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Fix Cinema screens not showing correct cinemas on the correct levels
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85dec18ee7
commit
f0b1a37615
1 changed files with 14 additions and 6 deletions
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@ -1952,6 +1952,12 @@ void DoCinemaText(short nVal)
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WaitVBL();
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videoNextPage();
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// TEMP
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int time = (int)totalclock + 4;
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while ((int)totalclock < time) {
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HandleAsync();
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}
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if (!bContinue) {
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return;
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}
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@ -2021,7 +2027,7 @@ void GoToTheCinema(int nVal)
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StopAllSounds();
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NoClip();
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overwritesprite(0, 0, 764, 100, 2, kPalNormal);
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overwritesprite(0, 0, kMovieTile, 100, 2, kPalNormal);
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videoNextPage();
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// int386(16, (const union REGS *)&val, (union REGS *)&val)
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@ -2099,7 +2105,7 @@ void GoToTheCinema(int nVal)
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}
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short nBeforeScene[] = { 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 };
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short nBeforeScene[] = { 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 };
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void CheckBeforeScene(int nLevel)
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@ -2110,12 +2116,14 @@ void CheckBeforeScene(int nLevel)
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return;
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}
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if (nBeforeScene[nLevel])
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short nScene = nBeforeScene[nLevel];
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if (nScene)
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{
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if (!nCinemaSeen[nLevel])
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if (!nCinemaSeen[nScene])
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{
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GoToTheCinema(nLevel);
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nCinemaSeen[nLevel] = 1;
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GoToTheCinema(nScene);
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nCinemaSeen[nScene] = 1;
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}
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}
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}
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