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
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void (APIENTRY * bglCompileShaderARB)(GLhandleARB);
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GLhandleARB (APIENTRY * bglCreateProgramObjectARB)(void);
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void (APIENTRY * bglAttachObjectARB)(GLhandleARB, GLhandleARB);
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void (APIENTRY * bglLinkProgramARB)(GLhandleARB);
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void (APIENTRY * bglUseProgramObjectARB)(GLhandleARB);
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void (APIENTRY * bglValidateProgramARB)(GLhandleARB);
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void (APIENTRY * bglUniform1fARB)(GLint, GLfloat);
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void (APIENTRY * bglUniform2fARB)(GLint, GLfloat, GLfloat);
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void (APIENTRY * bglUniform3fARB)(GLint, GLfloat, GLfloat, GLfloat);
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void (APIENTRY * bglUniform4fARB)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
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void (APIENTRY * bglUniform1iARB)(GLint, GLint);
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void (APIENTRY * bglUniform2iARB)(GLint, GLint, GLint);
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void (APIENTRY * bglUniform3iARB)(GLint, GLint, GLint, GLint);
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void (APIENTRY * bglUniform4iARB)(GLint, GLint, GLint, GLint, GLint);
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void (APIENTRY * bglUniform1fvARB)(GLint, GLsizei, const GLfloat *);
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void (APIENTRY * bglUniform2fvARB)(GLint, GLsizei, const GLfloat *);
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void (APIENTRY * bglUniform3fvARB)(GLint, GLsizei, const GLfloat *);
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void (APIENTRY * bglUniform4fvARB)(GLint, GLsizei, const GLfloat *);
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void (APIENTRY * bglUniform1ivARB)(GLint, GLsizei, const GLint *);
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void (APIENTRY * bglUniform2ivARB)(GLint, GLsizei, const GLint *);
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void (APIENTRY * bglUniform3ivARB)(GLint, GLsizei, const GLint *);
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void (APIENTRY * bglUniform4ivARB)(GLint, GLsizei, const GLint *);
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void (APIENTRY * bglUniformMatrix2fvARB)(GLint, GLsizei, GLboolean, const GLfloat *);
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void (APIENTRY * bglUniformMatrix3fvARB)(GLint, GLsizei, GLboolean, const GLfloat *);
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void (APIENTRY * bglUniformMatrix4fvARB)(GLint, GLsizei, GLboolean, const GLfloat *);
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void (APIENTRY * bglGetObjectParameterfvARB)(GLhandleARB, GLenum, GLfloat *);
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void (APIENTRY * bglGetObjectParameterivARB)(GLhandleARB, GLenum, GLint *);
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void (APIENTRY * bglGetInfoLogARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
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void (APIENTRY * bglGetAttachedObjectsARB)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
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GLint (APIENTRY * bglGetUniformLocationARB)(GLhandleARB, const GLcharARB *);
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void (APIENTRY * bglGetActiveUniformARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
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void (APIENTRY * bglGetUniformfvARB)(GLhandleARB, GLint, GLfloat *);
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void (APIENTRY * bglGetUniformivARB)(GLhandleARB, GLint, GLint *);
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void (APIENTRY * bglGetShaderSourceARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
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// GLU
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void (APIENTRY * bgluTessBeginContour)(GLUtesselator* tess);
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void (APIENTRY * bgluTessBeginPolygon)(GLUtesselator* tess, GLvoid* data);
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@ -426,6 +467,47 @@ int loadglextensions(void)
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bglGetQueryObjectivARB = GETPROCEXTSOFT("glGetQueryObjectivARB");
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bglGetQueryObjectuivARB = GETPROCEXTSOFT("glGetQueryObjectuivARB");
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// Shader Objects
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bglDeleteObjectARB = GETPROCEXTSOFT("glDeleteObjectARB");
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bglGetHandleARB = GETPROCEXTSOFT("glGetHandleARB");
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bglDetachObjectARB = GETPROCEXTSOFT("glDetachObjectARB");
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bglCreateShaderObjectARB = GETPROCEXTSOFT("glCreateShaderObjectARB");
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bglShaderSourceARB = GETPROCEXTSOFT("glShaderSourceARB");
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bglCompileShaderARB = GETPROCEXTSOFT("glCompileShaderARB");
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bglCreateProgramObjectARB = GETPROCEXTSOFT("glCreateProgramObjectARB");
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bglAttachObjectARB = GETPROCEXTSOFT("glAttachObjectARB");
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bglLinkProgramARB = GETPROCEXTSOFT("glLinkProgramARB");
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bglUseProgramObjectARB = GETPROCEXTSOFT("glUseProgramObjectARB");
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bglValidateProgramARB = GETPROCEXTSOFT("glValidateProgramARB");
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bglUniform1fARB = GETPROCEXTSOFT("glUniform1fARB");
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bglUniform2fARB = GETPROCEXTSOFT("glUniform2fARB");
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bglUniform3fARB = GETPROCEXTSOFT("glUniform3fARB");
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bglUniform4fARB = GETPROCEXTSOFT("glUniform4fARB");
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bglUniform1iARB = GETPROCEXTSOFT("glUniform1iARB");
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bglUniform2iARB = GETPROCEXTSOFT("glUniform2iARB");
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bglUniform3iARB = GETPROCEXTSOFT("glUniform3iARB");
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bglUniform4iARB = GETPROCEXTSOFT("glUniform4iARB");
