mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- make things compile again.
This commit is contained in:
parent
b9e9b25cc6
commit
f3d953513b
9 changed files with 103 additions and 43 deletions
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@ -11,6 +11,7 @@ set( PCH_SOURCES
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src/game.cpp
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src/gamedef.cpp
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src/gameexec.cpp
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src/gamevars.cpp
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src/global.cpp
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src/namesdyn.cpp
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src/net.cpp
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@ -17,8 +17,8 @@ BEGIN_RR_NS
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#define RRRA (g_gameType & GAMEFLAG_RRRA)
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#define NAM (g_gameType & GAMEFLAG_NAM)
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#define NAPALM (g_gameType & GAMEFLAG_NAPALM)
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//#define WW2GI (g_gameType & GAMEFLAG_WW2GI)
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//#define NAM_WW2GI (g_gameType & (GAMEFLAG_NAM|GAMEFLAG_WW2GI))
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#define WW2GI (g_gameType & GAMEFLAG_WW2GI)
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#define NAM_WW2GI (g_gameType & (GAMEFLAG_NAM|GAMEFLAG_WW2GI))
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#define SHAREWARE (g_gameType & GAMEFLAG_SHAREWARE)
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//#define DUKEBETA ((g_gameType & GAMEFLAG_DUKEBETA) == GAMEFLAG_DUKEBETA)
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//#define IONMAIDEN (g_gameType & GAMEFLAG_IONMAIDEN)
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51
source/rr/src/events_defs.h
Normal file
51
source/rr/src/events_defs.h
Normal file
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@ -0,0 +1,51 @@
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#ifndef EDUKE32_EVENTS_DEFS_H_
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#define EDUKE32_EVENTS_DEFS_H_
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// the order of these can't be changed or else compatibility with EDuke 2.0 mods will break
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// KEEPINSYNC with EventNames[] and lunatic/con_lang.lua
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enum GameEvent_t {
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EVENT_INIT, // 0
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EVENT_ENTERLEVEL,
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EVENT_RESETWEAPONS,
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EVENT_RESETINVENTORY,
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EVENT_HOLSTER,
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EVENT_LOOKLEFT, // 5
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EVENT_LOOKRIGHT,
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EVENT_SOARUP,
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EVENT_SOARDOWN,
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EVENT_CROUCH,
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EVENT_JUMP, // 10
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EVENT_RETURNTOCENTER,
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EVENT_LOOKUP,
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EVENT_LOOKDOWN,
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EVENT_AIMUP,
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EVENT_FIRE, // 15
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EVENT_CHANGEWEAPON,
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EVENT_GETSHOTRANGE,
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EVENT_GETAUTOAIMANGLE,
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EVENT_GETLOADTILE,
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EVENT_CHEATGETSTEROIDS, // 20
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EVENT_CHEATGETHEAT,
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EVENT_CHEATGETBOOT,
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EVENT_CHEATGETSHIELD,
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EVENT_CHEATGETSCUBA,
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EVENT_CHEATGETHOLODUKE, // 25
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EVENT_CHEATGETJETPACK,
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EVENT_CHEATGETFIRSTAID,
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EVENT_QUICKKICK,
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EVENT_INVENTORY,
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EVENT_USENIGHTVISION, // 30
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EVENT_USESTEROIDS,
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EVENT_INVENTORYLEFT,
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EVENT_INVENTORYRIGHT,
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EVENT_HOLODUKEON,
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EVENT_HOLODUKEOFF, // 35
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EVENT_USEMEDKIT,
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EVENT_USEJETPACK,
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EVENT_TURNAROUND,
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MAXEVENTS,
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EVENT_AIMDOWN = EVENT_AIMUP,
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};
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#endif
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@ -277,7 +277,6 @@ void G_HandleLocalKeys(void);
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void G_HandleSpecialKeys(void);
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void G_PrintGameQuotes(int32_t snum);
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//void G_SE40(int32_t smoothratio);
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void G_Shutdown(void);
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void G_UpdatePlayerFromMenu(void);
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void P_DoQuote(int32_t q,DukePlayer_t *p);
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void P_SetGamePalette(DukePlayer_t* player, uint32_t palid, ESetPalFlags flags);
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@ -310,8 +310,6 @@ static hashtable_t * const tables_free [] = {
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void C_InitHashes()
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{
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uint32_t i;
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for (auto table : tables)
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hash_init(table);
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@ -1874,7 +1872,7 @@ setvar:
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case CON_ADDVARVAR:
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case CON_SETVARVAR:
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{
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setvarvar:
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//setvarvar:
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auto ins = &g_scriptPtr[-1];
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auto tptr = textptr;
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int const lnum = g_lineNumber;
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@ -20,11 +20,17 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "duke3d.h"
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#include "menus.h"
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#include "savegame.h"
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#include "namesdyn.h"
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#include "gamevars.h"
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#include "vfs.h"
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//#include "vfs.h"
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BEGIN_RR_NS
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#define gamevars_c_
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@ -84,38 +90,39 @@ void Gv_Clear(void)
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DO_FREE_AND_NULL(gameVar.szLabel);
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}
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int Gv_ReadSave(buildvfs_kfd kFile)
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// Note that this entire function is totally architecture dependent and needs to be fixed (which won't be easy...)
