OS X: Fix POLYMER=0 build.

git-svn-id: https://svn.eduke32.com/eduke32@5379 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2015-10-10 06:57:41 +00:00
parent 6f0b135140
commit f149bb0fbc

View file

@ -587,7 +587,7 @@ void texcache_writetex(const char *fn, int32_t len, int32_t dameth, char effect,
if (gi != GL_TRUE) goto failure; // an uncompressed mipmap if (gi != GL_TRUE) goto failure; // an uncompressed mipmap
bglGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_INTERNAL_FORMAT, &gi); WRITEX_FAIL_ON_ERROR(); bglGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_INTERNAL_FORMAT, &gi); WRITEX_FAIL_ON_ERROR();
#ifdef __APPLE__ #if defined __APPLE__ && defined POLYMER
if (pr_ati_textureformat_one && gi == 1) gi = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; if (pr_ati_textureformat_one && gi == 1) gi = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
#endif #endif
// native -> external (little endian) // native -> external (little endian)