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- do not use index 0 of Blood's X arrays.
This can be written to through uninitialized data and break things quite badly.
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@ -333,7 +333,7 @@ void dbInit(void)
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{
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xsprite[i].reference = -1;
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}
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XWallsUsed = XSectorsUsed = 0;
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XWallsUsed = XSectorsUsed = 1; // 0 is not usable because it's the default for 'extra' and some code actually uses it to clobber the contents in here. :(
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for (int i = 1; i < kMaxXWalls; i++)
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{
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xwall[i].reference = -1;
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