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- fixed horizontal panning for bottom textures.
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parent
385cc8cbbd
commit
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1 changed files with 3 additions and 3 deletions
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@ -759,8 +759,8 @@ void HWWall::DoTexture(HWDrawInfo* di, walltype* wal, walltype* refwall, float r
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if (pow2size < th) pow2size *= 2;
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float ypanning = wal->ypan_ ? pow2size * wal->ypan_ / (256.0f * th) : 0;
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tcs[LOLFT].u = tcs[UPLFT].u = ((leftdist * 8.f * wal->xrepeat) + wal->xpan_) / tw;
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tcs[LORGT].u = tcs[UPRGT].u = ((rightdist * 8.f * wal->xrepeat) + wal->xpan_) / tw;
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tcs[LOLFT].u = tcs[UPLFT].u = ((leftdist * 8.f * wal->xrepeat) + refwall->xpan_) / tw;
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tcs[LORGT].u = tcs[UPRGT].u = ((rightdist * 8.f * wal->xrepeat) + refwall->xpan_) / tw;
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auto setv = [=](float hl, float hr, float frac) -> float
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{
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@ -918,7 +918,7 @@ void HWWall::Process(HWDrawInfo *di, walltype *wal, sectortype* frontsector, sec
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PlanesAtPoint(frontsector, p2wall->x, p2wall->y, &fch2, &ffh2);
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#ifdef _DEBUG
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if (wal - wall == 3810)
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if (wal - wall == 7591)
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{
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int a = 0;
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}
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