Keep music playing without interruption during map or hubmap transitions if the same file will be playing before and after.

git-svn-id: https://svn.eduke32.com/eduke32@6182 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2017-06-17 11:41:44 +00:00
parent 7d6a0d965b
commit f26408ea96
1 changed files with 5 additions and 12 deletions

View File

@ -422,13 +422,8 @@ void G_CacheMapData(void)
if (ud.recstat == 2)
return;
#ifndef EDUKE32_TOUCH_DEVICES
S_PauseMusic(1);
#endif
if (g_mapInfo[MUS_LOADING].musicfn)
{
S_StopMusic();
S_PlayMusic(g_mapInfo[MUS_LOADING].musicfn);
}
@ -1916,15 +1911,13 @@ int G_EnterLevel(int gameMode)
if (ud.recstat != 2)
{
int32_t const mpos = S_GetMusicPosition();
if (g_mapInfo[mii].musicfn != NULL)
if (g_mapInfo[mii].musicfn != NULL &&
(g_mapInfo[g_musicIndex].musicfn == NULL ||
Bstrcmp(g_mapInfo[g_musicIndex].musicfn, g_mapInfo[mii].musicfn) ||
g_musicSize == 0 ||
ud.last_level == -1))
S_PlayMusic(g_mapInfo[mii].musicfn);
if (g_mapInfo[g_musicIndex].musicfn != NULL && g_mapInfo[mii].musicfn != NULL
&& !Bstrcmp(g_mapInfo[g_musicIndex].musicfn, g_mapInfo[mii].musicfn))
S_SetMusicPosition(mpos);
g_musicIndex = mii;
}