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int Gv_ReadSave(FileReader &kFile)
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{
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char tbuf[12];
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if (kread(kFile, tbuf, 12)!=12) goto corrupt;
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if (kFile.Read(tbuf, 12)!=12) goto corrupt;
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if (Bmemcmp(tbuf, "BEG: EDuke32", 12)) { OSD_Printf("BEG ERR\n"); return 2; }
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Gv_Free(); // nuke 'em from orbit, it's the only way to be sure...
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if (kdfread_LZ4(&g_gameVarCount,sizeof(g_gameVarCount),1,kFile) != 1) goto corrupt;
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if (kFile.Read(&g_gameVarCount,sizeof(g_gameVarCount)) != sizeof(g_gameVarCount)) goto corrupt;
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for (bssize_t i=0; i<g_gameVarCount; i++)
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{
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char *const olabel = aGameVars[i].szLabel;
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if (kdfread_LZ4(&aGameVars[i], sizeof(gamevar_t), 1, kFile) != 1)
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if (kFile.Read(&aGameVars[i], sizeof(gamevar_t)) != sizeof(gamevar_t))
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goto corrupt;
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aGameVars[i].szLabel = (char *)Xrealloc(olabel, MAXVARLABEL * sizeof(uint8_t));
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if (kdfread_LZ4(aGameVars[i].szLabel, MAXVARLABEL, 1, kFile) != 1)
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if (kFile.Read(aGameVars[i].szLabel, MAXVARLABEL) != MAXVARLABEL)
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goto corrupt;
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hash_add(&h_gamevars, aGameVars[i].szLabel,i, 1);
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if (aGameVars[i].flags & GAMEVAR_PERPLAYER)
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{
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aGameVars[i].pValues = (intptr_t*)Xaligned_alloc(PLAYER_VAR_ALIGNMENT, MAXPLAYERS * sizeof(intptr_t));
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if (kdfread_LZ4(aGameVars[i].pValues,sizeof(intptr_t) * MAXPLAYERS, 1, kFile) != 1) goto corrupt;
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if (kFile.Read(aGameVars[i].pValues,sizeof(intptr_t) * MAXPLAYERS) != sizeof(intptr_t) * MAXPLAYERS) goto corrupt;
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}
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else if (aGameVars[i].flags & GAMEVAR_PERACTOR)
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{
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aGameVars[i].pValues = (intptr_t*)Xaligned_alloc(ACTOR_VAR_ALIGNMENT, MAXSPRITES * sizeof(intptr_t));
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if (kdfread_LZ4(aGameVars[i].pValues,sizeof(intptr_t) * MAXSPRITES, 1, kFile) != 1) goto corrupt;
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if (kFile.Read(aGameVars[i].pValues,sizeof(intptr_t) * MAXSPRITES) != sizeof(intptr_t) * MAXSPRITES) goto corrupt;
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}
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}
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@ -126,7 +133,7 @@ int Gv_ReadSave(buildvfs_kfd kFile)
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uint8_t savedstate[MAXVOLUMES*MAXLEVELS];
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Bmemset(savedstate, 0, sizeof(savedstate));
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if (kdfread_LZ4(savedstate, sizeof(savedstate), 1, kFile) != 1) goto corrupt;
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if (kFile.Read(savedstate, sizeof(savedstate)) != sizeof(savedstate)) goto corrupt;
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for (bssize_t i = 0; i < (MAXVOLUMES * MAXLEVELS); i++)
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{
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continue;
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g_mapInfo[i].savedstate = (mapstate_t *)Xaligned_alloc(ACTOR_VAR_ALIGNMENT, sizeof(mapstate_t));
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if (kdfread_LZ4(g_mapInfo[i].savedstate, sizeof(mapstate_t), 1, kFile) != 1) return -8;
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if (kFile.Read(g_mapInfo[i].savedstate, sizeof(mapstate_t)) != sizeof(mapstate_t)) return -8;
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mapstate_t &sv = *g_mapInfo[i].savedstate;
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if (aGameVars[j].flags & GAMEVAR_PERPLAYER)
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{
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sv.vars[j] = (intptr_t *) Xaligned_alloc(PLAYER_VAR_ALIGNMENT, MAXPLAYERS * sizeof(intptr_t));
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if (kdfread_LZ4(sv.vars[j], sizeof(intptr_t) * MAXPLAYERS, 1, kFile) != 1) return -9;
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if (kFile.Read(sv.vars[j], sizeof(intptr_t) * MAXPLAYERS) != sizeof(intptr_t) * MAXPLAYERS) return -9;
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}
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else if (aGameVars[j].flags & GAMEVAR_PERACTOR)
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{
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sv.vars[j] = (intptr_t *) Xaligned_alloc(ACTOR_VAR_ALIGNMENT, MAXSPRITES * sizeof(intptr_t));
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if (kdfread_LZ4(sv.vars[j], sizeof(intptr_t) * MAXSPRITES, 1, kFile) != 1) return -10;
