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With the help of Coccinelle, eliminate a few sector[-1] accesses and calculations of §or[-1] (bound checking code not committed).
git-svn-id: https://svn.eduke32.com/eduke32@1780 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 13 additions and 3 deletions
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@ -3110,7 +3110,8 @@ static void drawalls(int32_t bunch)
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}
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}
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wallnum = thewall[z]; wal = &wall[wallnum];
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wallnum = thewall[z]; wal = &wall[wallnum];
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nextsectnum = wal->nextsector; nextsec = §or[nextsectnum];
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nextsectnum = wal->nextsector;
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nextsec = nextsectnum>=0 ? §or[nextsectnum] : NULL;
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gotswall = 0;
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gotswall = 0;
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@ -6490,6 +6491,14 @@ void drawrooms(int32_t daposx, int32_t daposy, int32_t daposz,
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i = globalcursectnum;
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i = globalcursectnum;
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updatesector(globalposx,globalposy,&globalcursectnum);
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updatesector(globalposx,globalposy,&globalcursectnum);
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if (globalcursectnum < 0) globalcursectnum = i;
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if (globalcursectnum < 0) globalcursectnum = i;
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// PK 20110123: I'm not sure what the line above is supposed to do, but 'i'
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// *can* be negative, so let's just quit here in that case...
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if (globalcursectnum<0)
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{
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enddrawing();
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return;
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}
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}
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}
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globparaceilclip = 1;
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globparaceilclip = 1;
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@ -3087,7 +3087,8 @@ static void polymost_drawalls(int32_t bunch)
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for (z=bunchfirst[bunch]; z>=0; z=p2[z])
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for (z=bunchfirst[bunch]; z>=0; z=p2[z])
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{
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{
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wallnum = thewall[z]; wal = &wall[wallnum]; wal2 = &wall[wal->point2];
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wallnum = thewall[z]; wal = &wall[wallnum]; wal2 = &wall[wal->point2];
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nextsectnum = wal->nextsector; nextsec = §or[nextsectnum];
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nextsectnum = wal->nextsector;
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nextsec = nextsectnum>=0 ? §or[nextsectnum] : NULL;
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//Offset&Rotate 3D coordinates to screen 3D space
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//Offset&Rotate 3D coordinates to screen 3D space
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x = wal->x-globalposx; y = wal->y-globalposy;
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x = wal->x-globalposx; y = wal->y-globalposy;
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@ -5507,7 +5507,7 @@ static void Keys3d(void)
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}
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}
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*/
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*/
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if (sector[cursectnum].lotag==2)
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if (cursectnum>=0 && sector[cursectnum].lotag==2)
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{
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{
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if (sector[cursectnum].ceilingpicnum==FLOORSLIME)
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if (sector[cursectnum].ceilingpicnum==FLOORSLIME)
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SetSLIMEPalette();
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SetSLIMEPalette();
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