mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
Rewrote gametext_z() and renamed it to G_PrintGameText(). Other (very) minor changes.
git-svn-id: https://svn.eduke32.com/eduke32@1604 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
e00aeef384
commit
ebeee01510
7 changed files with 115 additions and 163 deletions
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@ -193,7 +193,7 @@ extern inline void G_SetStatusBarScale(int32_t sc);
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extern void P_SetGamePalette(DukePlayer_t *player, uint8_t *pal, int32_t set);
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extern void P_SetGamePalette(DukePlayer_t *player, uint8_t *pal, int32_t set);
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extern void fadepal(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step);
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extern void fadepal(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step);
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extern int32_t gametext_z(int32_t small, int32_t starttile, int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t orientation,int32_t x1, int32_t y1, int32_t x2, int32_t y2,int32_t z);
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extern int32_t G_PrintGameText(int32_t small, int32_t starttile, int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t orientation,int32_t x1, int32_t y1, int32_t x2, int32_t y2,int32_t z);
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extern void G_DrawTXDigiNumZ(int32_t starttile, int32_t x,int32_t y,int32_t n,int32_t s,int32_t pal,int32_t cs,int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z);
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extern void G_DrawTXDigiNumZ(int32_t starttile, int32_t x,int32_t y,int32_t n,int32_t s,int32_t pal,int32_t cs,int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z);
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extern void G_DrawTileSmall(int32_t x,int32_t y,int32_t tilenum,int32_t shade,int32_t orientation);
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extern void G_DrawTileSmall(int32_t x,int32_t y,int32_t tilenum,int32_t shade,int32_t orientation);
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extern void G_DrawTilePalSmall(int32_t x,int32_t y,int32_t tilenum,int32_t shade,int32_t orientation,int32_t p);
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extern void G_DrawTilePalSmall(int32_t x,int32_t y,int32_t tilenum,int32_t shade,int32_t orientation,int32_t p);
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@ -205,10 +205,10 @@ extern int32_t minitext_(int32_t x,int32_t y,const char *t,int32_t s,int32_t p,i
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#define minitextshade(x, y, t, s, p, sb) minitext_(x,y,t,s,p,sb)
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#define minitextshade(x, y, t, s, p, sb) minitext_(x,y,t,s,p,sb)
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#define minitext(x, y, t, p, sb) minitext_(x,y,t,0,p,sb)
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#define minitext(x, y, t, p, sb) minitext_(x,y,t,0,p,sb)
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#define gametext(x,y,t,s,dabits) gametext_z(0,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536)
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#define gametext(x,y,t,s,dabits) G_PrintGameText(0,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536)
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#define gametextscaled(x,y,t,s,dabits) gametext_z(1,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536)
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#define gametextscaled(x,y,t,s,dabits) G_PrintGameText(1,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536)
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#define gametextpal(x,y,t,s,p) gametext_z(0,STARTALPHANUM, x,y,t,s,p,26,0, 0, xdim-1, ydim-1, 65536)
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#define gametextpal(x,y,t,s,p) G_PrintGameText(0,STARTALPHANUM, x,y,t,s,p,26,0, 0, xdim-1, ydim-1, 65536)
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#define gametextpalbits(x,y,t,s,p,dabits) gametext_z(0,STARTALPHANUM, x,y,t,s,p,dabits,0, 0, xdim-1, ydim-1, 65536)
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#define gametextpalbits(x,y,t,s,p,dabits) G_PrintGameText(0,STARTALPHANUM, x,y,t,s,p,dabits,0, 0, xdim-1, ydim-1, 65536)
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extern void G_InitDynamicTiles();
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extern void G_InitDynamicTiles();
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extern void G_ProcessDynamicTileMapping(const char *szLabel, int32_t lValue);
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extern void G_ProcessDynamicTileMapping(const char *szLabel, int32_t lValue);
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@ -310,89 +310,93 @@ static void G_PatchStatusBar(int32_t x1, int32_t y1, int32_t x2, int32_t y2)
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void P_SetGamePalette(DukePlayer_t *player, uint8_t *pal, int32_t set)
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void P_SetGamePalette(DukePlayer_t *player, uint8_t *pal, int32_t set)
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{
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{
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if (!(pal == palette || pal == waterpal || pal == slimepal || pal == drealms || pal == titlepal || pal == endingpal || pal == animpal))
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pal = palette;
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if (player != g_player[screenpeek].ps)
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if (player != g_player[screenpeek].ps)
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{
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{
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// another head
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player->palette = pal;
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player->palette = pal;
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return;
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return;
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}
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}
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if (!(pal == palette || pal == waterpal || pal == slimepal || pal == drealms || pal == titlepal || pal == endingpal || pal == animpal))
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setbrightness(ud.brightness>>2, (player->palette = pal), set);
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pal = palette;
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setbrightness(ud.brightness>>2, pal, set);
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player->palette = pal;
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}
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}
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// FIXME: this function sucks.
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int32_t G_PrintGameText(int32_t f, int32_t tile, int32_t x, int32_t y, const char *t,
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int32_t gametext_z(int32_t small, int32_t starttile, int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t orientation,int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z)
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int32_t s, int32_t p, int32_t o,
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int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z)
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{
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{
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int32_t ac,newx,oldx=x;
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int32_t ac;
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char centre;
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char centre;
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char *oldt;
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int32_t squishtext = ((f&2) != 0);
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int32_t squishtext = ((small&2)!=0);
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int32_t shift = 16, widthx = 320;
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// int32_t ht = usehightile;
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int32_t ox, oy, origx = x, origy = y;
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int32_t shift = 16, widthx = 320, ox, oy;
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int32_t origy = y;
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if (orientation & 256)
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{
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widthx = 320<<16;
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shift = 0;
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}
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centre = (x == (widthx>>1));
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newx = 0;
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oldt = (char *)t;
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if (t == NULL)
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if (t == NULL)
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return -1;
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return -1;
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if (centre)
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if (o & 256)
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{
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{
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widthx = 320<<16;
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shift = 0;
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}
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if ((centre = (x == (widthx>>1))))
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{
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const char *oldt = t;
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int32_t newx = 0;
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do
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do
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{
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{
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if (*t == '^' && isdigit(*(t+1)))
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int32_t i;
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{
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t++;
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if (isdigit(*t)) t++;
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continue;
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}
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if (*t == 32)
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if (*t == 32)
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{
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{
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if (small&8)
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newx += ((((f & 8) ? 8 : 5) - squishtext) * z)>>16;
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newx+=(8-squishtext)*z/65536;
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else
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newx+=(5-squishtext)*z/65536;
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continue;
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continue;
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}
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}
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else ac = *t - '!' + starttile;
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if (ac < starttile || ac > (starttile + 93)) break;
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if (*t == '^' && isdigit(*(t+1)))
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{
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t += 1 + isdigit(*(t+2));
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continue;
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}
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ac = *t - '!' + tile;
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if (ac < tile || ac > (tile + 93)) break;
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newx += i = ((((f & 8) ? 8 : tilesizx[ac]) - squishtext) * z)>>16;
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if (*t >= '0' && *t <= '9')
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if (*t >= '0' && *t <= '9')
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newx += (8)*z/65536;
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newx -= i - ((8 * z)>>16);
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else
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{
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if (small&8)
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newx += (8-squishtext)*z/65536;
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else newx += (tilesizx[ac]-squishtext)*z/65536;
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}
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}
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}
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while (*(++t));
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while (*(++t));
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t = oldt;
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t = oldt;
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if (small&4)
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x = (xres>>1)-textsc(newx>>1);
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x = (f & 4) ?
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else x = (widthx>>1)-((orientation & 256)?newx<<15:newx>>1);
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(xres>>1)-textsc(newx>>1) :
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(widthx>>1)-((o & 256)?newx<<15:newx>>1);
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}
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}
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// usehightile = (ht && r_downsize < 2);
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ox=x;
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ox = x;
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oy=y;
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oy = y;
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do
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do
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{
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{
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int32_t i;
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if (*t == 32)
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{
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x += ((((f & 8) ? 8 : 5) - squishtext) * z)>>16;
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continue;
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}
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if (*t == '^' && isdigit(*(t+1)))
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if (*t == '^' && isdigit(*(t+1)))
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{
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{
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char smallbuf[4];
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char smallbuf[4];
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if (!isdigit(*(++t+1)))
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if (!isdigit(*(++t+1)))
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{
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{
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smallbuf[0] = *(t);
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smallbuf[0] = *(t);
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@ -400,61 +404,48 @@ int32_t gametext_z(int32_t small, int32_t starttile, int32_t x,int32_t y,const c
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p = atoi(smallbuf);
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p = atoi(smallbuf);
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continue;
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continue;
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}
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}
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smallbuf[0] = *(t++);
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smallbuf[0] = *(t++);
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smallbuf[1] = *(t);
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smallbuf[1] = *(t);
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smallbuf[2] = '\0';
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smallbuf[2] = '\0';
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p = atoi(smallbuf);
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p = atoi(smallbuf);
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continue;
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continue;
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}
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}
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if (*t == 32)
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{
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if (small&8)
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x+=(8-squishtext)*z/65536;
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else
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x+=(5-squishtext)*z/65536;
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continue;
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}
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else ac = *t - '!' + starttile;
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if (ac < starttile || ac > (starttile + 93))
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ac = *t - '!' + tile;
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if (ac < tile || ac > (tile + 93))
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break;
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break;
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if (orientation&256)
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if (o&256)
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{
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{
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x+=(x-ox)<<16;
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ox = x += (x-ox)<<16;
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y+=(y-oy)<<16;
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oy = y += (y-oy)<<16;
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ox=x; oy=y;
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}
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}
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if (small&4)
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if (f&4)
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{
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rotatesprite(textsc(x<<shift),(origy<<shift)+textsc((y-origy)<<shift),textsc(z),
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rotatesprite(textsc(x<<shift),(origy<<shift)+textsc((y-origy)<<shift),textsc(z),0,ac,s,p,(8|16|(orientation&1)|(orientation&32)),x1,y1,x2,y2);
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0,ac,s,p,(8|16|(o&1)|(o&32)),x1,y1,x2,y2);
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}
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else if (f&1)
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else
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rotatesprite(x<<shift,(y<<shift),z,0,ac,s,p,(8|16|(o&1)|(o&32)),x1,y1,x2,y2);
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{
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else rotatesprite(x<<shift,(y<<shift),z,0,ac,s,p,(2|o),x1,y1,x2,y2);
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rotatesprite(x<<shift,(y<<shift),z,0,ac,s,p,(small&1)?(8|16|(orientation&1)|(orientation&32)):(2|orientation),x1,y1,x2,y2);
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}
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x += i = (f & 8) ?
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((8 - squishtext) * z)>>16 :
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((tilesizx[ac] - squishtext) * z)>>16;
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if ((*t >= '0' && *t <= '9'))
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if ((*t >= '0' && *t <= '9'))
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x += (8)*z/65536;
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x -= i - ((8 * z)>>16);
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else if (small&8)
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x += (8-squishtext)*z/65536;//(tilesizx[ac]>>small);
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else x += (tilesizx[ac]-squishtext)*z/65536;//(tilesizx[ac]>>small);
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if ((orientation&256) == 0) // wrapping long strings doesn't work for precise coordinates due to overflow
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if ((o&256) == 0) // wrapping long strings doesn't work for precise coordinates due to overflow
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{
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{
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if (small&4)
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if (((f&4) ? textsc(x) : x) > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
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{
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x = origx, y += (8 * z)>>16;
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if (textsc(x) > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
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oldt = (char *)t, x = oldx, y+=8*z/65536;
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}
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else if (x > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
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oldt = (char *)t, x = oldx, y+=8*z/65536;
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}
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}
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}
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}
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while (*(++t));
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while (*(++t));
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// usehightile = ht;
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return (x);
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return x;
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}
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}
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int32_t G_GameTextLen(int32_t x,const char *t)
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int32_t G_GameTextLen(int32_t x,const char *t)
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@ -487,8 +478,8 @@ int32_t G_GameTextLen(int32_t x,const char *t)
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static inline int32_t mpgametext(int32_t y,const char *t,int32_t s,int32_t dabits)
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static inline int32_t mpgametext(int32_t y,const char *t,int32_t s,int32_t dabits)
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{
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{
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// if (xdim < 640 || ydim < 480)
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// if (xdim < 640 || ydim < 480)
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// return(gametext_z(0,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
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// return(G_PrintGameText(0,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
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return(gametext_z(4,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
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return(G_PrintGameText(4,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
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}
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}
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int32_t minitext_(int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t sb)
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int32_t minitext_(int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t sb)
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@ -1853,16 +1844,18 @@ void Net_GetPackets(void)
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{
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{
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case ENET_EVENT_TYPE_RECEIVE:
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case ENET_EVENT_TYPE_RECEIVE:
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/*
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initprintf("A packet of length %u was received from player %d on channel %u.\n",
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initprintf("A packet of length %u was received from player %d on channel %u.\n",
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event.packet -> dataLength,
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event.packet -> dataLength,
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event.peer -> data,
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event.peer -> data,
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event.channelID);
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event.channelID);
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*/
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// mapstate transfer from the server... all packets but the last are SYNCPACKETSIZE
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// mapstate transfer from the server... all packets but the last are SYNCPACKETSIZE
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if (event.channelID == CHAN_SYNC)
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if (event.channelID == CHAN_SYNC)
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{
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{
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static int32_t datasiz = 0;
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static int32_t datasiz = 0;
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static char * buf = NULL;
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static uint8_t * buf = NULL;
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if (buf == NULL)
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if (buf == NULL)
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{
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{
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@ -1876,17 +1869,17 @@ void Net_GetPackets(void)
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if (buf && event.packet->dataLength == SYNCPACKETSIZE)
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if (buf && event.packet->dataLength == SYNCPACKETSIZE)
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{
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{
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Bmemcpy((char *)(buf)+datasiz, event.packet->data, event.packet->dataLength);
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Bmemcpy((uint8_t *)(buf)+datasiz, event.packet->data, event.packet->dataLength);
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datasiz += SYNCPACKETSIZE;
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datasiz += SYNCPACKETSIZE;
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}
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}
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||||||
// last packet of mapstate sequence
|
// last packet of mapstate sequence
|
||||||
else if (buf)
|
else if (buf)
|
||||||
{
|
{
|
||||||
Bmemcpy((char *)(buf)+datasiz, event.packet->data, event.packet->dataLength);
|
Bmemcpy((uint8_t *)(buf)+datasiz, event.packet->data, event.packet->dataLength);
|
||||||
datasiz = 0;
|
datasiz = 0;
|
||||||
if (qlz_size_decompressed(buf) == sizeof(mapstate_t))
|
if (qlz_size_decompressed((const char *)buf) == sizeof(mapstate_t))
|
||||||
{
|
{
|
||||||
qlz_decompress(buf, g_multiMapState, state_decompress);
|
qlz_decompress((const char *)buf, g_multiMapState, state_decompress);
|
||||||
|
|
||||||
packbuf[0] = PACKET_REQUEST_GAMESTATE;
|
packbuf[0] = PACKET_REQUEST_GAMESTATE;
|
||||||
packbuf[1] = myconnectindex;
|
packbuf[1] = myconnectindex;
|
||||||
|
@ -2625,7 +2618,7 @@ void G_DrawTXDigiNumZ(int32_t starttile, int32_t x,int32_t y,int32_t n,int32_t s
|
||||||
for (k=i-1; k>=0; k--)
|
for (k=i-1; k>=0; k--)
|
||||||
{
|
{
|
||||||
p = starttile+*(b+k)-'0';
|
p = starttile+*(b+k)-'0';
|
||||||
j += (tilesizx[p]+1)*z/65536;
|
j += (tilesizx[p]+1*z)>>16;
|
||||||
}
|
}
|
||||||
if (cs&256) j<<=16;
|
if (cs&256) j<<=16;
|
||||||
c = x-(j>>1);
|
c = x-(j>>1);
|
||||||
|
@ -2637,7 +2630,7 @@ void G_DrawTXDigiNumZ(int32_t starttile, int32_t x,int32_t y,int32_t n,int32_t s
|
||||||
rotatesprite((c+j)<<shift,y<<shift,z,0,p,s,pal,2|cs,x1,y1,x2,y2);
|
rotatesprite((c+j)<<shift,y<<shift,z,0,p,s,pal,2|cs,x1,y1,x2,y2);
|
||||||
/* rotatesprite((c+j)<<16,y<<16,65536L,0,p,s,pal,cs,0,0,xdim-1,ydim-1);
|
/* rotatesprite((c+j)<<16,y<<16,65536L,0,p,s,pal,cs,0,0,xdim-1,ydim-1);
|
||||||
rotatesprite(x<<16,y<<16,32768L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);*/
|
rotatesprite(x<<16,y<<16,32768L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);*/
|
||||||
j += ((tilesizx[p]+1)*z/65536)<<((cs&256)?16:0);
|
j += ((tilesizx[p]+1*z)>>((cs&256)?0:16));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4674,7 +4667,7 @@ void G_DisplayRest(int32_t smoothratio)
|
||||||
(g_player[myconnectindex].ps->player_par/GAMETICSPERSEC)%60,
|
(g_player[myconnectindex].ps->player_par/GAMETICSPERSEC)%60,
|
||||||
((g_player[myconnectindex].ps->player_par%GAMETICSPERSEC)*38)/10
|
((g_player[myconnectindex].ps->player_par%GAMETICSPERSEC)*38)/10
|
||||||
);
|
);
|
||||||
gametext_z(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(21),tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
|
G_PrintGameText(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(21),tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
|
||||||
|
|
||||||
if (ud.player_skill > 3 || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_PLAYERSFRIENDLY)))
|
if (ud.player_skill > 3 || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_PLAYERSFRIENDLY)))
|
||||||
Bsprintf(tempbuf,"K:^15%d",(ud.multimode>1 &&!GTFLAGS(GAMETYPE_PLAYERSFRIENDLY))?g_player[myconnectindex].ps->frag-g_player[myconnectindex].ps->fraggedself:g_player[myconnectindex].ps->actors_killed);
|
Bsprintf(tempbuf,"K:^15%d",(ud.multimode>1 &&!GTFLAGS(GAMETYPE_PLAYERSFRIENDLY))?g_player[myconnectindex].ps->frag-g_player[myconnectindex].ps->fraggedself:g_player[myconnectindex].ps->actors_killed);
|
||||||
|
@ -4689,12 +4682,12 @@ void G_DisplayRest(int32_t smoothratio)
|
||||||
g_player[myconnectindex].ps->max_actors_killed>g_player[myconnectindex].ps->actors_killed?
|
g_player[myconnectindex].ps->max_actors_killed>g_player[myconnectindex].ps->actors_killed?
|
||||||
g_player[myconnectindex].ps->max_actors_killed:g_player[myconnectindex].ps->actors_killed);
|
g_player[myconnectindex].ps->max_actors_killed:g_player[myconnectindex].ps->actors_killed);
|
||||||
}
|
}
|
||||||
gametext_z(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(14),tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
|
G_PrintGameText(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(14),tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
|
||||||
|
|
||||||
if (g_player[myconnectindex].ps->secret_rooms == g_player[myconnectindex].ps->max_secret_rooms)
|
if (g_player[myconnectindex].ps->secret_rooms == g_player[myconnectindex].ps->max_secret_rooms)
|
||||||
Bsprintf(tempbuf,"S:%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
|
Bsprintf(tempbuf,"S:%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
|
||||||
else Bsprintf(tempbuf,"S:^15%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
|
else Bsprintf(tempbuf,"S:^15%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
|
||||||
gametext_z(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(7),tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
|
G_PrintGameText(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(7),tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (g_player[myconnectindex].ps->gm&MODE_TYPE)
|
if (g_player[myconnectindex].ps->gm&MODE_TYPE)
|
||||||
|
@ -7162,8 +7155,6 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
||||||
}
|
}
|
||||||
if (j == -1)
|
if (j == -1)
|
||||||
{
|
{
|
||||||
// Bsprintf(tempbuf,"Found lonely Sector Effector (lotag 0) at (%d,%d)\n",sp->x,sp->y);
|
|
||||||
// G_GameExit(tempbuf);
|
|
||||||
OSD_Printf(OSD_ERROR "Found lonely Sector Effector (lotag 0) at (%d,%d)\n",sp->x,sp->y);
|
OSD_Printf(OSD_ERROR "Found lonely Sector Effector (lotag 0) at (%d,%d)\n",sp->x,sp->y);
|
||||||
changespritestat(i, STAT_ACTOR);
|
changespritestat(i, STAT_ACTOR);
|
||||||
if (apScriptGameEvent[EVENT_SPAWN])
|
if (apScriptGameEvent[EVENT_SPAWN])
|
||||||
|
@ -7446,10 +7437,8 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
//greenslime can't be handled through the dynamictostatic system due to addition on constant
|
if (t->picnum < GREENSLIME || t->picnum > GREENSLIME+7)
|
||||||
if ((t->picnum >= GREENSLIME)&&(t->picnum <= GREENSLIME+7))
|
switch (DynamicTileMap[t->picnum])
|
||||||
{}
|
|
||||||
else switch (DynamicTileMap[t->picnum])
|
|
||||||
{
|
{
|
||||||
case BLOODPOOL__STATIC:
|
case BLOODPOOL__STATIC:
|
||||||
case PUKE__STATIC:
|
case PUKE__STATIC:
|
||||||
|
@ -7598,15 +7587,6 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
|
||||||
case TOUGHGAL__STATIC:
|
case TOUGHGAL__STATIC:
|
||||||
case TAMPON__STATIC:
|
case TAMPON__STATIC:
|
||||||
case XXXSTACY__STATIC:
|
case XXXSTACY__STATIC:
|
||||||
if (ud.lockout)
|
|
||||||
{
|
|
||||||
t->xrepeat = t->yrepeat = 0;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
switch (s->picnum)
|
|
||||||
{
|
|
||||||
|
|
||||||
case 4946:
|
case 4946:
|
||||||
case 4947:
|
case 4947:
|
||||||
case 693:
|
case 693:
|
||||||
|
@ -7707,10 +7687,8 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
t->ang = getangle(x-t->x,y-t->y);
|
t->ang = getangle(x-t->x,y-t->y);
|
||||||
t->x = sprite[s->owner].x;
|
t->x = sprite[s->owner].x + (sintable[(t->ang+512)&2047]>>10);
|
||||||
t->y = sprite[s->owner].y;
|
t->y = sprite[s->owner].y + (sintable[t->ang&2047]>>10);
|
||||||
t->x += sintable[(t->ang+512)&2047]>>10;
|
|
||||||
t->y += sintable[t->ang&2047]>>10;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -8484,7 +8462,7 @@ GAME_STATIC void G_DoCheats(void)
|
||||||
consolecheat = 1;
|
consolecheat = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((g_player[myconnectindex].ps->gm&MODE_TYPE) || (g_player[myconnectindex].ps->gm&MODE_MENU))
|
if (g_player[myconnectindex].ps->gm & (MODE_TYPE|MODE_MENU))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (VOLUMEONE && !z)
|
if (VOLUMEONE && !z)
|
||||||
|
@ -9574,23 +9552,7 @@ FAKE_F3:
|
||||||
g_restorePalette = 1;
|
g_restorePalette = 1;
|
||||||
G_UpdateScreenArea();
|
G_UpdateScreenArea();
|
||||||
}
|
}
|
||||||
/*
|
|
||||||
if (KB_UnBoundKeyPressed(sc_F11))
|
|
||||||
{
|
|
||||||
KB_ClearKeyDown(sc_F11);
|
|
||||||
ud.brightness+=8;
|
|
||||||
if (SHIFTS_IS_PRESSED) ud.brightness-=16;
|
|
||||||
|
|
||||||
if (ud.brightness > (7<<3))
|
|
||||||
ud.brightness = 0;
|
|
||||||
else if (ud.brightness < 0)
|
|
||||||
ud.brightness = (7<<3);
|
|
||||||
|
|
||||||
setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0);
|
|
||||||
if (ud.brightness < 40) P_DoQuote(29 + (ud.brightness>>3) ,g_player[myconnectindex].ps);
|
|
||||||
else if (ud.brightness < 80) P_DoQuote(96 + (ud.brightness>>3) - 5,g_player[myconnectindex].ps);
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
if (KB_UnBoundKeyPressed(sc_F11))
|
if (KB_UnBoundKeyPressed(sc_F11))
|
||||||
{
|
{
|
||||||
KB_ClearKeyDown(sc_F11);
|
KB_ClearKeyDown(sc_F11);
|
||||||
|
@ -9805,7 +9767,7 @@ static int32_t parsedefinitions_game(scriptfile *script, const int32_t preload)
|
||||||
int32_t tokn;
|
int32_t tokn;
|
||||||
char *cmdtokptr;
|
char *cmdtokptr;
|
||||||
|
|
||||||
tokenlist tokens[] =
|
static tokenlist tokens[] =
|
||||||
{
|
{
|
||||||
{ "include", T_INCLUDE },
|
{ "include", T_INCLUDE },
|
||||||
{ "#include", T_INCLUDE },
|
{ "#include", T_INCLUDE },
|
||||||
|
@ -9816,7 +9778,7 @@ static int32_t parsedefinitions_game(scriptfile *script, const int32_t preload)
|
||||||
{ "sound", T_SOUND },
|
{ "sound", T_SOUND },
|
||||||
};
|
};
|
||||||
|
|
||||||
tokenlist sound_musictokens[] =
|
static tokenlist sound_musictokens[] =
|
||||||
{
|
{
|
||||||
{ "id", T_ID },
|
{ "id", T_ID },
|
||||||
{ "file", T_FILE },
|
{ "file", T_FILE },
|
||||||
|
@ -10269,20 +10231,6 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
/*
|
|
||||||
if (!Bstrcasecmp(c+1,"unstable"))
|
|
||||||
{
|
|
||||||
initprintf("WARNING WARNING WARNING WARNING\n"
|
|
||||||
"EDuke32's runtime script error detection has been disabled via "
|
|
||||||
"the '-unstable' command line parameter. Bug reports from this "
|
|
||||||
"mode are NOT welcome and you should expect crashes in certain "
|
|
||||||
"mods. Please run EDuke32 without '-unstable' before sending "
|
|
||||||
"any bug reports.\n");
|
|
||||||
g_scriptSanityChecks = 0;
|
|
||||||
i++;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
if (!Bstrcasecmp(c+1,"cachesize"))
|
if (!Bstrcasecmp(c+1,"cachesize"))
|
||||||
{
|
{
|
||||||
if (argc > i+1)
|
if (argc > i+1)
|
||||||
|
|
|
@ -4639,15 +4639,18 @@ static int32_t C_ParseCommand(void)
|
||||||
{
|
{
|
||||||
intptr_t tempoffset = 0;
|
intptr_t tempoffset = 0;
|
||||||
//AddLog("Found Case");
|
//AddLog("Found Case");
|
||||||
repeatcase:
|
|
||||||
g_scriptPtr--; // don't save in code
|
if (g_checkingSwitch < 1)
|
||||||
if (g_checkingSwitch<1)
|
|
||||||
{
|
{
|
||||||
g_numCompilerErrors++;
|
g_numCompilerErrors++;
|
||||||
C_ReportError(-1);
|
C_ReportError(-1);
|
||||||
initprintf("%s:%d: error: found `case' statement when not in switch\n",g_szScriptFileName,g_lineNumber);
|
initprintf("%s:%d: error: found `case' statement when not in switch\n",g_szScriptFileName,g_lineNumber);
|
||||||
|
g_scriptPtr--;
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
repeatcase:
|
||||||
|
g_scriptPtr--; // don't save in code
|
||||||
g_numCases++;
|
g_numCases++;
|
||||||
//Bsprintf(g_szBuf,"case1: %.12s",textptr);
|
//Bsprintf(g_szBuf,"case1: %.12s",textptr);
|
||||||
//AddLog(g_szBuf);
|
//AddLog(g_szBuf);
|
||||||
|
@ -4657,7 +4660,7 @@ repeatcase:
|
||||||
//Bsprintf(g_szBuf,"case2: %.12s",textptr);
|
//Bsprintf(g_szBuf,"case2: %.12s",textptr);
|
||||||
//AddLog(g_szBuf);
|
//AddLog(g_szBuf);
|
||||||
|
|
||||||
j=*(--g_scriptPtr); // get value
|
j= *(--g_scriptPtr); // get value
|
||||||
//Bsprintf(g_szBuf,"case: Value of case %d is %d",(int32_t)g_numCases,(int32_t)j);
|
//Bsprintf(g_szBuf,"case: Value of case %d is %d",(int32_t)g_numCases,(int32_t)j);
|
||||||
//AddLog(g_szBuf);
|
//AddLog(g_szBuf);
|
||||||
if (g_caseScriptPtr)
|
if (g_caseScriptPtr)
|
||||||
|
@ -4686,6 +4689,7 @@ repeatcase:
|
||||||
//Bsprintf(g_szBuf,"case4: '%.12s'",textptr);
|
//Bsprintf(g_szBuf,"case4: '%.12s'",textptr);
|
||||||
//AddLog(g_szBuf);
|
//AddLog(g_szBuf);
|
||||||
tempoffset = (unsigned)(tempscrptr-script);
|
tempoffset = (unsigned)(tempscrptr-script);
|
||||||
|
|
||||||
while (C_ParseCommand() == 0)
|
while (C_ParseCommand() == 0)
|
||||||
{
|
{
|
||||||
//Bsprintf(g_szBuf,"case5 '%.25s'",textptr);
|
//Bsprintf(g_szBuf,"case5 '%.25s'",textptr);
|
||||||
|
|
|
@ -2408,7 +2408,7 @@ nullquote:
|
||||||
}
|
}
|
||||||
if (tw == CON_GAMETEXTZ)
|
if (tw == CON_GAMETEXTZ)
|
||||||
z = Gv_GetVarX(*insptr++);
|
z = Gv_GetVarX(*insptr++);
|
||||||
gametext_z(0,tilenum,x>>1,y,ScriptQuotes[q],shade,pal,orientation,x1,y1,x2,y2,z);
|
G_PrintGameText(0,tilenum,x>>1,y,ScriptQuotes[q],shade,pal,orientation,x1,y1,x2,y2,z);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (tw == CON_DIGITALNUMBERZ)
|
if (tw == CON_DIGITALNUMBERZ)
|
||||||
|
|
|
@ -56,8 +56,8 @@ extern int32_t voting;
|
||||||
|
|
||||||
#define USERMAPENTRYLENGTH 25
|
#define USERMAPENTRYLENGTH 25
|
||||||
|
|
||||||
#define mgametext(x,y,t,s,dabits) gametext_z(2,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536)
|
#define mgametext(x,y,t,s,dabits) G_PrintGameText(2,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536)
|
||||||
#define mgametextpal(x,y,t,s,p) gametext_z(2,STARTALPHANUM, x,y,t,s,p,26,0, 0, xdim-1, ydim-1, 65536)
|
#define mgametextpal(x,y,t,s,p) G_PrintGameText(2,STARTALPHANUM, x,y,t,s,p,26,0, 0, xdim-1, ydim-1, 65536)
|
||||||
|
|
||||||
void ChangeToMenu(int32_t cm)
|
void ChangeToMenu(int32_t cm)
|
||||||
{
|
{
|
||||||
|
|
|
@ -32,7 +32,7 @@ struct dynitem
|
||||||
{
|
{
|
||||||
char *s;
|
char *s;
|
||||||
int32_t *v;
|
int32_t *v;
|
||||||
int16_t vstat;
|
const int16_t vstat;
|
||||||
int16_t val;
|
int16_t val;
|
||||||
};
|
};
|
||||||
hashtable_t dynnamesH = {512, NULL};
|
hashtable_t dynnamesH = {512, NULL};
|
||||||
|
|
|
@ -1282,7 +1282,7 @@ void G_NewGame(int32_t vn,int32_t ln,int32_t sk)
|
||||||
|
|
||||||
if (g_skillSoundID >= 0 && ud.config.FXDevice >= 0 && ud.config.SoundToggle)
|
if (g_skillSoundID >= 0 && ud.config.FXDevice >= 0 && ud.config.SoundToggle)
|
||||||
{
|
{
|
||||||
while (S_CheckSoundPlaying(-1,g_skillSoundID))
|
while (S_CheckSoundPlaying(-1, g_skillSoundID))
|
||||||
{
|
{
|
||||||
handleevents();
|
handleevents();
|
||||||
Net_GetPackets();
|
Net_GetPackets();
|
||||||
|
|
Loading…
Reference in a new issue