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if (kFile.Read(sv.vars[j], sizeof(intptr_t) * MAXSPRITES) != sizeof(intptr_t) * MAXSPRITES) return -10;
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}
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}
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}
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if (kread(kFile, tbuf, 12) != 12) return -13;
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if (kFile.Read(tbuf, 12) != 12) return -13;
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if (Bmemcmp(tbuf, "EOF: EDuke32", 12)) { OSD_Printf("EOF ERR\n"); return 2; }
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return 0;
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return -7;
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}
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void Gv_WriteSave(buildvfs_FILE fil)
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// Note that this entire function is totally architecture dependent and needs to be fixed (which won't be easy...)
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void Gv_WriteSave(FileWriter &fil)
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{
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// AddLog("Saving Game Vars to File");
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buildvfs_fwrite("BEG: EDuke32", 12, 1, fil);
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fil.Write("BEG: EDuke32", 12);
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dfwrite_LZ4(&g_gameVarCount,sizeof(g_gameVarCount),1,fil);
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fil.Write(&g_gameVarCount,sizeof(g_gameVarCount));
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for (bssize_t i = 0; i < g_gameVarCount; i++)
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{
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dfwrite_LZ4(&(aGameVars[i]), sizeof(gamevar_t), 1, fil);
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dfwrite_LZ4(aGameVars[i].szLabel, sizeof(uint8_t) * MAXVARLABEL, 1, fil);
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fil.Write(&(aGameVars[i]), sizeof(gamevar_t));
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fil.Write(aGameVars[i].szLabel, sizeof(uint8_t) * MAXVARLABEL);
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if (aGameVars[i].flags & GAMEVAR_PERPLAYER)
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dfwrite_LZ4(aGameVars[i].pValues, sizeof(intptr_t) * MAXPLAYERS, 1, fil);
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fil.Write(aGameVars[i].pValues, sizeof(intptr_t) * MAXPLAYERS);
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else if (aGameVars[i].flags & GAMEVAR_PERACTOR)
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dfwrite_LZ4(aGameVars[i].pValues, sizeof(intptr_t) * MAXSPRITES, 1, fil);
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fil.Write(aGameVars[i].pValues, sizeof(intptr_t) * MAXSPRITES);
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}
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uint8_t savedstate[MAXVOLUMES * MAXLEVELS];
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if (g_mapInfo[i].savedstate != NULL)
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savedstate[i] = 1;
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dfwrite_LZ4(savedstate, sizeof(savedstate), 1, fil);
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fil.Write(savedstate, sizeof(savedstate));
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for (bssize_t i = 0; i < (MAXVOLUMES * MAXLEVELS); i++)
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{
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mapstate_t &sv = *g_mapInfo[i].savedstate;
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dfwrite_LZ4(g_mapInfo[i].savedstate, sizeof(mapstate_t), 1, fil);
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fil.Write(g_mapInfo[i].savedstate, sizeof(mapstate_t));
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for (bssize_t j = 0; j < g_gameVarCount; j++)
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{
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if (aGameVars[j].flags & GAMEVAR_NORESET) continue;
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if (aGameVars[j].flags & GAMEVAR_PERPLAYER)
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dfwrite_LZ4(sv.vars[j], sizeof(intptr_t) * MAXPLAYERS, 1, fil);
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fil.Write(sv.vars[j], sizeof(intptr_t) * MAXPLAYERS);
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else if (aGameVars[j].flags & GAMEVAR_PERACTOR)
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dfwrite_LZ4(sv.vars[j], sizeof(intptr_t) * MAXSPRITES, 1, fil);
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fil.Write(sv.vars[j], sizeof(intptr_t) * MAXSPRITES);
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}
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}
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buildvfs_fwrite("EOF: EDuke32", 12, 1, fil);
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fil.Write("EOF: EDuke32", 12);
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}
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void Gv_DumpValues(void)
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@ -657,8 +665,8 @@ static int32_t G_StaticToDynamicSound(int32_t const sound)
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} while (0)
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#else
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# define ADDWEAPONVAR(Weapidx, Membname) do { \
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Bsprintf(aszBuf, "WEAPON%d_" #Membname, Weapidx); \
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Bstrupr(aszBuf); \
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FStringf aszBuf("WEAPON%d_" #Membname, Weapidx); \
