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Pitch and roll control for maphacks
git-svn-id: https://svn.eduke32.com/eduke32@390 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -7208,6 +7208,8 @@ long loadmaphack(char *filename)
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{ "nomd2anim", 3 },
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{ "nomd2anim", 3 },
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{ "nomd3anim", 3 },
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{ "nomd3anim", 3 },
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{ "nomdanim", 3 },
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{ "nomdanim", 3 },
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{ "pitch", 4 },
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{ "roll", 5 },
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{ NULL, -1 }
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{ NULL, -1 }
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};
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};
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@ -7271,6 +7273,34 @@ long loadmaphack(char *filename)
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}
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}
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spriteext[whichsprite].flags |= SPREXT_NOMDANIM;
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spriteext[whichsprite].flags |= SPREXT_NOMDANIM;
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break;
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break;
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case 4: // pitch <xx>
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{
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int pitch;
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if (scriptfile_getnumber(script, &pitch)) break;
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if (whichsprite < 0) {
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// no sprite directive preceeding
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initprintf("Ignoring pitch directive because of absent/invalid sprite number on line %s:%d\n",
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script->filename, scriptfile_getlinum(script,cmdtokptr));
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break;
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}
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spriteext[whichsprite].pitch = (short)pitch;
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}
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case 5: // roll <xx>
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{
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int roll;
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if (scriptfile_getnumber(script, &roll)) break;
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if (whichsprite < 0) {
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// no sprite directive preceeding
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initprintf("Ignoring roll directive because of absent/invalid sprite number on line %s:%d\n",
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script->filename, scriptfile_getlinum(script,cmdtokptr));
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break;
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}
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spriteext[whichsprite].roll = (short)roll;
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}
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break;
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default:
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default:
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// unrecognised token
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// unrecognised token
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break;
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break;
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