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[Blood] Fix wrong sector path marker stat lookup
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1 changed files with 2 additions and 2 deletions
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@ -1498,7 +1498,7 @@ void OperatePath(unsigned int nSector, XSECTOR *pXSector, EVENT event)
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spritetype *pSprite2 = &sprite[pXSector->marker0];
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spritetype *pSprite2 = &sprite[pXSector->marker0];
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XSPRITE *pXSprite2 = &xsprite[pSprite2->extra];
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XSPRITE *pXSprite2 = &xsprite[pSprite2->extra];
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int nId = pXSprite2->data2;
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int nId = pXSprite2->data2;
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StatIterator it(kStatMarker);
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StatIterator it(kStatPathMarker);
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while ((nSprite = it.NextIndex()) >= 0)
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while ((nSprite = it.NextIndex()) >= 0)
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{
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{
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pSprite = &sprite[nSprite];
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pSprite = &sprite[nSprite];
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@ -1652,7 +1652,7 @@ void InitPath(unsigned int nSector, XSECTOR *pXSector)
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XSPRITE *pXSprite;
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XSPRITE *pXSprite;
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assert(nSector < (unsigned int)numsectors);
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assert(nSector < (unsigned int)numsectors);
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int nId = pXSector->data;
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int nId = pXSector->data;
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StatIterator it(kStatMarker);
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StatIterator it(kStatPathMarker);
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while ((nSprite = it.NextIndex()) >= 0)
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while ((nSprite = it.NextIndex()) >= 0)
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{
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{
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pSprite = &sprite[nSprite];
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pSprite = &sprite[nSprite];
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