- fixed bad texture checks.

This commit is contained in:
Christoph Oelckers 2021-04-11 18:38:26 +02:00
parent aebcc13c4a
commit ef95754e87
3 changed files with 3 additions and 3 deletions

View file

@ -179,7 +179,7 @@ void HWFlat::DrawFlat(HWDrawInfo *di, FRenderState &state, bool translucent)
state.SetRenderStyle(RenderStyle); state.SetRenderStyle(RenderStyle);
state.SetTextureMode(RenderStyle); state.SetTextureMode(RenderStyle);
if (!texture || !checkTranslucentReplacement(texture->GetID(), palette)) state.AlphaFunc(Alpha_GEqual, texture->alphaThreshold); if (texture && !checkTranslucentReplacement(texture->GetID(), palette)) state.AlphaFunc(Alpha_GEqual, texture->alphaThreshold);
else state.AlphaFunc(Alpha_GEqual, 0.f); else state.AlphaFunc(Alpha_GEqual, 0.f);
} }
state.SetMaterial(texture, UF_Texture, 0, sprite == nullptr? CLAMP_NONE : CLAMP_XY, TRANSLATION(Translation_Remap + curbasepal, palette), -1); state.SetMaterial(texture, UF_Texture, 0, sprite == nullptr? CLAMP_NONE : CLAMP_XY, TRANSLATION(Translation_Remap + curbasepal, palette), -1);

View file

@ -71,7 +71,7 @@ void HWSprite::DrawSprite(HWDrawInfo* di, FRenderState& state, bool translucent)
state.SetRenderStyle(RenderStyle); state.SetRenderStyle(RenderStyle);
state.SetTextureMode(RenderStyle); state.SetTextureMode(RenderStyle);
if (!texture || !checkTranslucentReplacement(texture->GetID(), palette)) state.AlphaFunc(Alpha_GEqual, texture->alphaThreshold); if (texture && !checkTranslucentReplacement(texture->GetID(), palette)) state.AlphaFunc(Alpha_GEqual, texture->alphaThreshold);
else state.AlphaFunc(Alpha_Greater, 0.f); else state.AlphaFunc(Alpha_Greater, 0.f);
if (RenderStyle.BlendOp == STYLEOP_Add && RenderStyle.DestAlpha == STYLEALPHA_One) if (RenderStyle.BlendOp == STYLEOP_Add && RenderStyle.DestAlpha == STYLEALPHA_One)

View file

@ -200,7 +200,7 @@ void HWWall::RenderTranslucentWall(HWDrawInfo *di, FRenderState &state)
state.SetRenderStyle(RenderStyle); state.SetRenderStyle(RenderStyle);
state.SetTextureMode(RenderStyle); state.SetTextureMode(RenderStyle);
if (!texture || !checkTranslucentReplacement(texture->GetID(), palette)) state.AlphaFunc(Alpha_GEqual, texture->alphaThreshold); if (texture && !checkTranslucentReplacement(texture->GetID(), palette)) state.AlphaFunc(Alpha_GEqual, texture->alphaThreshold);
else state.AlphaFunc(Alpha_GEqual, 0.f); else state.AlphaFunc(Alpha_GEqual, 0.f);
RenderTexturedWall(di, state, HWWall::RWF_TEXTURED); RenderTexturedWall(di, state, HWWall::RWF_TEXTURED);
state.SetRenderStyle(STYLE_Translucent); state.SetRenderStyle(STYLE_Translucent);