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bglUniform1fvARB = GETPROCEXTSOFT("glUniform1fvARB");
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bglUniform2fvARB = GETPROCEXTSOFT("glUniform2fvARB");
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bglUniform3fvARB = GETPROCEXTSOFT("glUniform3fvARB");
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bglUniform4fvARB = GETPROCEXTSOFT("glUniform4fvARB");
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bglUniform1ivARB = GETPROCEXTSOFT("glUniform1ivARB");
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bglUniform2ivARB = GETPROCEXTSOFT("glUniform2ivARB");
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bglUniform3ivARB = GETPROCEXTSOFT("glUniform3ivARB");
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bglUniform4ivARB = GETPROCEXTSOFT("glUniform4ivARB");
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bglUniformMatrix2fvARB = GETPROCEXTSOFT("glUniformMatrix2fvARB");
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bglUniformMatrix3fvARB = GETPROCEXTSOFT("glUniformMatrix3fvARB");
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bglUniformMatrix4fvARB = GETPROCEXTSOFT("glUniformMatrix4fvARB");
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bglGetObjectParameterfvARB = GETPROCEXTSOFT("glGetObjectParameterfvARB");
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bglGetObjectParameterivARB = GETPROCEXTSOFT("glGetObjectParameterivARB");
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bglGetInfoLogARB = GETPROCEXTSOFT("glGetInfoLogARB");
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bglGetAttachedObjectsARB = GETPROCEXTSOFT("glGetAttachedObjectsARB");
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bglGetUniformLocationARB = GETPROCEXTSOFT("glGetUniformLocationARB");
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bglGetActiveUniformARB = GETPROCEXTSOFT("glGetActiveUniformARB");
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bglGetUniformfvARB = GETPROCEXTSOFT("glGetUniformfvARB");
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bglGetUniformivARB = GETPROCEXTSOFT("glGetUniformivARB");
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bglGetShaderSourceARB = GETPROCEXTSOFT("glGetShaderSourceARB");
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#ifdef RENDERTYPEWIN
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bwglSwapIntervalEXT = GETPROCEXTSOFT("wglSwapIntervalEXT");
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#endif
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@ -582,6 +664,57 @@ int unloadgldriver(void)
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bglMapBufferARB = NULL;
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bglUnmapBufferARB = NULL;
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// Occlusion queries
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bglGenQueriesARB = NULL;
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bglDeleteQueriesARB = NULL;
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bglIsQueryARB = NULL;
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bglBeginQueryARB = NULL;
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bglEndQueryARB = NULL;
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bglGetQueryivARB = NULL;
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bglGetQueryObjectivARB = NULL;
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bglGetQueryObjectuivARB = NULL;
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// Shader Objects
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bglDeleteObjectARB = NULL;
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bglGetHandleARB = NULL;
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bglDetachObjectARB = NULL;
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bglCreateShaderObjectARB = NULL;
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bglShaderSourceARB = NULL;
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bglCompileShaderARB = NULL;
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bglCreateProgramObjectARB = NULL;
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bglAttachObjectARB = NULL;
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bglLinkProgramARB = NULL;
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bglUseProgramObjectARB = NULL;
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bglValidateProgramARB = NULL;
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bglUniform1fARB = NULL;
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bglUniform2fARB = NULL;
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bglUniform3fARB = NULL;
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bglUniform4fARB = NULL;
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bglUniform1iARB = NULL;
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bglUniform2iARB = NULL;
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bglUniform3iARB = NULL;
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bglUniform4iARB = NULL;
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bglUniform1fvARB = NULL;
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bglUniform2fvARB = NULL;
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bglUniform3fvARB = NULL;
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bglUniform4fvARB = NULL;
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bglUniform1ivARB = NULL;
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bglUniform2ivARB = NULL;
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bglUniform3ivARB = NULL;
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bglUniform4ivARB = NULL;
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bglUniformMatrix2fvARB = NULL;
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bglUniformMatrix3fvARB = NULL;
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bglUniformMatrix4fvARB = NULL;
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bglGetObjectParameterfvARB = NULL;
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bglGetObjectParameterivARB = NULL;
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bglGetInfoLogARB = NULL;
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bglGetAttachedObjectsARB = NULL;
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bglGetUniformLocationARB = NULL;
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bglGetActiveUniformARB = NULL;
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bglGetUniformfvARB = NULL;
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bglGetUniformivARB = NULL;
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bglGetShaderSourceARB = NULL;
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#ifdef RENDERTYPEWIN
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bwglCreateContext = NULL;
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bwglDeleteContext = NULL;
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