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Remove a couple of redundant declarations in actors.c and gameexec.c.
git-svn-id: https://svn.eduke32.com/eduke32@2447 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 0 additions and 5 deletions
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@ -37,7 +37,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern int32_t g_numEnvSoundsPlaying;
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extern int32_t g_numEnvSoundsPlaying;
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extern int32_t g_noEnemies;
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extern int32_t g_noEnemies;
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extern int32_t ticrandomseed;
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inline void G_UpdateInterpolations(void) //Stick at beginning of G_DoMoveThings
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inline void G_UpdateInterpolations(void) //Stick at beginning of G_DoMoveThings
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{
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{
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@ -47,14 +47,10 @@ extern El_State g_ElState; // this needs to go into a header sometime
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# define GAMEEXEC_STATIC static
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# define GAMEEXEC_STATIC static
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#endif
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#endif
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void G_RestoreMapState(mapstate_t *save);
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void G_SaveMapState(mapstate_t *save);
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vmstate_t vm;
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vmstate_t vm;
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int32_t g_errorLineNum;
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int32_t g_errorLineNum;
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int32_t g_tw;
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int32_t g_tw;
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extern int32_t ticrandomseed;
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int32_t g_currentEventExec = -1;
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int32_t g_currentEventExec = -1;
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