Revert slight change to fall behavior of pickup sprites in r6500.

git-svn-id: https://svn.eduke32.com/eduke32@6580 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2018-01-15 17:46:28 +00:00
parent fcd9238a67
commit ecdb08eb68

View file

@ -2697,8 +2697,15 @@ int A_Spawn(int spriteNum, int tileNum)
pSprite->shade = -17; pSprite->shade = -17;
changespritestat(newSprite, (spriteNum >= 0) ? STAT_ACTOR : STAT_ZOMBIEACTOR); if (spriteNum >= 0)
A_Fall(newSprite); {
changespritestat(newSprite, STAT_ACTOR);
}
else
{
changespritestat(newSprite, STAT_ZOMBIEACTOR);
A_Fall(newSprite);
}
break; break;
case WATERFOUNTAIN__STATIC: case WATERFOUNTAIN__STATIC: