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Fix a bug with undefinegamefunc breaking the key configuration menu.
git-svn-id: https://svn.eduke32.com/eduke32@6350 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 11 additions and 10 deletions
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@ -1561,22 +1561,23 @@ void Menu_Init(void)
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}
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}
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// prepare input
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// prepare input
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k = 0;
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for (i = 0; i < NUMGAMEFUNCTIONS; ++i)
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for (i = 0; i < NUMGAMEFUNCTIONS; ++i)
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{
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{
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if (MenuGameFuncs[i][0] == '\0')
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if (MenuGameFuncs[i][0] == '\0')
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{
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MEL_KEYBOARDSETUPFUNCS[i] = NULL;
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continue;
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continue;
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}
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MEL_KEYBOARDSETUPFUNCS[k] = &ME_KEYBOARDSETUPFUNCS[k];
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MEL_KEYBOARDSETUPFUNCS[i] = &ME_KEYBOARDSETUPFUNCS[i];
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ME_KEYBOARDSETUPFUNCS[k] = ME_KEYBOARDSETUPFUNCS_TEMPLATE;
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ME_KEYBOARDSETUPFUNCS[i] = ME_KEYBOARDSETUPFUNCS_TEMPLATE;
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ME_KEYBOARDSETUPFUNCS[k].name = MenuGameFuncs[i];
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ME_KEYBOARDSETUPFUNCS[i].name = MenuGameFuncs[i];
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ME_KEYBOARDSETUPFUNCS[k].entry = &MEO_KEYBOARDSETUPFUNCS[k];
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ME_KEYBOARDSETUPFUNCS[i].entry = &MEO_KEYBOARDSETUPFUNCS[i];
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MEO_KEYBOARDSETUPFUNCS[k] = MEO_KEYBOARDSETUPFUNCS_TEMPLATE;
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MEO_KEYBOARDSETUPFUNCS[i] = MEO_KEYBOARDSETUPFUNCS_TEMPLATE;
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MEO_KEYBOARDSETUPFUNCS[k].column[0] = &ud.config.KeyboardKeys[i][0];
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MEO_KEYBOARDSETUPFUNCS[i].column[0] = &ud.config.KeyboardKeys[i][0];
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MEO_KEYBOARDSETUPFUNCS[k].column[1] = &ud.config.KeyboardKeys[i][1];
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MEO_KEYBOARDSETUPFUNCS[i].column[1] = &ud.config.KeyboardKeys[i][1];
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++k;
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}
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}
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M_KEYBOARDKEYS.numEntries = k;
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M_KEYBOARDKEYS.numEntries = NUMGAMEFUNCTIONS;
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for (i = 0; i < MENUMOUSEFUNCTIONS; ++i)
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for (i = 0; i < MENUMOUSEFUNCTIONS; ++i)
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{
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{
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MEL_MOUSESETUPBTNS[i] = &ME_MOUSESETUPBTNS[i];
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MEL_MOUSESETUPBTNS[i] = &ME_MOUSESETUPBTNS[i];
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