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Expose control over the list of statnums that hitradius will damage to CON
git-svn-id: https://svn.eduke32.com/eduke32@8103 1a8010ca-5511-0410-912e-c29ae57300e0
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1b12de0037
commit
ea66e1a8ee
3 changed files with 16 additions and 18 deletions
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@ -30,6 +30,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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# define ACTOR_STATIC static
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#endif
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uint8_t g_radiusDmgStatnums[(MAXSTATUS+7)>>3];
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#define DELETE_SPRITE_AND_CONTINUE(KX) do { A_DeleteSprite(KX); goto next_sprite; } while (0)
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int32_t otherp;
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@ -245,18 +247,6 @@ void A_RadiusDamage(int const spriteNum, int const blastRadius, int const dmg1,
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uint8_t sectorMap[(MAXSECTORS+7)>>3];
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int16_t numSectors;
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// TODO: stick this somewhere where we can call Gv_NewArray() on it with GAMEARRAY_BITMAP so scripts can control which statnums are hit
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static uint8_t statMap[(MAXSTATUS+7)>>3];
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static int statInit;
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if (!statInit)
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{
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static int constexpr statnumList[] = { STAT_DEFAULT, STAT_ACTOR, STAT_STANDABLE, STAT_MISC, STAT_ZOMBIEACTOR, STAT_FALLER, STAT_PLAYER };
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for (int i = 0; i < ARRAY_SSIZE(statnumList); ++i)
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bitmap_set(statMap, statnumList[i]);
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statInit = 1;
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}
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bfirst_search_init(sectorList, sectorMap, &numSectors, MAXSECTORS, pSprite->sectnum);
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#ifndef EDUKE32_STANDALONE
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@ -321,7 +311,7 @@ SKIPWALLCHECK:
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int const nextSprite = nextspritesect[damageSprite];
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auto pDamage = &sprite[damageSprite];
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if (bitmap_test(statMap, pDamage->statnum))
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if (bitmap_test(g_radiusDmgStatnums, pDamage->statnum))
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{
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int const spriteDist = dist(pSprite, pDamage);
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@ -435,7 +435,7 @@ extern int32_t g_noEnemies;
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extern int32_t otherp;
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extern int32_t ticrandomseed;
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extern projectile_t SpriteProjectile[MAXSPRITES];
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extern uint8_t g_radiusDmgStatnums[(MAXSTATUS+7)>>3];
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int A_CheckNoSE7Water(uspriteptr_t pSprite, int sectNum, int sectLotag, int32_t *pOther);
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int A_CheckSwitchTile(int spriteNum);
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@ -897,6 +897,13 @@ void Gv_ResetSystemDefaults(void)
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if (tile.defproj)
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*tile.proj = *tile.defproj;
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static int constexpr statnumList[] = { STAT_DEFAULT, STAT_ACTOR, STAT_STANDABLE, STAT_MISC, STAT_ZOMBIEACTOR, STAT_FALLER, STAT_PLAYER };
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Bmemset(g_radiusDmgStatnums, 0, sizeof(g_radiusDmgStatnums));
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for (int i = 0; i < ARRAY_SSIZE(statnumList); ++i)
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bitmap_set(g_radiusDmgStatnums, statnumList[i]);
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//AddLog("EOF:ResetWeaponDefaults");
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}
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@ -1308,10 +1315,11 @@ static void Gv_AddSystemVars(void)
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# endif
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// SYSTEM_GAMEARRAY
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Gv_NewArray("gotpic", (void *)&gotpic[0], MAXTILES, GAMEARRAY_SYSTEM | GAMEARRAY_BITMAP);
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Gv_NewArray("show2dsector", (void *)&show2dsector[0], MAXSECTORS, GAMEARRAY_SYSTEM | GAMEARRAY_BITMAP);
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Gv_NewArray("tilesizx", (void *)&tilesiz[0].x, MAXTILES, GAMEARRAY_SYSTEM | GAMEARRAY_STRIDE2 | GAMEARRAY_READONLY | GAMEARRAY_INT16);
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Gv_NewArray("tilesizy", (void *)&tilesiz[0].y, MAXTILES, GAMEARRAY_SYSTEM | GAMEARRAY_STRIDE2 | GAMEARRAY_READONLY | GAMEARRAY_INT16);
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Gv_NewArray("gotpic", (void *)&gotpic[0], MAXTILES, GAMEARRAY_SYSTEM | GAMEARRAY_BITMAP);
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Gv_NewArray("radiusdmgstatnums", (void *)&g_radiusDmgStatnums[0], MAXSTATUS, GAMEARRAY_SYSTEM | GAMEARRAY_BITMAP);
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Gv_NewArray("show2dsector", (void *)&show2dsector[0], MAXSECTORS, GAMEARRAY_SYSTEM | GAMEARRAY_BITMAP);
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Gv_NewArray("tilesizx", (void *)&tilesiz[0].x, MAXTILES, GAMEARRAY_SYSTEM | GAMEARRAY_STRIDE2 | GAMEARRAY_READONLY | GAMEARRAY_INT16);
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Gv_NewArray("tilesizy", (void *)&tilesiz[0].y, MAXTILES, GAMEARRAY_SYSTEM | GAMEARRAY_STRIDE2 | GAMEARRAY_READONLY | GAMEARRAY_INT16);
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#endif
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}
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