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aszBuf.ToUpper(); \
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Gv_NewVar(aszBuf, weapondefaults[Weapidx].Membname, GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM); \
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} while (0)
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#endif
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@ -714,8 +722,6 @@ static void Gv_AddSystemVars(void)
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{
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// only call ONCE
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char aszBuf[64];
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for (int i=0; i<MAX_WEAPONS; i++)
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{
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ADDWEAPONVAR(i, Clip);
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@ -798,9 +804,7 @@ void Gv_InitWeaponPointers(void)
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if (!aplWeaponClip[i])
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{
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initprintf("ERROR: NULL weapon! WTF?! %s\n", aszBuf);
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// Bexit(EXIT_SUCCESS);
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G_Shutdown();
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I_Error("ERROR: NULL weapon! WTF?! %s\n", aszBuf);
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}
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Bsprintf(aszBuf, "WEAPON%d_RELOAD", i);
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@ -850,3 +854,5 @@ void Gv_RefreshPointers(void)
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aGameVars[Gv_GetVarIndex("VOLUME")].global = (intptr_t)&ud.volume_number;
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}
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#endif
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END_RR_NS
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@ -23,6 +23,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef gamevars_h_
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#define gamevars_h_
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#include "gamedef.h"
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BEGIN_RR_NS
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#define MAXGAMEVARS 2048 // must be a power of two
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#define MAXVARLABEL 26
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@ -103,8 +107,8 @@ void Gv_DumpValues(void);
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void Gv_InitWeaponPointers(void);
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void Gv_RefreshPointers(void);
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void Gv_ResetVars(void);
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int Gv_ReadSave(buildvfs_kfd kFile);
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void Gv_WriteSave(buildvfs_FILE fil);
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int Gv_ReadSave(FileReader &kFile);
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void Gv_WriteSave(FileWriter &fil);
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void Gv_Clear(void);
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void Gv_ResetSystemDefaults(void);
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@ -143,4 +147,5 @@ VM_GAMEVAR_OPERATOR(Gv_SubVar, -=)
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#undef VM_GAMEVAR_OPERATOR
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END_RR_NS
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#endif
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@ -5790,7 +5790,7 @@ static void P_ProcessWeapon(int playerNum)
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{
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pPlayer->ammo_amount[pPlayer->curr_weapon]--;
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int pipeBombType;
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//int pipeBombType;
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int pipeBombZvel;
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int pipeBombFwdVel;
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@ -1427,7 +1427,7 @@ static uint8_t *dosaveplayer2(FileWriter *fil, uint8_t *mem)
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PRINTSIZE("script");
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mem=writespecdata(svgm_anmisc, fil, mem); // animates, quotes & misc.
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PRINTSIZE("animisc");
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Gv_WriteSave(fil); // gamevars
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Gv_WriteSave(*fil); // gamevars
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mem=writespecdata((const dataspec_t *)svgm_vars, 0, mem);
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PRINTSIZE("vars");
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@ -1483,7 +1483,7 @@ int32_t sv_updatestate(int32_t frominit)
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if (readspecdata(svgm_secwsp, nullptr, &p)) return -4;
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if (readspecdata(svgm_script, nullptr, &p)) return -5;
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if (readspecdata(svgm_anmisc, nullptr, &p)) return -6;
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if (readspecdata((const dataspec_t *)svgm_vars, -1, &p)) return -8;
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if (readspecdata((const dataspec_t *)svgm_vars, nullptr, &p)) return -8;
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if (p != pbeg+svsnapsiz)
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{
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