Add cvars "hud_statusbarmode" and "r_rotatespritenowidescreen".

git-svn-id: https://svn.eduke32.com/eduke32@3675 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2013-04-14 06:42:36 +00:00
parent 8055ec675b
commit eb4031fe8f

View file

@ -1370,7 +1370,9 @@ static int32_t osdcmd_cvar_set_game(const osdfuncparm_t *parm)
return r; return r;
} }
else if (!Bstrcasecmp(parm->name, "hud_scale")) else if (!Bstrcasecmp(parm->name, "hud_scale")
|| !Bstrcasecmp(parm->name, "hud_statusbarmode")
|| !Bstrcasecmp(parm->name, "r_rotatespritenowidescreen"))
{ {
G_UpdateScreenArea(); G_UpdateScreenArea();
@ -1464,6 +1466,7 @@ int32_t registerosdcommands(void)
{ "hud_stats", "hud_stats: enable/disable level statistics display", (void *)&ud.levelstats, CVAR_BOOL, 0, 1 }, { "hud_stats", "hud_stats: enable/disable level statistics display", (void *)&ud.levelstats, CVAR_BOOL, 0, 1 },
{ "hud_textscale", "hud_textscale: sets multiplayer chat message size", (void *)&ud.textscale, CVAR_INT, 100, 400 }, { "hud_textscale", "hud_textscale: sets multiplayer chat message size", (void *)&ud.textscale, CVAR_INT, 100, 400 },
{ "hud_weaponscale","hud_weaponscale: changes the weapon scale", (void *)&ud.weaponscale, CVAR_INT, 10, 100 }, { "hud_weaponscale","hud_weaponscale: changes the weapon scale", (void *)&ud.weaponscale, CVAR_INT, 10, 100 },
{ "hud_statusbarmode", "hud_statusbarmode: change overlay mode of status bar", (void *)&ud.statusbarmode, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
{ "in_joystick","in_joystick: enables input from the joystick if it is present",(void *)&ud.config.UseJoystick, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 }, { "in_joystick","in_joystick: enables input from the joystick if it is present",(void *)&ud.config.UseJoystick, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
{ "in_mouse","in_mouse: enables input from the mouse if it is present",(void *)&ud.config.UseMouse, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 }, { "in_mouse","in_mouse: enables input from the mouse if it is present",(void *)&ud.config.UseMouse, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
@ -1487,6 +1490,7 @@ int32_t registerosdcommands(void)
{ "r_showfps", "r_showfps: show the frame rate counter", (void *)&ud.tickrate, CVAR_BOOL, 0, 1 }, { "r_showfps", "r_showfps: show the frame rate counter", (void *)&ud.tickrate, CVAR_BOOL, 0, 1 },
{ "r_shadows", "r_shadows: enable/disable sprite and model shadows", (void *)&ud.shadows, CVAR_BOOL, 0, 1 }, { "r_shadows", "r_shadows: enable/disable sprite and model shadows", (void *)&ud.shadows, CVAR_BOOL, 0, 1 },
{ "r_size", "r_size: change size of viewable area", (void *)&ud.screen_size, CVAR_INT|CVAR_FUNCPTR, 0, 64 }, { "r_size", "r_size: change size of viewable area", (void *)&ud.screen_size, CVAR_INT|CVAR_FUNCPTR, 0, 64 },
{ "r_rotatespritenowidescreen", "r_rotatespritenowidescreen: pass bit 1024 to all CON rotatesprite calls", (void *)&g_rotatespriteNoWidescreen, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
{ "r_precache", "r_precache: enable/disable the pre-level caching routine", (void *)&ud.config.useprecache, CVAR_BOOL, 0, 1 }, { "r_precache", "r_precache: enable/disable the pre-level caching routine", (void *)&ud.config.useprecache, CVAR_BOOL, 0, 1 },
{ "r_ambientlight", "r_ambientlight: sets the global map light level",(void *)&r_ambientlight, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 }, { "r_ambientlight", "r_ambientlight: sets the global map light level",(void *)&r_ambientlight, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },