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Proper hightile sprite calculation (fixes HRP explosion size).
git-svn-id: https://svn.eduke32.com/eduke32@1225 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 11 additions and 2 deletions
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@ -658,8 +658,17 @@ void polymer_drawsprite(int32_t snum)
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yratio = (float)(tspr->yrepeat) / 4.0f;
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yratio = (float)(tspr->yrepeat) / 4.0f;
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xsize = tilesizx[curpicnum] * xratio;
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if (usehightile && h_xsize[curpicnum])
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ysize = tilesizy[curpicnum] * yratio;
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{
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xsize = h_xsize[curpicnum];
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ysize = h_ysize[curpicnum];
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} else {
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xsize = tilesizx[curpicnum];
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ysize = tilesizy[curpicnum];
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}
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xsize *= xratio;
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ysize *= yratio;
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tilexoff = (int32_t)tspr->xoffset;
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tilexoff = (int32_t)tspr->xoffset;
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tileyoff = (int32_t)tspr->yoffset;
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tileyoff = (int32_t)tspr->yoffset;
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